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Playing Pokemon is a waste of time

Last Wednesday I noticed that a new Pokemon trailer dropped. Mostly by the wave of lewd fanart on my Twitter feed. So I opened a Youtube tab and searched for it.
My expectations were pretty low, the usual critters idling at 6 FPS with their stupefied painted faces and sprawling wastelands with an origami tree put here and there.
But, oh boy, Game Freak is professionally committed to making each new game more unprofessional than the previous, and icing it with just enough fan service to let the vast majority of potential customers forget that they're buying for 60+ bucks games that could run on a PS2.
What I'm talking about? 

Koraidon, what have they done to you?

This is the first time I can say with no doubt that the pokemon themselves suck. I've always been pretty neutral on the argument, because there's almost always a strong study behind each pokemon, and every one has its fans, even Vanillite.
(Personally, I find all the anthropomorphic pokemon very uncanny and out of place, and I know that they're the absolute fan favorites.)
But this time, giving wheels to a legendary but making him still move on its legs like it's the Flinstones' Mobile is embarrassing. 
How does it happen? How in the thick and reiterated process of creature creation at GF, does a dragon with giant hernias coming out of his butt get approval?

Originality at any cost.

My theory is that The Pokemon Company operates on a dysfunctional balance between expected and unexpected.
The expected is what is ideal for marketing and cutting costs.
The unexpected is about making things different from what fans and artists have been envisioning for years, just to demonstrate that the "professionals" at Game Freak aren't copying the "amateurs" on the internet. Making them different at any cost.
I've already mentioned the hernia dragon, but a bunch of things that come to my mind right now is:

Breeding and Metagame

The breeding system is especially interesting, not just for the eugenics implications (these are games made in Japan after all) but because it was introduced in Gold and Silver as a trick to make kids with no better alternative to play a bit longer. You make pokemon mate, the eggs hatch, and you get new species, better stats, and egg moves.
But today it's a system so exploited that "exploited" is the norm and every pokemon with half a chance to make it in the competitive game has to descend from a respectable line of inbreeding that the player has spent days laying down.
Or better, it would if most of the competitive players didn't create their super-pokemon in third-party editors. A choice that I completely approve of, because there's no strategy and skills in running around the Daycare Center with your bike and hoping for the best fruit of incest to hatch from the egg. Just luck and a lot of time to waste.
At this point, I just wish for the IVs and EVs to get removed from the game, and make all pokemon of the same species equal, with only natures, abilities, and items to tweak their potential usage in battle.
It's a system so deeply broken that just doesn't make sense anymore to be around.
But instead, the new ultimate move introduced with this generation, the terrifyingly ugly Tera-Crystal seems like it will make the obtainment of super pokemon with a very favorable Tera-Type even more relevant.
We're still in the realm of leaks and speculations, but in the last pokemon trailer a Dragonite with a Fire Tera-Type takes a water move from a Slowbro, and the sound font of the supereffective attack can be heard, meaning that the Dragon Type of Dragonite has been completely ignored.
That would mean that Tera-Types might be used to make a lot of already very powerful pokemon, Gastrodon, Garchomp, Ferrotorn, and so on, free of their infamous 4Γ— vulnerabilities that prevented them from monopolizing the metagame.
If a Snorlax can be of 18 different types, countering it becomes more a matter of luck than strategy.

It's still a GB game

The battle system of Pokemon is so susceptible to ultimate moves, not just because they're brocken, but also because it hasn't been changed that much in the past 25 years: 1v1 is still the norm, and most of the pokemon can be 1HKO-ed from a supereffective attack, 70% of the moves are trash and 3 levels of difference are matter of life or death.
This was functional for the GB games, which had to deal with crippling hardware limitations, and had to simplify the basic mechanics of JRPGs: elements, classes, and attributes compressed in the same layer of the Type chart, 1v1 as the exclusive way to battle, and a steep layer-stats curve that made easy fights quicker and less tedious.
But there's no excuse today to keep this very idiosyncratic type of battle system, especially considering that some parts have been updated. Pokemon not being a casual encounter anymore, decent moves available in the early levels, and experience points spread across the entire team. These upgrades in the quality of life and game feel have just annihilated the difficulty for a battle system still based on slow and painstaking grinding, and the ultimate moves have been the biggest source of alteration because there's no other metagame like pokemon so critically centered around the chance of using correctly the ultimate move at the player's disposal.
For sure, the Tera-Crystals might toss around a bit more this very flimsy more-exceptions-than-rules battle system, but will make very nice (?) figures for kids to collect and remember that time they pushed the autowin button.

