Hey guys and gals, me Vilsa here and today we're gonna be looking at some nice fresh eye candy that we've had done.
We've had the Jenna sprite redone to match the style of the new Jewel sprite, and we're loving the results. Enough talking, let's take a look.

Now instead of just having nipples poking through the suit without the bra, we also have cameltoe showing through the suit if you aren't wearing any panties. All the sprites have been redone properly including drunk effects and cum layers, so there's no functionality lost with this transition. We've also gained a few extra expressions along with the ones we already had including a new thinking expression, and an ahegao expression (because of course).

This is a little less sexy, but we want you guys to be informed that on July 1st, we're going to be switching the Patreon page over to use the new paid upfront system that Patreon has unlocked for everyone. Nothing will change for you guys who have already pledged, but new patrons (and upgraded pledges) will be required to pay as soon as they pledge. If you're upgrading your pledge, you just pay the difference. You'll even be required to pay for a full month regardless of what time in the month you've paid (even if it's on the last day of the month), and then you'll pay again for the next month as normal. We don't have any control over the specifics of the system, but we're planning to switch to it because we have resources that you guys can access right away and we don't want things like bots to skim them and then just leave without paying.
This week in combat we've been doing some polishing of the new frameworks, and we've been experimenting with implementing abilities.

One of the main abilities we're gonna be implementing is an ability that throws a character or object to the desired tile. We're looking forward to implementing mechanics that makes this simple little ability be an incredibly versatile move.
The combat that takes place in the VR center is going be using a different skill set than you're used to. There are story reasons for this that will become more apparent when you're playing, but we're not completely eliminating Jenna's old skill set, just temporarily replacing it until she is able to get her gear fixed back up.
Another thing to keep in mind is that 0.4 will be keeping the legacy combat system for the earlier combats that you've already experienced. This is not a permanent decision, but just so we can put more work into the new fights before going back and refactoring the old combat to fit our new systems.
We're super excited to release 0.3.1 to the public, and we can't wait to see more people enjoying the new story elements that everyone in early access has 'had fun' with. We're not planning to go back and do another patch for 0.3 like we did with 0.2 after it released to public, because we ran into some big issues when trying to go back and patch an old update while still trying to work on the new update. We want to put all of our love into 0.4, so we're going to keep trucking ahead and keeping track of bugs to fix them in that release or a later patch release (0.4.1).
That's all for this week. We'll be back next week for another Development Update on Wednesday! ♥
bill
2018-06-28 18:19:05 +0000 UTCbill
2018-06-28 18:18:09 +0000 UTCAnduo Games
2018-06-28 17:29:46 +0000 UTCJames
2018-06-28 15:52:00 +0000 UTCAnduo Games
2018-06-28 03:42:26 +0000 UTCPsycho
2018-06-28 02:53:17 +0000 UTCAnduo Games
2018-06-28 00:20:42 +0000 UTCVeritos
2018-06-27 23:21:30 +0000 UTC