XaiJu
sugarmint

sugarmint

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sugarmint posts

Malevolent Planet 2D - Debriefing

Hey! As mentioned in my previous post, I've returned.

This isn't a status update, but a post in which I will lay out my plans to make sure everything is transparent in terms of development.

There are 2 development plans, one from today until around 10th of November (Plan A) and another one from 11th of November until the end of November (Plan B View Post

Martini October - Back to the Future (to work)

Hello! I have finally returned from my vacation, later than expected due to some changes on the return flight.

I hope you all had a pleasant month, because I can safely say that the vacation has done me some good in terms of pulling me away from my usual routine in such a way that it even feels alien to use a mouse and keyboard.

I'm still dealing with the jetlag, due to my vacation place being on a different continent, but I'm recovering quickly.

While I am catching...

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Aloha

Hey! I decided to make this status update to let you all know that next week it will be pretty hectic before my short vacation so I might not get the chance to post something at that time.

I don't have that much to share in this post, I've mostly been working on keeping my promises and making sure there has been a content build in September, and I hope that you also feel like I achieved what I set out to do in this short amount of time.

I'll be coming back around the middle-end of...

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Malevolent Planet 2D Alien Samples - Part One Release ($5+ Release)

Hello! Today is the scheduled day for Part One of the Alien Samples release! Because we have many upcoming changes, such as an update to the character artstyle and the four-directional chibi movement, the Samples Forager quest has been split into 3 parts, especially due to the fact that I am going on a 2-3 weeks break next week and I wouldn't want to leave a build behind that has the potential of breaking things.

From now on, View Post

Malevolent Planet 2D - Day3.1 G-test Gone Wrong

Hello! Here's the Day3.1 G-test Gone Wrong Release for the Public Build!

Download in the attachments or play online on itch. (Android Build Here)

Latest B...

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Malevolent Planet 2D - Expressive Status Update

Hey! It looks like I didn't only have a poor sleep last week, but I was also fortunate enough to catch a cold this week as well :D No worries though, I've kept up the work to be on track with my plans preceding my upcoming vacation and I think it's been going well.

The next build will launch what I have called the "Samples Forager" questline, which involves your character going outside in the dark to gather samples and help Morris with his research to figure out what's ...

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Patreon Payment Issue

Hello! I wanted to make a status update today, but sadly I've been running into an issue with Patreon. 

It wasn't just me, in fact there are plenty of other creators who've had Patrons' payment methods bouncing back so I wanted to put this out there.

If you run into this issue or you may find that suddenly the patron-only posts are locked to you, please follow the instructions in the embedded image.

Thank you!

PS: I have recently made a patron-only poll requesting...

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Main Character - New Artstyle Update Help - Mischievous vs. Innocent MC

Hey! I need your help. A great friend of mine, Kalyskah, has been giving me some feedback on our recent artstyle update. Therefore, we ended up with 2 versions and I'd very much appreciate if you could vote on which version you like more! This doesn't actually conclude anything decision-making related, but it may influence whether changes/adjustments are worth putting some time into.

2023-09-01 09:52:31 +0000 UTC View Post

Malevolent Planet 2D - Paving the Road Ahead of TIme

Hello! This week has been a bit difficult for me, didn't sleep very well lately, so in order to not forget to post a status update for this week here we are.

So, the Patron builds for this month are already released, same with the public update. This leaves us with little to do except to continue the content flow and previous plans:

  • Final Artstyle Change (hopefully). I'm working on updating the artstyle for the avatar sprites, and a quick preview can be seen...

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Malevolent Planet 2D CrashDay - Risque Search Release (All Patrons Release)

Hello! As promised, I'm releasing today the "Risque Search" release, continuing the plotline following the spaceship crash.

This build is now available to the Supporter Tier as well!

Download in the attachments (Windows, MacOS, Android) or 2023-08-23 12:33:16 +0000 UTC View Post

Malevolent Planet 2D - Boosting the Engines 🔥🔥 Status Update

Hey! I've intended to make this status update last week, but I didn't want it to "overlap" with the public release.

