Hey guys, I worked out a unity to repeat for the background of the Gorilla VS Merbull animation. Yes, because I want to make backgrounds and parallax effects. Because I'm a masochist.
The first version you see it's the one I'm going to use: made in Krita, it's a bitmap and Blender will handle it as a texture. The second one was made directly in Blender, it's a vector, but Blender itself couldn't handle the mole of data once I've started replicating it. Also, the abundance of detail started to get distracting and the overall feeling blobby, so I've remade it in Krita.
That's only one of the several occasions where I had to reiterate my work and figure out how to use the 2D feature of Blender better which, must admit, it's still in its growing pains. Especially when it comes to Light&Shadow layers that are there, but they don't work as they do in every other program.
But the colorize feature is extremely smart in border detection, and it will save me a lot of time. Still 310 frames of juicy animation to color, but they will take me 10-15 minutes each instead of 25+ minutes with Krita.
Also, the newly discovered interpolation function will help me with the fluid effects. If you're wondering what interpolation is, it's the machine figuring out the transition between two strokes in two different keyframes, and that's the reason why most 2D cartoons nowadays have such a rubbery feeling, with very flat characters missing articulations: it's the machine doing the in-betweening in lieu of the humans.
But I guess that for fluids it will be more than enough. I won't use it for the characters themselves because they're have things called bones and muscles that a machine can't handle.
I can't already say when it will be ready, it depends on my likelihood of finding new workarounds to make the process quicker, or on the contrary screwing it up.
Let's say, cautiously, a month, then I will get back to the comics.
Ah, by the way, I want to ask you about a change in Celebrity Bangmatch's layout, click here for the pool.