Reflection: Demon Arms! (PART 1)
Added 2022-12-08 23:11:12 +0000 UTCHey everyone! I'm going to start posting WIP gift design up here for Reflection again!
Today I'm going to preview the demon arms. Please note I'm still hammering these effects out, and they might change even in-session! But overall I love these awful cursed weapons. We're starting with the big smashy/aggro weapons today, so I hope you all enjoy!
Moonflare
Demonic Arm
Level 1
Solar Vacuum: Whenever you swing your sword, you erase a number of spaces from existence equal to your Swing. This can be used to move enemies closer to yourself if you draw a line between yourself and your target. You can furthermore use this ability to erase terrain, objects or other complications though it cannot erase living things. You may triple the number of spaces erased by igniting.
Identity Leak: Whenever you succeed on an attack with this weapon, you may lock out one of your target’s attribute dice.
Level 2
The Weight of Nothing: For every wounded, locked out or inaccessible attribute the target has, add 1d6 to your Rolls to Do to a maximum of this gift’s level.
Gnashing Maw
Demonic Arm
Level 1
The Grind: Whenever you succeed in an attack roll, or feed an object, weapon, or other grisly object to your Reflection, you gain +1 Grind to a maximum of +6. Add that number to all attack rolls with this weapon. You cannot gain more than +1 to Grind per Act during a Conflict, and outside of a Conflict raising your Grind takes a substantial period of time and fades quickly while not in combat.
Howl of the World: You may reduce your Grind by 1 at any point in place of igniting. You may do this multiple times in a single action.
Level 2
Wind of Blades: Whenever you Ignite, add 1d6 damage to any damage you deal. If you ignite multiple times, add 1d6 for each instance you have ignited. This does NOT apply to multiple ignitions on a clash.
Immortal Blade
Demonic Arm
Level 1
Undying: Whenever you would sustain a wound, instead gain an additional attribute from a hidden character sheet controlled by the GM. These attributes, whenever locked in, gain full access to any Gifts contained on that character sheet in addition to whatever Gifts are on the character sheet containing this Gift. Whenever the holder of this Gift gains attributes 6 or beyond, instead wound one of their attributes and replace it with an attribute from the hidden character sheet. When none of the attributes of the character who possesses this Gift remain, they become an NPC under the control of the GM.
Weapon Specialization: You gain a +2 bonus on all rolls with this weapon, this bonus increases by +2 for every attribute dice granted by Undying.
Level 2
Awakening: Wound yourself to act immediately, even if it isn’t your turn.
Comments
Man, the Immortal Blade is cool
2022-12-12 01:23:26 +0000 UTCThese Demon Arms are so cool!!!
Typical Novice
2022-12-08 23:14:53 +0000 UTC