XaiJu
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Dev Build - Inflated Assets

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WIP - Inflation

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Dev Build - Tummy Trouble

Happy new year everyone! Sorry this update took so long, but it wound up being a lot harder to implement this than I thought.

There is a new belly growth path in the weight class menu. You can grow into it by pressing the "Chubby (Belly)" button after unlocking the first weight class. You can still access the wide, long, tall, and round growth paths by clicking the "Chubby" button. You can also skip straight to the max belly weight class by pressing the Belly button in the Skip to Blob...

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WIP - More Belly Expansion

Hello again! I still don't have a new build yet, but I have been making some good progress despite a few setbacks.

First off, my CPU kicked the bucket last week so my PC was unusable until I was able to get it replaced. Thankfully, it's up and running again. I also realized the blob belly phase would need a lot more special treatment than I anticipated, but I'm figuring it out. Luckily, I was able to get the initial belly growth phases working in Unity pretty easily so here's a peek at...

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WIP - Belly Expansion

Hello, everyone! November has been a very busy month, so I didn't have as much time as I'd like to spend on this. However, I've made some decent progress lately so I thought I'd share this in the meantime.

I sculpted some new blendshapes for the belly weight gain route. I always forget how tedious it can be to make these in between shapes, especially now that there are so many for this model. Plus every shape needs a male version with slightly different proportions. Here's all the shap...

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Special Halloween Build - The Snackrooms V3

Happy Halloween everyone! As is tradition, here's another chapter of the Snackrooms.

A new path has been opened by the first hazmat suit guy with the promise of free candy and an authentic "chocolate factory experience." Eat and transform your way through the Snackrooms, but beware the Unknown!

I hope you enjoy it and have a spooky holiday!
https://bit.ly/4olHSjd

(Alternate link in case the other one ...

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Dev Build - Tubes and Cubes

Heyo! It's time for another update. As was decided by the last poll, this one adds a new chocolate tube stuck sequence in the candy factory (plus a new candy shape).

There's a whirlpool at the end of the chocolate river. Lighter weight classes will get sucked up by the strong current and pulled into the river's drainage system. Your character will clog up the tube and there are only two ways to escape -- drink chocolate sauce until you burst out, or increase the pressure to eject you o...

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Poll - Back in the Saddle

Hello! After a good long break, I feel a lot more recharged and ready to get back to work this month. I want to give a big thanks to everyone who continued to support me during my time off. It really means a lot!

But before I get going again, I want to get your opinion on what I should work on next. There's a lot of things I still want to add to the game, but I narrowed it down to 3 major ones for the next update. I will add all these eventually, but I'll concentrate on whichever one w...

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Dev Build - A Juicy Update + IMPORTANT ANNOUNCEMENT

Hey everyone! I finally wrapped up the juicing room, but before I get into the details I want to announce that I'll be taking some time off from working on this stuff for at least a month.

After working hard on this project for close to 3 years, I need to take a step back for a while to recharge. I won't be pausing payments in case anyone wants to continue supporting me during the break, but feel free to switch your membership to the free tier until I get back to work. I'll make a publi...

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WIP - Juicing

Hey all! I wanted to release a new dev build before the end of this month, but looks like it's gonna take another week or so for that to happen. In the meantime, let me share the progress I've made and an unforeseen challenge that made this a lot trickier than I thought.

I made some great progress on ...

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Bug Fixes - Odds and Ends

Heyo! There were some unexpected bugs with the last build that should be fixed now. You can use the same download link to get the updated version. You can overwrite the previous files when extracting the zip and the following bugs should be fixed:

-the male body type should work again

-it should properly reload your last saved/loaded outfit when restarting the game

-the softbody sim should no longer freak out if you switch bodies while jumping

Feel free to let me know...

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Dev Build - Odds and Ends

Hello! It's been a very busy month for me so I haven't been able to commit to any large changes this time. Instead, I mainly focused on fixing bugs and adding a handful of smaller things people have been requesting.

First off, let me mention some bugs and stability fixes:

-I finally got the softbodies to behave consistently at any framerate or simulation speed without any choppiness at higher fps. In the process, I also fixed some issues with inconsistent limb pl...

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Dev Build - Company's Coming

Heyo! I've made some decent progress with adding NPC's to the game. There's plenty more I want to do with them, but this should be a good start.

So far there's 5 NPC's in the buffet level and 4 in the candy factory level. They all have a handful of phrases that change as you grow. If you are close enough to speak, you can click on the Talk bubble above their head to make them say something. Once you grow to a certain weight, they will start saying new things in response to your size. T...

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WIP - NPC's (and a few setbacks)

Hey all! I have some good news and some bad news.

Bad news: Adding NPC's has been a much bigger challenge than I thought and I probably won't be able to add all of the features I had planned in time for the next build.

Good news: I eventually found a much better way to handle NPC's that will make them a lot more manageable and extendable in the future.

Let me preface by saying I am not a good programmer and I had almost zero programming experience before starting this pr...

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Dev Build - On A Roll

Hello everyone. I'm super excited to finally have rolling back in the game! Now when you turn into a blueberry you will be able to roll and bounce around. In addition, you can choose to transform into a rollable version of the round body when you grow into the round body's max weight class. Or you can skip straight to the rollable body with a new skip to blob button.

Also note that the interaction menu is now accessed by pressing Q instead of space bar, since I wanted to use space bar ...

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WIP - Rolling

Good news, everyone! I finally had a break through last night and got rolling to work with the softbody physics. After trying every built in method available with this physics plugin (and getting poor results for all of them) I went down a bit of a rabbit hole and developed my own technique with some custom code.

