It's finally here! About a month after the announcement, I've gotten to a point that I can call a solid alpha test. And for those who are reading this, thank you for supporting me! Folks like you let me put more time and energy into making content. Anyhow, I mentioned that this game may be a bit different than expected. I'd imagine most of you probably weren't expecting a game that combines shades of "Lethal Company" and "rogue-likes" with h-content. But, that's exactly what I cooked up. Hope you like it! Link: https://drive.google.com/file/d/15cNKuDXjTEBnP0nbgDwo0dCeXMJtcl0N/view Alright, now that the main information is out of the way, let's talk details! When I first thought up this game, I thought it'd be really simple to make. Few maps, few items, little dialogue, what could be so hard about it? Turns out, a lot! Even the simplest thing like "if a party member is defeated in battle, they are removed from the party" came with a cavalcade of bugs and errors. And while I did playtest the hell out of this game, and really tried to iron out the flaws, I can't say for certain that I got everything. Hence, "alpha release." Rest assured, though, making this game was challenging, yet fun. Making a "Lethal-Like", rather than a linear storyline with leveling and quests (You know, like an RPG) in RPGmaker was a comedic prospect, for sure. However, I don't want to laser focus on developing this game. I have some other RPGmaker projects in mind, so I'll probably be taking some time to work on those. However, if enough people end up liking both this alpha release AND are interested in seeing this idea developed further, I would not be opposed to returning to this game soon, and continue my work on it. That's about all I have to say. If you want to show me you liked the game, give this post a heart. It's the easiest way to let me know. Cheers! - Mr. Vendor
WiseBlue
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