The Candy Factory is finally open for visitors!
This place is full of sugary snacks including a mysterious blue gumball that does exactly what you think it does. The character will chew it and grow until they eventually swallow it, triggering a full blueberry transformation.
The gum should basically work at any size, but the transition might look a little bit funky when used in the middle growth stages because of blendshape limitations. The character will also retain the blueberry transformation when switching to different maps and resetting to skinny or a blob shape will remove the effect. You can also break the large mints and cookies on the ground into smaller bite sized chunks if the character is heavy enough.
Despite all the food and environmental variety, this place still feels kinda empty. I want to add some more mechanics like getting stuck in a chocolate pipe or perhaps drinking from the chocolate river. I also want to add some NPC's to interact with. Hopefully I can get some of that stuff working for the next update.
I also want to talk about rolling, or the lack thereof. Right now, the blueberry body is the same as the round body except blue. It gets the job done, but it leaves much to be desired. As I've mentioned before, the softbody plugin I use doesn't support rolling with an animated character attached, which is extremely disappointing. I've spent many hours trying to find a way around this limitation, but I simply can't get it to work. (Any footage you've seen of rolling in the past was using an older plugin that I no longer use because it only works on nvidia GPUs and has been abandoned by the developers for years.)
Rolling around on such a big map sounds like a lot of fun and I don't want to exclude it because of some arbitrary tech limitation. I'm going to try to find some other solution for the rolling problem, but that probably means sacrificing the squishy softbody effects to make it work, which I think is better than nothing. Depending on how it goes, I hope to have rolling included in the next build as well.
Anyway, thanks for your patience with this update. I hope you enjoy it!
https://bit.ly/3CljsDs
Rev
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