Malevolent Planet 2D Status Update - More Art & Bugfixes
Added 2023-02-21 13:53:01 +0000 UTC
Hey! I've been working lately on bugfixes for Day2, to make the second testing build and consequently, the proper build a more smooth experience. In addition to that, I'm adding more character art as promised.
I haven't posted the list of bugs in a public post yet, so I'll post the list together with my progress on fixing them.
Art progress:
- Rendered the two ISA female recruits that play a bigger role in the story and I've started drawing them. The images in this post are their portrait sketches :D (they'll be full body in the game)
- Thinking about adding a new going to bed scene drawing for this update, because there are some things lately that I need to take care of (unrelated to development) and I want to make sure I use whatever time I have to give you more art content until I can move the plot ahead safely (that's why I'm bugfixing stuff right now)
Bugs and their progress:
- Changing the Resolution level or the Quality level doesn't change the text value of the label. FIXED - Now, if you're playing on Windows or Mac you'll be able to change the resolution and the graphic settings and the text box will update with the resolution/graphic quality setting you picked.
- 2D Lights don't lit up the room properly anymore after the latest unity engine update. FIXED - Although Unity didn't fix this, there's a fix I applied that seems to work so according to my own testing this bug should be fixed.
- Collisions for the storage room and the classroom are not consistent, so I'm aware of the lack of proper boundaries for the benches/chairs and so on. FIXED
- You were able to enter the Simulator Room before it was even developed, which probably teleported you to an empty space. FIXED
- Fog and rain effect not working in Sanitation Room. FIXED
- The pathfinding at the end of the shower scene in day1 would sometimes get stuck. FIXED
- The teleportation interactable area in the sanitation room's exit teleport was too big. FIXED
- You had to equip an outdated academy inventory item to get out of the bedroom in Day2 that got split into two, academy shirt and academy pants. FIXED by removing the outdated item when you wake up in Day2 so it's easier to not equip an outdated item by accident. I also added a new script that checks if wearing multiple items that you should be wearing for something to occur.
- The Player avatar remains flipped after day1's shower scene. NOT FIXED YET (it doesn't happen all the time, so it's hard to reproduce it and fix it)
- Loading a save that involves the classroom content seems to not put NPCs where they're supposed to. NOT FIXED YET - need more time
- Player Avatar is hidden for some reason after starting Day2 during dialogues. NOT FIXED YET - it doesn't happen all the time, need time to play through and see where the issue starts.
- The shower animation at the end of Day2 doesn't seem to start. NOT FIXED YET - will be fixed soon I'd say
- Many clothing items are given at the end of Day1 for testing purposes, but they're not intended to be given so many at once. NOT FIXED YET - will also be fixed soon, it's not difficult.
Well, I'd say the most difficult bug remaining right now is the save&load one. Apparently, thanks to a very dedicated Patron/player I've found out that somehow older saves (at least from the shower scene) are compatible with the latest content which is news to me.
I'll be fixing more stuff for the remainder of the week, drawing more art and I've still yet to do a bit of work on what the text game requires to get a proper update.
I wish you all a great start to this week!