End of Week Update - 5th November 2020
Added 2020-11-05 18:11:39 +0000 UTCAloha! I hope this update finds you in good spirits and in good health. Even though it's not really the end of the week yet, the fact that we'll have a public release for v0.1.2 in the weekend compels me to post this development update sooner.
So, I've just finished writing the fully fledged quest for v0.1.3. It's similar to the Private Investigator quest in both scope and word count, but it's inspired more by real-life situations that can happen during a getaway camping trip.
After I've written it, I've considered the best approach to consistently developing high and higher quality content for each version. Since the planned quests for v0.1.3 will require a lot of time and effort, I've reached the following conclusion. To ensure that I don't rush content for the sake of having it ready for the November release, I'm going to balance my priorities as detailed below:
- Seeing that so far I have 5 quests left on my development backlog, I'm going to target 3 quests for v0.1.3, meaning that I need to develop 2 more of them for this month.
- After the development of those two remaining quests is finished, I'm going to focus on adding more fluff content emphasizing immersion such as ripped clothing, wetter clothing. Ripped clothing poll for clothes that are given priority for this effect for v0.1.3 is coming in a Patron-Only Poll after this development update.
- At the same time, I'm going to develop more clothing reaction scenes. Depending on how quickly I can develop more variations for ripped clothes, I can even consider developing reaction scenes that can naturally result as a ripped outfit exposes more.. sensitive parts to the onlookers.
In summary, I'm balancing the content in the backlog so that I can target a release for this month, complementing the update with more fluff content that can bring more life into the game's universe, because fluff content doesn't take much time compared to quests.
The fact remains that the city's introduction leads to a lot of new alien races, new situations, new circumstances and everything's going to become a lot more complex so I am trying to give the village a high-quality farewell π