You've been imprinted as a child.

And between these figures there will be an exclusive form for Charizard, I bet on that, because it's that kind of fanservice that makes people forget that they don't actually enjoy Pokemon games.
The other side of fanservice is instead giving players a lot of Rule-34 baits to thirst over. It might be Professor Turus with his soulless eyes and mechanical mouthflap, or actual anthro Incineroar.
Not against putting hot characters in a game for kids, but at this point it seems more a corporate decision to leverage the fandom for free publicity through horny fanart, than an artistic choice.
Especially considering how weird the anatomy of most of the poke-furries is (skinny, no joints, long torso, giant head, etc.) and how better they would look as quadrupeds instead of bipeds that can't go full anthro because "game for kids."
It's just cringy to have Rule-34 work half-done for us. When I saw the Grass-Type Gym Leader of Sword&Shield with those giant boobs but childish facial features, I gained a new wrinkle.
It's like Game Freak is whispering to their adult fans: "Hey, we can't make games for grown-ups because we don't care anymore, but here's something for you."

It's just boring

To reiterate, when you take away the fanservice, playing pokemon isn't fun anymore, and to demonstrate that is the existence of games that mimick pokemon, Coromon, Nexomon, TemTem and lost relevance the week after they were published.
They can do what pokemon do ten times better, with all the adjustments in the story, quality of life, and graphics they want, but the sad reality is that playing Pokemon feels fun because we have the pokemon, creatures of the biggest media franchise of modern times, but in reality, we're still playing a GB game decades behind its competitors, competitors that have to make good games because they aren't backed up by a fucking empire of card games, smartphone apps, anime, and most of all, merchandise.
Pokemon doesn't renovate because there's no time (one game per year, eh) nor incentive to do that. Because when you have such a vast and nostalgic fandom you need just to make the right amount of fanservice without giving the impression that you took inspiration from the fans themselves and let the hive mind of fan artists do the marketing for you.
It's just more effective. I daresay, supereffective.


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Playing Pokemon is a waste of time

Comments

I've been diving into these games for quite a while, and they're something that I love and want to see be better, but you're exactly correct, and it feels like the execs at the pokemon company are kinda... forcing the series to stagnate for maximum profitability over actual creative dedication and intent. It can be really really tough to balance out, and it's really frustrating to see. Hearing the people at ILCA (the folks who made brilliant diamond and shining pearl) talk about how hard it was to adapt to the ponemon company's release schedule because they actively force the dev teams to adapt and cut features to fit a yearly release window is... super disheartening. Apparently 90% of all of Pokemon's money doesn't come from games or anime, but from Merchandise sales, which just casts a very sad shade over the whole thing. I would love to see the series do better, but man, you're right, especially in the jump to 3D, it threw all of the frustrations into stark relief. I try to focus on the positive nowadays, but they make it really tough.

GreyGaymer - Eli

But buying the 3d and console to play their games really is expensive and getting the game too. So I stick with just playing games on the PC. Nintendo I feel like is company is just in it for milking Pokemon. And just keep slapping the same thing over and over again.

davenrenz1245

I agree game freak is just running out of ideas. The only idea I thought was amazing was mega evolution 🧬. Where they gave the Pokemon an extra cool evolution. But I wish they did break the curve and stigma of having 3 evolutions at max. Eevee needs embody all the evolution would be very cool Pokemon does lack the love and care for the fandom. I agree the animation for the Pokemon are off. Pokemon characters like gym leaders lack good animation and the world can be generated better and designed. Another thing I wish they have special places to grab all the Pokemon or have fun trainer dungeons to unlock higher special places for more legendary Pokemon like every 10 levels. The iv and attribute can be a really grind for good pokemon if you want to go competitive. Most depends on luck and wish you got the right dice roll. I don't like Pokemon when they got rid of mega evolution and did Dyno max which made the Pokemon bigger. I was like why do that when we have mega. Then they are creating a crystal version of the Pokemon. Which just drains my love for Pokemon. I think the last pokemon game I enjoyed before college was pokemon black and white. It was fun and I wish I could play alpha Sapphire or Omega ruby. Cause my first pokemon game as a child was hoenn and today is my favorite Pokemon generation.

davenrenz1245


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