I have a few important announcements to make, so let's start with one of them.

The changelog for this month's build (it might be named Risque Search) will be as follows:

  • We'll have 2 new maps, the forest outside the ship and the lake that's connected to the forest. These are going to be used in the September update as well, but they will ...

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Malevolent Planet 2D Day3.0 Suspicious Grass Quest - Public Release

Hello! Here's the Suspicious Grass Quest Release for the Public Build!

Download in the attachments or play online on itch.

Latest Bugfix on: TBA (if critical bugs will be present for this release, I will update the timestamp here)

Changelog:

  • New Quest Released, Suspicious Grass. The NPC invo...

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Malevolent Planet 2D - Choo Choo 🚅 Status Update

Hello! Here's another status update, a sequel to the one from last week

I'm trying to keep my promise to put out more frequent status updates, so here's what's been going on since the latest one:

  • Finished the design & integration into Unity of the forest map and the lakeshore map.

2023-08-08 14:04:02 +0000 UTC View Post

Malevolent Planet 2D Spacesuit Design

Hey! I'm a bit stuck on deciding between the 3 designs. The same design will be used across all characters, including the main character, so that's why we can't have different spacesuits right now.

If one of them appeals to you, please vote for it :) Thanks!


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Malevolent Planet 2D - New Horizons Status Update

Long time no see! (joking, if you didn't get the chance to read yesterday's status update feel free to do so as this is going to be a short one :))

So, although it's unusual for me to make a status update after just one day, maybe it is a good thing to keep you in touch with the development of the game as often as possible. Ideally, I'd even try to have 2 releases a month instead of just one by ...

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Malevolent Planet 2D - Alien Biome Status Update

Hello! It's the end of a Tuesday, a Tuesday that marks the beginning of August which means we have yet another ambitious road ahead of us for this month's update.

It's ambitious, and because ambitious ideas sometimes can turn out not as we desire them to, we need a backup plan. I'll list a few bulletpoints as to what I'm supposed to do for this month's update:

  • I need to develop a Combat System from scratch. The focus of this Combat System is to show CGs duri...

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Do we need a Chibi/Overworld Sprites update?

Hey! Based on the previous poll I made here, I do know that for the next month's build I should have a prototype of the upcoming combat system ready and playable in a minor event that starts the game on the planet.

However, I'm also dealing with this issue: I have to draw spacesuit clothes for many characters and it's a bit of a point of no return right now, because if I get started on this i...

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Malevolent Planet 2D Graduation - The Paparazzi

Hey! This is the release that marks the definite ending of the ISA in terms of content, but bugfixes (if necessary) may still come to the ISA flow with time.

Download in the attachments. Let me know if you'd like me to compile a WebGL (playable online on itch) build or a Mac build or even a Linux build.

Here's what's new in this update compared to the Blackmail build:

Combat System - Now or later?

Hey! I've been working a lot lately and I'm at the stage where I can already embark the player character outside the ship on the alien planet, post-crash.

However, soon after you venture outside, there'll be a situation that might be a good starting point for prototyping the combat system I've been planning for a while. Something happened to one of your crewmates after the crash and inexplicably, you will need to subdue him.

Now, the combat system I've been planni...

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Malevolent Planet 2D - Ship Design Status Update

Hey! It's been more than one week since the latest status update which isn't exactly good because I'm supposed to keep you updated at least one time every week, but things have been busy and the summer heat has been tiring 🥵

Here's what I've been doing (some points are mentioned in the latest public update):

  • A bunch of new dialogue UI improvements, like an Auto Play Butt...

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Malevolent Planet 2D Day2.0 Classroom - Public Release

Hey! Here's the Classroom update, bringing a lot of new features and content. Changelog below.

Download in the attachments or play online on itch.

Latest Bugfix on: TBA (may not come for this release, there are no game-breaking issues detected during testing)

Changelog:

  • New Day Of Content, Dialogues,...

