Happy Friday! This one will be short I hope :D
As a sequel of my latest status update, here is what I planned to do and what I achieved.
The latest update which was released to $5+ patrons yesterday because it's supposed to be a timed/testing build release was supposed to include:
On what is remaining:

Let me reiterate, the NPC inventory system once fully integrated will help me to develop dialogues much faster because I won't have to manually use sequencer commands I cannot see a live preview of to add the right clothes to the NPCs, now they will automatically be added/removed to the avatar and to the chibi.
This was the summary, but even though it can look good on paper I'm not very happy. I'm trying to get a grip over the financial responsibilities I have which makes it difficult to do one thing at once and it leads me to starting to work on something for the game then being distracted by a separate work coding/art contractor job.
I have faith that with more public releases and better advertisement, it'll be easier to hold myself up solely through the development of my game(s) which would allow me to release more content and stability in the game.
If I wasn't so tired during weekends I would be putting some work into reaching this goal sooner, but I think that my sleep will get better soon because of some health measures I've taken (unrelated to anything work related, not burnout).
Regardless of everything, I'm going to prepare the WebGL version of the Medical Room update next week for a public release for this purpose. Maybe more public updates over time will give more publicity to the game and will help gather more support.
In the end I'm grateful to everyone who's supporting me right now and I don't ask more from any of you, it's only a game of numbers in the end because if 1000 people would like my game so much they'd pay the price of a coffee for it per month ($5) that would most likely cover all my expenses and let me focus solely and fully on development.
At the same time to show my gratitude for all the support, I want to try something new in addition to the incremental updates I've mentioned last week.
We'll start with one animation per week. Although it takes more time to write dialogues, develop the content around the dialogues with animations, and test for bugs than the animations themselves I believe it's a good approach to make sure that I'm on track and I'm not neglecting development responsibilities.
In summary, I have a few more days of work to get the suspicious quest release into a proper state then I'll continue with the day3.0 flow update.
Thank you for your attention, turns out this status update was also not short :D Have a great weekend!
SugarMint
2023-03-31 18:06:57 +0000 UTCVevenue
2023-03-31 16:18:54 +0000 UTC