XaiJu
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Dev Build - Happy New Rear

Happy 2024 everybody!

This update was a doozy to figure out so it took a lot longer than I planned. Unfortunately, I haven't gotten growth mechanics solved all the way from skinny to blob, but I think it's about halfway there. I pushed the skinny rig to its limits and going much further causes a lot of problems. I think I will need to make a hybrid setup using techniques from the skinny body and blob body to bridge the remaining size gap.

The growth effect in the last WIP post was a decent start, but it still felt a little stiff since the character's skeleton was not reacting to the additional weight and mass. To fix this I set up her rig to react to physics forces which makes her spine and limbs more wobbly as she gains weight. It's still a bit rough around the edges so some weirdness may happen occasionally. I want to tweak the settings a bit more, but it'll do for now.

I also added a way to interact with her jiggly bits at smaller sizes. Now you can click on different parts of her body to give them a jiggle. I want to have grab and drag interactions like the ones on the blob body eventually, but since this setup is totally different it might take me a while to figure out how to achieve a similar effect.

That covers a majority of this update, but I did add a few small things as well. There are now framerate options in the settings menu so you can run the game at higher FPS if your PC/display can handle high refresh rates. There's also an option to disable screen effects (like the VCR effect in the Snackrooms). I added a few new hair styles as well. Lastly, I (hopefully) fixed a bug where SteamVR would open if you have a headset plugged in. Let me know if it's still happening for anyone. It's hard for me to test since I can't seem to reproduce the issue reliably.

Thanks for your patience with this update and I hope you enjoy!

https://bit.ly/3S4IBHV

Dev Build - Happy New Rear

Comments

I like management games like rimworld so if it was just a few that you could fatten up I'd be satisfied

coon26

I want to have NPCs at some point but I'm not sure to what extent yet

blobygon

Have you thought about adding npcs? Like having 1 or 2 other girls you can swap to.

coon26

Update: I think I fixed the belly issue and I also found a temporary fix for the Snackrooms pause/loading bug (that will have to do until I have time to refactor the whole pause/time system.) Thanks again for bringing up those bugs. Hopefully they won't happen anymore in the next build.

blobygon

I think it's a little bit of both. Some of the physics objects have to use a different time scale than the pause effect (because reasons) which ends up creating a lot of strange issues. I think I'm getting close to figuring out this one though.

blobygon

I'm no coder, and chances are you've probably tried it. but regarding the belly spin when paused issue- given that its only the belly that does this. Maybe the issue is a property of the belly, rather than the pause mechanic itself?

MemeMarsh

Glad you enjoyed and thanks for the feedback! There's a few issues caused by the run animation, like stairs being kinda jank and parts not jiggling as much as they should. I've tried a few times to solve these, but no luck so far. Hopefully I'll stumble into a solution sooner or later (maybe I just need a new run animation but idk). As for the major bugs, I know about the belly twisting when paused and I've been trying to fix it, but haven't had much luck yet. The other bug (loading the Snackrooms while paused) is a good catch that I never noticed. I just spent a few hours trying to solve both these, but I ended up breaking things elsewhere with every solution I've tried. Tbh the pause mechanic has been a massive headache throughout development and it's constantly causing issues with other systems. It seems like both these bugs stem from that, which makes them difficult to solve. I might not be able to fix either of these bugs in time for the next build, but I'll keep trying. The other suggestions are good and I'll be sure to keep them in mind as I continue development.

blobygon

Finally got to play this update, and I got a lot to say. I actually decided to go hunting for bugs out of simple curiosity. Apologies in advance 'cuz I got a lot to say pfft. First and foremost. I need to say that this is really, REALLY impressive. Jill's movements at larger sizes have a nice sense of weight (I like the detail of far objects getting rattled by her footsteps). The transitions between size stages are very smooth too! The change of belly/boobs/butt having separate jiggles is also a massive improvement from previous builds. I also like the walking backwards was removed simply because... it tended to look odd at the best of times. I can only imagine how janky it'd look at this updates sizes. That aside- the bugs I found, first off. Some minor ones. - as others have said, at the largest mobile sizes, Jills torso can flail around rather wildly. - at larger sizes (including before the legs spread out), walking up stairs looks... for lack of a better description. A bit janky. I dont mind, but this may become an issue for when Jills larger than this are eventually added. - Sometimes the belly or boobs can be oddly stiff when running Finally, the two major bugs I encountered. I've attached an imgur link as I feel description does note suffice here: https://imgur.com/a/b5glHQI --- Bug 1: If the player is walking, and pauses before Jill sets her foot back on the ground. Then enters the snackrooms through the stage select while paused. Jill will retain her weight upon entering the snackrooms. Allowing her to be in there while larger than intended for the map. This does not create any serious issues. All I noticed is that entering the snackrooms while too big makes progress impossible, and that it is likewise impossible to step on The Plank while at a 'waddling' size. --- Bug 2: When the game is paused at larger mobile sizes. Jill's belly, and only her belly, slowly clips in an odd, 'spinning' sort of fashion. --- Lastly, I had some ideas (admittedly mostly for the snackrooms) - since 'waddling' size Jill is incompatible with the plank. Maybe there should be analogous 'hazards' or 'weight checks'. Maybe something like a catwalk, rickety stairwell- or as I had suggested on twitter before. Patches of floor unable to support larger Jill. - someone suggested a frequency mechanic for farts. May I suggest something similar for stomach growls? Have them less frequent initially, but grow more frequent the longer Jill goes without eating (I could see it being something that 'resets' whenever she eats) - Maybe an ability for the smallest Jills (that is, before she starts waddling) to climb ladders or ropes. It could be another avenue for future Snackrooms updates (or other scenarios) to make a fatter Jill unable to reach places that a skinnier Jill can. And of course- another avenue for either of these things to perhaps break under her weight. That all aside. You really do excellent stuff my dude. I look forward to seeing how your game will look in the future.

