Should the personality match the text? - RPG Poll
Added 2021-07-16 10:45:47 +0000 UTCWhile writing a few scenes today, I was seeking feedback from Cyrus on displaying thoughts and feelings in a way that's pleasing to read.
He told me it's bad to describe your character's feelings during certain situations, and I realized he has a point and I thought about a compromise.
Using the future RPG systems and the stats it will apply to your character, we can assess your character's personality using previous choices in the story. This allows us to do different versions of the same text, while matching your character's personality in greater detail and not pulling your immersion away. A few examples below:
- Purity > Corruption. You feel self-conscious about your exposure and clutch your arms around your chest in a vain attempt to hide your features from the pervy alien. //Ehh… I need to get the hell away from here.//
- Corruption > Purity. The sudden attention doesn't bother you one bit, and you press your breasts together in an attempt to seduce the alien and hopefully motivate him to fight for your release. The alien's eyes go wide open and he becomes a statue at the sight. //That didn't work I guess… Was worth a try.//
- Exhibitionist Trait. You feel aroused by the exposure and you wish you could stay still and expose more of your body to the alien, but a shove from your guard towards your destination sobers you up from the tempting thoughts. //This… This isn't the right time.//
Of course, these are just examples. With this opportunity, there can be a way to describe your character's features during scenes in greater detail rather than vague descriptions that might or might not relate to what you customized your character as.
So, this is one of the first polls that relate to the future RPG system and the way it'll connect with the narrative plot. Thank you for your attention.
Comments
1. It does add complexity and development time, true. The current approach however may not be the best, as what I write might not completely align with your character's personality. Your comment gave me a bit to think about, so we'll see. Fenoxo games don't really describe your character's thoughts generally (instead they use neutral approaches like the one you mentioned), but it's harder to write like that.
SugarMint
2021-07-18 11:31:03 +0000 UTCAlthough this can be a lovely feature, I'm in the tiny majority opposing it for two reasons: 1, it adds complexity and development time for a small benefit. But far more importantly: It never captures my imagined personality correctly. For example, the "corruption > purity" example above takes one straight from trying to hide ("purity>corruption") to exploiting one's body. I'd much rather see an intermediate "still don't like it, but there's no point complaining because they already know everything" attitude. This is of course just an example ... but some preferred attitudes will always be excluded, which is presumably part of Cyrus' point.
legraf
2021-07-17 18:55:56 +0000 UTC