XaiJu
sugarmint
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Malevolent Planet Text & 2D - Bugs Breakthrough

Hi! This is a short sequel to my previous status update this week. 

Regarding one of the critical bugs that has been plaguing me, the one in which the game was running out of memory on WebGL and becoming slower and slower with every restart is relatively fixed for now.

Every time you were going back to the main menu and loading a save or starting a playthrough, the previous scenes were unloaded, but the memory wasn't discarded properly which meant that the game was taking more and more of your memory.

It appears that this is caused by the garbage collector in Unity and I've applied a quick fix that drastically reduces the memory buildup, but doesn't completely eliminate it. Because of the latter, I'm keeping the quit to main menu button deactivated for now.

In other news, I've continued animating the scene and it's probably one or two days of animating away from being ready. After it's ready, continuing with the content flow will be resumed and that's probably around 1-2 days of work to get it ready for a release.

So all in all, what's left for the Day2 release should take less than one week of development time to finish. However, there are still other things that need to be done so that doesn't necessarily mean that by next Friday the release will be out as a testing build.

I'll try my best to have it mostly done by next Friday though.

Thank you for your attention and I wish you all a pleasant weekend!

Malevolent Planet Text & 2D - Bugs Breakthrough

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