So, what am I doing right now?
Well, after a bit of relapse after the continuous mad dash of a daily art challenge, something that is completely incompatible with my lifestyle and I won't try EVER again, I've gone back to the Celebrity Bangmatch comic, wrote a rough script I've yet to edit, and I'm doing the sketches for the pages in bulk.
You might remember, or even notice by looking at the pages of the past match, that the stadium is made in 3D with Blender, and that was a time saver but also a restriction that replaced my personal interpretation of space with a rigid geometrical render, and I'm trying to find some middle ground between the two extremes.
Another thing I want to do now, and it might sound pretty ridiculous, is to model a roster of simplified body types, like the one I posted a year ago but *better*, to use as very rough tracing guides.
Is it cheating? Well, I'm using models derived from my art, and not settling with something downloaded from the internet, for starters. Secondly, they will have extremely simplified anatomy, like late PSX numbers of polygons, and I'm pretty sure that they will do the whackiest foldings of skin as soon as I move them too much, that I will have to compensate with my own knowledge of anatomy. And exactly because of that I feel like I'm past the point where the usage of 3D can stunt my learning of artistic anatomy.
It will take some days to model these guys in 3D and it will postpone my expected release of this match, but I feel like it's one of these "honing the blade" kinds of occasions that will make my process more efficient in the long term.
In the meanwhile, express your opinions on my choices of body types!
Rodney Talon
2022-11-17 09:08:10 +0000 UTCRodney Talon
2022-11-14 15:33:32 +0000 UTCRodney Talon
2022-11-13 20:17:58 +0000 UTC