As I've explained before, every softbody is made up of a bunch of particles that can squish and deform. A long time ago, I got rolling to work in a defunct physics plugin by ...

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Dev Build - I Want Candy

The Candy Factory is finally open for visitors!

This place is full of sugary snacks including a mysterious blue gumball that does exactly what you think it does. The character will chew it and grow until they eventually swallow it, triggering a full blueberry transformation.

The gum should basically work at any size, but the transition might look a little bit funky when used in the middle growth stages because of blendshape limitations. The character will also retain the blueberr...

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WIP - Candy Land

Happy new year everyone! I've been working on the new map lately and wanted to share some progress. I haven't had as much time to work on this with the holidays and traveling and whatnot, but things are still moving forward.

This is shaping up to be the largest map so far with plenty of things to eat scattered throughout. There's still some areas that need more filling out and I'd like to add a couple new mechanics to go along with this map as well (possibly a blueberry sequence). I'm h...

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Poll Time - New Map

Time to pick a new map! I'd like to make all of these eventually, but which one should I build next?

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Dev Build - You've Got Male

Hey everybody! For this update I focused mainly on adding a couple long overdue features.

Male characters are now available. This includes a male body type, voice type, facial hair, body hair and genitals (when not wearing pants). I will be adding more options for these as I continue to flesh out character customization.

The fat face/limbs option now works on non-blob body sizes. You will now see the arms, legs and face slowly gain weight along with the rest of the body if this op...

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Special Halloween Build - The Snackrooms V2

Happy Halloween y'all!

As promised, here's a brand new Snackrooms installment. It has a new path, a new ending, and a few new surprises along the way. I didn't have time to add everything I wanted, but it feels good to finally have a scenario that includes the full weight gain sequences.

I hope you enjoy it and have a spooky day!

https://bit.ly/3YwV7BV

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Dev Build - A Long Aweighted Update

Hey all! I've finally completed the weight gain sequences for the remaining two blob types. Now you can select the long and tall growth sequences when upgrading to the fat weight class. It took a lot of fiddling to get these working, but it feels good to have these in the game at last.

I also added a couple minor requests. The voice pitch range has been expanded a bit so you can make the character's voice pitch higher and lower than before. I also fixed some UI bugs that were preventin...

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Dev Build - This Round Is On Her

Heyo! I finally have the next weight gain sequence done for the round body. Now when you level up to the fat weight class you will have a choice between growing toward the wide body or the round body. You will start to see different fat distribution as you grow into the fat phase and beyond.

There's nothing else to mention for this update since this sequence took a lot of work. However, I've figured out ways to streamline the process of building and hooking up new weight gain sequences,...

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WIP - Round Body Progress

Hey everyone! Progress has been slower than I'd like this month and for that I apologize, but I'm still making headway.

Long story short, I've been dealing with a lot of carpal tunnel pain this month, which has made it difficult to work for long periods of time. Thankfully, stretches, posture adjustments and medication has helped me manage my symptoms lately. Flare ups have been less frequent and I've been able to get back to making steady progress.

Anyway, I've been working o...

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Dev Build - Lots More Little Things

Hey all! For this update I focused on adding more features requested by you.

First off, there's a new customization option for earrings and earring colors plus a toggle for elf ears. I will probably add other ear options down the road. In addition there's a voice pitch option to give some customization to all the sounds the character makes. I want to have different voice types eventually, but that will probably come later when I do a more comprehensive pass on the game's sound effects...

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Dev Build - Climbing the Corporate Larder

Hello everyone! As decided in the last poll, I added a new office environment. It includes multiple places to feed and plenty of props to knock around with your fat ass. I also added a few new clothing options so you can adhere to the corporate dress code.

In addition, there's a bunch of resolution options in the settings menu plus a toggle to switch between full screen and windowed mode. Hopefully this addresses any issues with varying monitor sizes, but feel free to let me know...

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Poll Time - New Map

Hello! As mentioned in the last post, I will be switching gears to work on a new map and some smaller miscellaneous stuff for the next update. Some more popular choices from previous polls are making a return as well as a couple new ones suggested by others. Also feel free to suggest other ideas here. I might include them in another poll later down the line.

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Dev Build - Some Next Level Gaining

Hey, remember when I said "the hard part was over" in my last WIP post? Well, I was horribly mistaken! Implementing the level up system turned out to be a way bigger task than I expected hence the delay. I had to tweak nearly every system in the game to account for all the weird fringe cases that cropped up during tests. I think they are all ironed out now, but I wouldn't be surprised if I missed a bug here or there. (so feel free to lmk if you run into any strangeness)

Anyway, I've di...

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WIP - Closer to Blob

Hello! This month has been a whirlwind of unexpected bugs and technical limitations, but some solid progress is finally emerging! After lots of trial and error, I figured out a method to proceed with larger sizes.


At a certain size, I replace part of the body with a new mesh that uses the same softbody simulator as the blob sizes. This new mesh rides along with the character rig and has some hoo...

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Dev Build - The Camera Adds 10,000 Pounds

Hey all! It's gonna be a bit of a smaller update this month since I haven't had much free time to spend on this lately. However, I did manage to get a bunch of new camera features completed for this build.

There's now a camera settings menu that gives you more options including a per-camera field of view slider, depth of field to blur out the background, and a few silly camera filters. You can now switch to different cameras in this menu or cycle through them by pressing Tab.

I...

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