XaiJu
sugarmint
sugarmint

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Malevolent Planet Text & 2D - Progress Update

Hey! I haven't been posting much lately as some memory issues have been plaguing me, but I don't think that's a very good excuse not to update you on what's going on :D

My focus lately has been on two things:

The first one is going alright. Most of what's left is the animation, which is a bit complex, and some dialogues. Day2 should be out soon, sooner if I get a bit of creativity. After Day2 is out, Day3 will be on the table and afterwards the spaceship launch, so we're getting there.

The second one is going... so and so. There hasn't been a public release since October, so I knew it was time to do another one to get some exposure to new players and I used this opportunity to work on making the WebGL build playable.

When I started out on the WebGL build, as soon as you pressed "play game" it would crash and well now we're at a stage where you will most likely play through most of the content fine, but some animations won't display. The animations that don't display are my priority after I take care of the critical issue.

The critical issue is that if you quit to the main menu and load a save or start a new playthrough, unity's memory heap keeps increasing exponentially with every time you do this.

This issue has really been annoying me and for the time being to get things working I've deactivated the button that allows you to quit back to the main menu. Maybe I'll figure out why the memory doesn't get cleared out properly when going back to the main menu.

I'm trying to figure this out right now, but if it takes too much time I'll look into the other priorities to get everything working. For example, the shower animation doesn't start for some players and that's pretty bad.

Once these issues are dealt with, I'll get back to the first task and finish day2's animation to continue with the content updates.

All in all, it's bugs that slow me down, but as I learn unity more over time I believe these issues will take less and less time to take care of.

Thanks for taking the time to read this! I'll try to post another status update by the end of the week, hopefully with some good news.

Malevolent Planet Text & 2D - Progress Update

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