MemeMarsh

Scenario driven content? Interesting... I look forward to whatever that might entail

MemeMarsh

Thanks! And yes, I want to explore that kinda thing eventually, especially once I start developing more scenario driven content.

blobygon

Things just keep getting better (and bigger :D) One thing i've loved since I discovered this game is the status effects. I Gotta ask. Do you have any plans on making them occur naturally during gameplay? Eat too fast get hiccups, eat too much greasy food and start tooting, sweating from eating at bigger stages. Your game just gives me all the right kind of inspiration lol

Violet

I will make other mobile body types for sure. Maybe I can also make some options to gain or lose weight in specific areas but I havent figured out the best way to do that yet

blobygon

I've been meaning to do that for a while but keep forgetting lol. I will add that to the next build though

blobygon

I know I'm late to the conversation, but this really is an amazing build. One thing I'd like to see in the future would be more options for 'mobile' weight distribution (as in the character could become belly heavy or boob heavy).

GraniteAssFA

Really love messing around with the build! Only request is perhaps adding options for food you can feed in the areas outside of the buffet (and factory technically.) I find some satisfaction in dragging the food over to your character. Naturally it doesn't have to be as varied as the buffet, but maybe an ice cream stand at the beach, or just some food located in the fridge of the apartment/just out on the counter.

Thomas Olson

Still fantastic work also I was curious if you have a new expansion for the snack rooms in the future that shows off the “new rear” addition;). Like maybe give the player a choice to a longer alternative route to the end where the end up with a wider wagon lol

The Tayto

Absolutely amazing addition. Loved it!

LeftHandManGary

I want to add a lot more to the camera system soon and POV adjustment will be part of that

blobygon

Love your work! I think POV adjustment would be a great addition, hopefully it's a less hard one to implement!

Jason Sladden

Yeah it's all me bringing it together, but there's a fair amount of models and assets I bought from other devs/artists although I usually modify them a bit to suit my needs. Unfortunately there's no way to update a build. You just have to download the latest one every time. Tbh I'm learning how to program as I go with this project so a patch/update system is beyond my current skill level.

blobygon

God it’s just astonishing the work you do! Your build has the quality of several devs yet it’s all you? I and curious though if we already have the dev build that is there a way to update with the new features.

The Tayto

Critically important science

Juxtaterrestrial

Yeah it was a lot to set up but it will be a solid foundation to help set up other body shapes in the future. Hair physics would be nice to have. I think I will experiment with it at some point but it's kinda low priority.

blobygon

Understandable this update must have been very difficult to implement. I am glad that you added the ability to turn in place it really made her much easier to control. As a request, could you possibly add hair physics or would that mess everything up?

Bioshock God

Glad you enjoy it! I plan on adding clothes ripping but it didnt quite make it into this update. I'm not totally sure what I'm going to work on next but I will probably switch gears and work on stuff thats a little less complicated for the next update.

blobygon

There's no way to do that in game, but you can copy your save slot files to other builds. Go to LocalDisk > Users > YourUserName > AppData > LocalLow > blobygon and you will see folders for each build. Inside the folders are character save slot subfolders. Copy all the save slot subfolders inside a previous build and paste them into the folder for this one. That should work in most cases.

blobygon

Yeah I think you're right about too much head wobble. I'll be sure to tweak that

blobygon

Can't wait! Thanks for all of your hard work!

FictionalFeeder

I like what you added with the update! Was wondering if there was a way to import designs from the last build to this one or if I have to remake them. Either way I'm excited to see how this goes

Robertroxs01

Ooo, very exciting! I didn't get a chance to play it yesterday, but this looks fantastic! Going off of the preview, my only critique is that I think her upper body (about from the chest up) wobbles around too much. She violently head bangs and shakes around when she walks. Other than that I love this. But you said you were still tweaking stuff, so I'm not too bothered by it. My favorite part is the transition to the new size. How her legs spread out to accommodate her growing weight, it's very hot. I'm super looking forward to the future of this project. It's already amazing so far!

Scruntus

I wanted to add a sandbox version of those two areas in this build, but I didn't quite get to it. Probably in the next one though.

blobygon

I might at some point. I'm just bad at keeping up with multiple platforms

blobygon

I think a map editor is a little out of my current scope and skill level, but that would be really cool. It's a unity game so it could probably be modded by someone who knows what they're doing. :P

blobygon

Just played the new update and wow, you improved upon everything that was already implemented. The future of this game is amazing, I think it would be super cool if the clothes could rip or move as Jill gets larger but I completely understand if that is too much to ask. What do you plan on doing after this update?

Bioshock God

Damn, this is sexy! I love her bottom heavy booty and every step she takes causes a booming shake. And also the way her wobbly body moves and shakes as she walks. Awesome work! 👀💦

Nick

Excellent work, keep it up! Would love to see the tube feeding mini game get added to one or both of the current endpoints for the Snackrooms. Or even have the bottom of the pit and the alternate version of the apartment as standalone areas! Love this project and I can't wait to see what you do with it next!

FictionalFeeder

Amazing, staggering, and quite frankly, astonishing.

Bob Billing

Nice work, and may I add that you should try getting back on Deviantart? you'd definitely gain a ton more followers, bad wordplay aside

UnashamedQuarianFan

This is great! Doing gods work. I was thinking how many story opportunities available to a game like this. Is it possible to have a map editor? like an ingame one? I could only imagine the hours of game you could have with just simple community maps. I can't wait to see what you do with this gem

Violet

I've never wanted destructible environments more 😍 her walk is amazing and I love how her butt is out of control. Keep up the good work!

Jacob Thacker

Very nice

TheBigBam


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