Malevolent Planet Unity2D & Text Game Status Report
Added 2022-07-21 09:49:24 +0000 UTC
Hey everyone! Part of my process to make development more transparent, this is the status report that will reflect plans (with the assistance of Patron-Polls) and development progress. I'll separate this topic into two subjects.
Malevolent Planet Text Game. New Build Releasing in the beginning of August for Patrons.
You've been wrongfully arrested upon your first arrival to The Hub. You get placed into temporary confinement and figure out a plan to get back to your crew:
- Art. 3-4 full scenes have been drawn, 2-3 mini scenes have been drawn.
- Writing. 85% of the new content written already.
- New fetish content, futanari (optional)
- The new content has high replayability, because you have to get out of imprisonment and you'll have multiple methods to do that, including picking different cellmates.
Malevolent Planet Unity2D. New Build is planned for release in the middle of September for Patrons.
Plans for the Day1 content are underway, thanks to Patrons who voted on the polls.
Day1 Priorities:
- More ISA side-content. After you wake up from Day0, you can wander around the halls and interact with NPCs, new shower scene is also planned for the situation when multiple recruits are also taking a shower at the same time.
- A trial run for ISA main plot. You woke up late for your first activity with Morris, where you help him diagnose and treat fellow recruits. You'll be his nurse, and because you woke up late the only outfit you could find is one that one or two sizes too small for you.
Day1 Side-Content Priorities:
- Robotic/Machine Content. You can explore the ISA and find a strange human-sized cylinder attached to a blank screen. The cylinder has a couple of suction cups and you've no idea what they were intended for. Stepping inside the cylinder may reveal some unorthodox ISA budgeting priorities. (robotic, coercion, hentai device)
- Group Straight Content. Possible Group Scene if you shower with other male recruits. (straight, group, shower)
- Mini-Scenes with fellow Recruits around the ISA. Although many recruits will be friendly, there'll be more emphasis on NSFW content for the few recruits that don't believe you have what it takes to be at the ISA. How you deal with them is up to you, content for these interactions will be short. (Coercion, Grope, Verbal remarks, Humiliation)
Day1 Art Priorities:
- More Outfits. A skimpy nurse outfit has been drawn already, a gym outfit is planned.
- More Drawings. More mini-drawings (for "touching"/grope content and so on) and at least 2 or 3 full scenes.
- Machine Scene Animation. Don't keep your hopes up for this one, I'm still learning animations and this might be a bit ambitious.
Day1 UI Priorities:
- Fix the Menu UI bugs.
- Make the UI more interactive.
That's about it. After the text game build is out, in-engine development will start for the 2D version. Until then, trying to get as much art as possible done. I'll keep development for the Unity build as transparent as possible, with frequent updates since those can be pretty big ideas that might not be possible in just one build.