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Fuse City Overworld - Pixel Map

Map for the upcoming gauntlet of bosses. I'm still a complete amateur when it comes to pixel art, but I figured the extra representation will mean a lot to the players!

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[SPOILERS] Ghost of Legacy - Jot Notes

"Hole Guy"

The Shovel Called Hope: Your attacks sweep 3 spaces adjacent to you or target line 3. When you strike a target they are knocked back a number of spaces equal to the damage dealt, and if they collide with a target they either deal 1d6 damage or they may be tagged as a prop for free.

Plow: Whenever you move through a space occupied by another creature or a prop, you may bring them with you to the end of your movement. They then are deposited in a space adjacent to you.<...

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[SPOILERS] Blade of Compulsion


The mysterious swordsman Ace has been fighting throughout the game. His kit has focused mostly on speed and containment because of the last combat in which Ace repeatedly ran away. A man fused to a Reflection. His kit was mostly employed OFFSCREEN while Ace was possessed.



Valentine

Speed Demon: Gain 2 Moves per turn.

Chromatic Rend: Spend a Move, place an attack that hangs in the air. Attack triggers in a straight line until it hits an obst...

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[SPOILERS] Pyromancer of Logic - Phase 1

The kit for the phase 1 bossfight for the Pyromancer of Logic. Below I've got his gifts in notation form (for sure not 100% balanced with wording mistakes and rules oversights etc). The boss has a mechanic where he secretly sends the effects of a bomb to a player, forcing them to act a certain way. I will keep some of these effects private for now for dramatic effect!


Pyromancer of Logic

Bombing

Core of Logic's kit. Can be planted with a successful Roll to Do,...

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Basil (Act 2 Finale)

Basil's new set of gifts for the finale of act 2! These were made in collaboration with Roma and Brin in terms of core concepts while I handled the mechanical implementation/gameplay. 


Basilisk Id

Concept

A gift that encompasses all other gifts of the self. Everything that is and that will ever be. The first page of a book that you will close with innumerable tearstained hands.

Primary - Neon Sparks: Incorporate or Emancipate any number of ...

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Ace (Act 2 Finale)

Preview of Ace's gifts for the upcoming finale. Mechanics and numbers are probably overtuned but I want to push the new system revision as much as I can!


Enjoy!


Parasitized Seagazer

??? - Weapon

This sword does not yet exist. However, it is all that anchors you to this world. The astral sea burns inside of you, a flame of the Outside that threatens to drag you, and her with it, into a realm from which there is no return.

If ...

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Sentiment 0.7 Beta VERSION 2 Rules

Changes to the sentiment ruleset meant to be used in the upcoming Reflection Act 2 finale. These are DEEPLY untested and you will be able to see us adapt to the changes live!

Anything not noted above is assumed to be identical to version 0.6 such as XP (I'm getting to it!) and attribute dice.

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[SPOILERS] Ringwall Mechanics - Immortalize Superboss Gifts

The mechanics/gifts for the game's superboss, Ringwall! She has 99 HP, 4 attributes and heals all wounds whenever she's wounded completely, advancing to the next phase. She has a few moves that are always available, but on phase 3 will focus on her new abilities which she is NOT used to.

In phase 1 she is meant to be played very tactically, in phase 2 brutally and in phase 3 recklessly. While she is an incredibly strong fighter, her skill with her Reflection is highly limited, supplemen...

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Immortalize: Danse Macabre - Ringwall Superboss Icons

The final boss assets for the Thousand Lives Arisen, City of the Dead's Ringwall. These skeletons are actually raised, fully sentient individuals that follow Ringwall willingly. They are not likely to speak in-game but they have the voices of surfer bros. 


Skeletons do not exist in this world, and every single skeleton can be personally attributed to Ringwall.

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Immortalize Final [NEUTRAL] Gift Upgrades!

During our last session you chose to upgrade our Neutral Gifts, these include weapons as well as the leaping ability. I've linked their upgraded versions down below!



Sword and Shield [+1]

Weapon

The shield still bears the sigil of the kingdom of Vinyat. Created in the age before modern metallurgy, this blade and barricade rest heavy in your hands.

Weapon Proficiency: +3 to Rolls to Do, +3 to Rolls to Dye

Block: Whenever you Ignite...

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Immortalize NPC: Melted Shieldbearer

An ancient figure fused to her armor. Once a companion of the heroes that defeated the first demonic invasion, she wanders the depths of old Vinyat protecting this land even through her afterlife.

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Immortalize Gift Leaping at the Moon

Just a small post today, a Gift gained during last session of Immortalize that grants the user the ability to leap great distances, gained from observing the Moonblooded.


Leaping at the Moon

Technique

You followed her motions exactly, and in many ways guessed at the movements she would make if she was untethered. It’s a beautiful dream.

Leaping at the Moon: Gain a 2d6 bonus to all efforts to jump or perform acrobatic feats. You may leap as a mov...

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Pioneer of Sacred Uraden

A ship's captain from the Sulfuric Lamina who has come to the land of Vinyat carrying strange weapons of the new age. He reeks of gunpowder and brine. The world below suffered the most during the demon war, and it is the commonly held belief that those who are not personally gifted with magic or chosen by the gods died along with the last age.

As such, the Pioneer's talent for Sacred Uraden, the most unusual school of magic is an exceptional rarity from that land of the profane.

