Happy 2024 everybody!
This update was a doozy to figure out so it took a lot longer than I planned. Unfortunately, I haven't gotten growth mechanics solved all the way from skinny to blob, but I think it's about halfway there. I pushed the skinny rig to its limits and going much further causes a lot of problems. I think I will need to make a hybrid setup using techniques from the skinny body and blob body to bridge the remaining size gap.
The growth effect in the last WIP post was a decent start, but it still felt a little stiff since the character's skeleton was not reacting to the additional weight and mass. To fix this I set up her rig to react to physics forces which makes her spine and limbs more wobbly as she gains weight. It's still a bit rough around the edges so some weirdness may happen occasionally. I want to tweak the settings a bit more, but it'll do for now.
I also added a way to interact with her jiggly bits at smaller sizes. Now you can click on different parts of her body to give them a jiggle. I want to have grab and drag interactions like the ones on the blob body eventually, but since this setup is totally different it might take me a while to figure out how to achieve a similar effect.
That covers a majority of this update, but I did add a few small things as well. There are now framerate options in the settings menu so you can run the game at higher FPS if your PC/display can handle high refresh rates. There's also an option to disable screen effects (like the VCR effect in the Snackrooms). I added a few new hair styles as well. Lastly, I (hopefully) fixed a bug where SteamVR would open if you have a headset plugged in. Let me know if it's still happening for anyone. It's hard for me to test since I can't seem to reproduce the issue reliably.
Thanks for your patience with this update and I hope you enjoy!
coon26
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