Malevolent Planet 2D Status Update - More Art and Less Bugs
Added 2023-02-23 13:14:49 +0000 UTC
Merry Thursday! I'm updating you with more progress that's been happening since my status update from 2 days ago.
Art progress:
- Finished drawing the base bodies for the two female ISA recruits, together with clothing items for both of them.
Bugfixes and other development progress:
- The Player avatar remains flipped after day1's shower scene. FIXED
- Player Avatar is hidden for some reason after starting Day2 during dialogues. FIXED
- The shower animation at the end of Day2 doesn't seem to start. FIXED - it now starts properly.
- You could exit the sanitation room without wearing the towel, although you were supposed to - FIXED - dialogues play out now depending on whether you need to grab the towel or wear it before leaving the sanitation room. This is necessary so that people will get used to using the inventory system and I can see flaws that can occur during usage, for example on mobile apps the UI is probably too small which needs to be fixed.
- Many clothing items are given at the end of Day1 for testing purposes, but they're not intended to be given so many at once. FIXED - the necessary clothing items are now given when you wake up in Day2, time at which I'm trying to remove outdated inventory items from your inventory to remove confusion (eg. the academy outfit is split into academy shirt and academy pants now, so you need to wear them both to get out of the bedroom).
- Loading a save that involves the classroom content seems to not put NPCs where they're supposed to. NOT FIXED YET - will likely be fixed next week for the proper build, my schedule is a bit full lately.
- Added cinemachines (virtual cameras that track players) for the Sanitation Room shower sequence.
There's not much to say otherwise, my workdays have been hectic lately because I need to do a lot in addition to developing the game.
However, I think I'm making steady progress and just now I've managed a full playthrough from the beginning to the end without any issues after applying general bugfixes. The last bug that can actually ruin the experience is loading a save you make during your progress on the classroom story, as the characters are reverted to their original positions rather than their latest position at the time of the save which can probably prevent players from progressing.
For tomorrow's testing build, I just need to add the new character sprites and update the sequencer code that shows the avatars to make sure the new NPCs have the new avatar rather than a generic silhouette.
I wish you all a great end of the week and a relaxing weekend!