Oh yeah guys I made it, 72 fucking frames, three months of work (not every day, he) but I made it, with a moderate delay of 34 days, here's my sweaty boxing gorilla! And his human pal.
Gokong and Rubor from SkyHorn as you can see. I guess I'm the kind of furry that's most interested in furries living alongside humans. Especially if these humans manage to assimilate a bit of their animality.
I've learned a bunch of things from this project:
First, there's a reason you rarely see muscular bodytypes in animation, and it's not bigotry. Muscular bodytypes have more shapes and lines to keep the track of.
Keeping the shapes consistent from one frame to the other is very demanding, and that's why anime characters are still like statues during dialogue scenes, only the mouths moving. They're saving the budget for the scenes that require movement.
Smear frames are relaxing to make but they should never draw attention to themselves. The reason why TV animation is made on 24FPS-on-twos (meaning that every drawing lasts 2 frames) instead of just 12FPS is that you can make smear frames on-ones that last half of the time.)

The second animation you see has the same amount of drawings, but every drawing stays onscreen for the same amount of time. Timing is very important.
(Ah, the thing you see in the top-left corner is the palette I used.)
Giving momentum to the movement, implementing inertia in heavy bodies, is very difficult and very satisfying at the same time, and still something hard to grasp for 3D animation.
So, this was the test, the preparation, from now on I will start working on the SkyHorn Merbull VS Gorilla fight, and see if the frames made so far are still usable, and publish regularly Celebrity Bangmatch.
Sorry for the very silent Summer (I fucking hate the heat), and thank you for having stuck to this Patreon. See you soon!