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Sabertooth riding a space orc - Commission

Hey guys, this time is a bit of a special content because one of the two clients asked to keep it private, and allowed only for a Patreon posting. So, here, only for your eyes.

If you're wondering, this guy is the one owning the orc with a sci-fi helmet, but actually, it should be a creature made of nanites that only occasionally assumes a goo orc form.

I'd wonder why he wanted the expressionless android form to feature, but then I'd have to admit that fantasy helmets don't make more sense either, and adding anime blushing over there doesn't count as expression.

If you're also wondering, this is the second time you see this character, and I might have got another recurring client.

There's something pretty big he would want to commission me, big in the sense that I have to learn how to do it. A PNG-tuber avatar.

If you're wondering what I'm talking about, PNG-tuber is the light 2D version of a V-tuber, and for those who don't happen to have connected these words to the unavoidable trend of people puppeteering sexy anime girls, or orcs in this case while talking about random subjects to people that apparently can tolerate very well one-way small talks, here's Saberspark's video.

What does it take to become a png-tuber maker? Well, a shit ton of coding and math, and I hope that this sabertooth guy, that has a "Bachelors in Science in Game (Interactive Experience) Design", will, if not take entirely care of the coding part, at least tutor me in the learning and writing.

Besides coding skills, some degree of familiarity with vector art, different from my usual suit, that is raster. I guess you know what I'm talking about, but just to be extremely simple, rasters means working with pixels, vectors means creating shapes that are described by a formula, and differently from rasters can be zoomed in indefinitely without starting to look blurry and pixely.

The same applies to transformation, moving the nodes of a line, and that's why all the animation you see nowadays is vectors, and rasters are used mostly for sketches or works that want to preserve a sketchy feeling.

Vectors are far better for preserving line continuity and quickly make in-between frames than rasters, and that's the edge that vastly compensates for the more artificial and dry feeling of vectors.

When you do things correctly. Because when you slack off with vectors you just have the feeling of rubber figurines being pulled and stretched on a table. Most of the indie animated p_rn has that gummy movement, that completely turns me off.

But I guess that with a sold sketch behind even vector animation can start to feel natural and lively, and it would be way quicker than doing all the lineart layer on raster, which has to be redrawn over and over.

So I've spent the last week browsing the internet for a software that handles vector animation, and seems like I've found the two best candidates.

Inkscape, the best known opensource software for vector design, the Gimp of vectors. I can start studying it just to get used to this different approach to making art.

Enve, a pretty recent animation software that can handle tweening, rigging and vectors. It's so pitifully charming because the developer needs so badly a somewhat skilled artist to showcase his app more effectively.

So bad that my animations of minotaurs and gorillas bonking each other aren't the most youtube-friendly.

But I'm really motivated to learn this stuff!

Sabertooth riding a space orc - Commission

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