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Immortalize Session Two Gifts

The Exile

Closing Note

Weapon

A dagger from a traveler from the Sulfric Lamina. Forged in the land of Vinyat as a present for their family, the kingdom fell to ruin before it could ever be returned. Heretical magics still run through the dagger, its use as a tool in some profane necromantic ritual almost certain.

Weapon Specialization: +2 Roll to Do, can be used in conjunction with any weapon that can be wielded in one hand.

Let Loose: Whenever you p...

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Immortalize NPC The Exile

A mysterious, cat-coded traveler from afar. Who are they? Why are they here? Why do they have alternate expressions?

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Immortalize Whispered Moonblooded Gifts

The character sheet of the Whispered Moonblooded, with gifts such as... Whispered and Moonblooded. She's a spear wielding berserker from the moon.


Moonblooded

Mutation

The ichor of the seventh moon flows through your veins. Your body has changed, becoming more draconic. A kindness, they called it. Apparently others have it far worse. As your body warped as the pale blood of the moon intermingled with your own, it became hard to imagine a worse fate.

...

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Immortalize NPC Token: Caster of Profane Uraden

An individual from the deep sea that worships the crystalline giant that slumbers there. He has been warped by the deep waters to the point that he can no longer walk on the surface without his rather unique breathing tank. He seeks, in all things, to emulate the miracles he has witnessed in the depths.

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Immortalize NPC Token: The Whispered Moonblooded

One of the participants in the Defiance of Liars, a representative of the distant moon. Sent to die in the demon war, she managed to penetrate into the heart of hell and crawl her way back. She lost her chance for a noble death, and now comes to Vinyat bereft of purpose yet still burdened by hunger.

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Immortalize Solar Knight Gifts

Because we've decided that she's our pal, here are the Solar Knight's gifts and weapon. Which can be taken, but I think she earned its usage.


Brainsmasher

Weapon

A large weapon carried by the solar knight. She insists it’s the weapon best suited for her with no small amount of embarrassment. The number of scars and buried viscera in this weapon confirms her story.

Weapon Specialization: +4 Roll to Do, -2 Roll to Dye

Punch Drunk: If you dea...

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Immortalize Weapon Gifts

Choose your starting weapon wisely, each suits a very different playstyle!


Sword and Shield

Weapon

The shield still bears the sigil of the kingdom of Vinyat. Created in the age before modern metallurgy, this blade and barricade rest heavy in your hands.

Weapon Proficiency: +1 to Rolls to Do, +1 to Rolls to Dye

Block: Whenever you Ignite to prevent damage, maximize the damage prevented.


Knuckleclaws

Weapon

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Immortalize Memento Gifts


A selection of the starting Memento type gifts that you will be able to choose from at the start of the game. Each implies a segment of our dear knight's backstory, and will have repercussions for the rest of the game, affecting who will talk to you about what, who your allies are etc. Choose wisely!


Bloodstained Ritual Effigy

Memento

A bloodied doll of a heretic from the moon. Once rejected as the crazed followers of the Moon that Bleeds, those t...

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Immortalize PC Token: The Knight

Our dear sweet protagonist as well as all of their color alts! These are not animated so roll20 does not throw a fit.

"The goal of anyone who takes to the battlefield is to live long enough to come to terms with our own mortality. Most don't make it that far."

A beast-like person from this plate. Their expressions seem to occur independently, as if they are quietly entertaining the wild caprice of their attributes.

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Immortalize NPC Token: Necromancer

A hero from the ocean below. She channels profane pyromancy to rejuvenate the dead, seeking an answer to the great malady of life. She's traveled to this land pockmarked by corpses to grant freedom to those that have entered the long dream.

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Immortalize NPC Token: Solar Knight

A wanderer from the upper plate, the Solar Knight is capable of bending sacred fire magics to her will. Alteration of flame is considered the highest of heretical acts, and as such, one can only manipulate the flame contained within the self or that is spun into sparks on sunrays.

She's traveled here from afar to see what this land holds for her. 

Most importantly, her ears wiggle when happy.

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Immortalize NPC Token: Decayed Aspirants

Ancient participants in the ritual that still dot the landscape. Your main adversary as you cross the ruined grounds trying to overcome the Liar's Trial. All things that have come to this place will eventually wind up as they are. 

Isn't such freedom exhilarating?

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Immortalize NPC Token: The Sage

The very first token for my new shortrunner! This is the Sage! She's your consistent companion from the start of the game, and is in charge of making sure if the protagonist gets stuck they can be dislodged. She tends the fire in her bizarre mix of armor and moose horns casts an interesting silhouette at the fire.

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Map of the Ashen World

I've been working hard on improving my pixel art, so here's a 2000x2000 map of the ashen world for the upcoming Act 2 finale! I wonder what having a map of this size could mean...

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FOG: Ice Cream Salesmen [SETTINGS TEST]

A demonstration of how settings can be used to run functionally one page  RPG adventures within a larger campaign using the city of Indigo!

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Reflection Episode 42: The Missing Bossfights

The content that was abridged during Episode 42! Please enjoy! Happy anniversary!

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Thorn Jot Notes



Quick overview of Thorn Fail-not's gifts from Reflection the other day! The man was meant to be a powerhouse, and we only saw a genuine fraction of his gifts. It turns out you don't need the 6d6 guaranteed command grab if you just crit 20 everything.


Thorn Fail-not

Cloudy Style: [PASSIVE] While all dice are unlocked, gain a 1d6 bonus to all Rolls to Dye ...

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