Malevolent Planet v0.1.4 Second Bug-Catcher List
Added 2021-03-30 12:32:07 +0000 UTC
This update is looking better and better every day! At the top you can see the list of all reported bugs so far together with their progression, not all of them discovered/written by me.
Here's a list of all the recent fixes/additions:
- Better Quest Highlighting. โ
As a suggestion by Jack Hallows, we now will have separate colors for main quests and side quests. Orange ๐ for Main Quests, Blue ๐ต for Side Quests, Purple ๐ฃ for Focused Quests (quests can be focused by clicking their name in the Quest Log). The latest quests of this update are Main Quests and you can easily get to them by following the line of Orange ๐ Quests.

- More Backgrounds for Older Content. โ
Because some of the older drawings had pretty nice backgrounds, I've opened their .PSD files and exported their backgrounds, allowing me to use them to make passages feel more immersive. Below you can see 2 before and afters.




They might need a bit of polish, but I think they look fine right now.
- Make the Main Quest Progression Smoother to reach End Content & Condition the Spawn of Enemies. โ
A few months ago, a very helpful Twine person Akjosch helped me make the Combat System from scratch. At the end of it, there was an attempt to not spawn enemies you didn't need at the time, but it didn't work and there was no time to fix it, but now it is finally fixed. For the Viradium T Quest, you will only see the enemies you need: Malevolent Tentacles, Corrupted Plant. For the Vaccination Time Quest, you will only see the enemies you need: Infected Likurieris. After those two are finished, the enemies will spawn randomly, unconditioned. The lore reason is that she knows where to look for each enemy in the Forest, so she only seeks what she needs to bring down for her current task. This will make the process of reaching the quest that starts this update's plot much faster and less repetitive.
- Rudimentary Ship Flight System. โ
Because you can upgrade your ship and allow it to fly after the last quest, now I've also made it possible in gameplay to do that. After finishing the last quest and upgrading your Engine Room and Pilot Room, you can fly to The City (which we now call The Hub because it sounds more cyberpunk/futuristic) and see the map. Any location will tell you that content is in the works and it will let also you know where to go to get back to your ship. Once you're back to The Ship, you can just as easily fly back to The Village. Example below.

- Filled the Diary with entries and tested them out. โ
The diary serves as a content encyclopedia. It will contain your character's thoughts, which hint at where the possible content is. Example: You upgraded your Entertainment Room, unlocking the Blackjack Minigame. Now, you don't actually know that there is a Blackjack Minigame and logically there is no reason why you should know, but your character noted down in her diary that she hears voices belonging to Ted and Alberto from the Entertainment Room during the Evening. If you check it out at that time, your diary will update with the new info. Video below:

There are many more entries like this, which should help with making sure you've explored all the available content.
- Removed old Placeholder Text from the Gym's content. โ
- Updated the code that damages/restores your character's health/energy/lust. โ
This will make sure that your HP, EN, and LU levels will never pass above the threshold, potentially causing bugs.
- Updated and Tested the new way of getting tags from your clothing, to make sure Reaction Events occur. โ
- Blackjack Avatar is fixed (although might be polished for wider screens eventually) and the minigame is fully functional. โ
There's only one problem, that ripped clothes don't have separated variations and will research the best way to go about this, to make sure your character loses a part of her attire on every loss.

- Give the ability to restore the latest auto save on a bad game ending. โ
If you reach the bad ending, you will have the option to either to manually load a save, either to load the latest autosave, either to press the back button.

- Filled the Codex with a few entries. โ
Will write more when the time allows.

- Fixed: During the Shower Event, your character still wears the towel while showering. โ
- Fixed: Check if only one of the bottom or top slots is currently equipped. โ
To leave the Player Room, your character needs to have both something on the top and something on the bottom, like a shirt or/and a pair of pants.
Next bugs on the agenda:
- The choices that stretch into the text and outside of the passage. Hopefully Cyrus will manage to fix this one, because I have no idea how to go about it.
- Fix Character Screen in the Smartwatch.
- Expression overlays with the wrong colors.
- The wardrobe doesn't show the tearing levels on worn clothing.
In my opinion, the last actually glaring bug is the one with the choices that stretch into the text, because it actually affects gameplay. The Character Screen isn't pretty, but it's functional. Expression overlays, I can't notice what's wrong with them but will try to find out. About the wardrobe with the tearing levels, for it to show that there needs to be a system that allows you to fix your ruined clothes, otherwise they'd stay ruined. Not sure if it's needed right now, but we'll see.
I will continue with my own attempts of making the game look nicer, the gameplay flow smoother, etc. etc. On Sunday before the Public Release I will post the "proper" builds for every tier. Considering that it's Tuesday and much of the polish & work is finished, there's not much reason beyond a cataclysmic event or a flea infestation (pleonasm) that would delay the final builds.