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Malevolent Planet 2D - Change of Plans On Updates

Hey! This is just a quick status update on what I've been doing this week. So, during the first two-three days of the week, some neighborhood noises kept me up at night and I couldn't work very well under the circumstances of bad sleep... Regardless of that, here's what I've done:

  • Wrote the bad ending. Decided not to have a bad ending special screen yet, because I can't decide on a design right now. I wanted something like the below image, but sci-fi style. We'll ...

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New Bedtime Scene when loading the Mission Launch Day?

Hey! I think we are kind of good on the latest release, outside of some small bugs I need to document more, designing a bad ending screen and some text for the bad ending. 

(Keep in mind that the bad ending is just flavor text that loads the save before the decision that leads to the bad ending or the good ending, so it's nothing gamebreaking)

Now it's time to plan ahead for Day4/Final Day at the ISA which consists mostly of the spaceship launch. The flow for the Final Day wi...

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Malevolent Planet 2D Day3.3 Blackmail Letter - Beta Release

Hello! This is the promised build from yesterday's status update

Download in the attachments. Will include Itch link and more platforms next week (such as Android)

The status update alludes to what this build includes, which is 4 New Animations and a new quest (The Letter) which you can access on Day3 by trying to get into your bedroom.

Unfinished changelog be...

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Malevolent Planet 2D Summer Status Update & Release Schedule

Hello! The end of the month is nearing and it's time to let you know how the release schedule will occur this month, together with what else I've been doing.

First of all, I'll start with the release schedule because this weekend it's going to be my birthday and I'd like to do the release(s) tomorrow, Thursday 29th June:

  • Supporter Tier will get access to ISA X-Files build from May.
  • Explorer/Scientist Tiers will get access to...

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Dialogue UI - Hide Button Poll & Design Showcase

Hey! I have received some feedback regarding the dialogue UI obscuring the scenes sometimes and that it'd be nice to have the ability to hide the dialogue UI at will.

With this opportunity, I've also done a redesign of the dialogue UI that you can see below, together with 5 options for the "HIDE" button design. We may have more buttons in the future, but the most important one for now is "HIDE".

Each button has a digit/number, so the options should be fairly obvious. View Post

Malevolent Planet 2D - Summer Status Update

Hi! It's been a bit since my latest status update, but I thought, today should not be another day in which I don't update you with what I've been doing lately.

So, last week, I've been troubled by some bugs in regards to NPCs' inventories (something related to Event Handling in Scriptable Objects in Unity, a bit of a complicated topic), but I'm happy to say, I have found a pretty good solution! It should be more stable from now on, you may have noticed that sometimes th...

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Malevolent Planet 2D - Content Priority

Hey! I'm in the process of fixing some minor bugs before getting back to working on actual content and this is why it'd be helpful to see what the general opinion is leaning towards.

I think there's only one sequence that would be feasible to add in right now for Day3, and that is the Blackmail sequence where either Amani (the envious rich girl) or Boris (the no-matter-what go-getter) try to prevent you from being selected for the upcoming mission using...

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Malevolent Planet 2D Day1.2 Shower Intrusion Public Release

Hey! This is the Shower Intrusion/Day1 Ending release.

Download in the attachments or play online on itch.

Latest Bugfix on: TBA (hopefully never :D)

Changelog:

  • 2 New Animations.
  • General Bugfixes
  • Multiple New Dialogues For Day1 Ending

This build marks the ending...

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Malevolent Planet 2D Status Update - Release Schedule

Hey! I realized this weekend that I forgot to mention the full schedule plan for this month.

Release Schedule:

  • Public, 2nd June. ISA Shower Scene Build (the build after the Nurse Shift content).
  • Supporter Tier, 30th - 31st May. Day3.1 Warmup Gone Wrong/Simulation Room Build
  • Explorer/Scientist, 30th - 31st May. Day3.2 ISA X-Files - already released, but will get updated at the established da...

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