End of Week Update -11th October 2020
Added 2020-10-11 02:39:04 +0000 UTCHey! As a result of the last poll, I've also included a Patron-Only post underneath this one with sketches of recent drawings. Patreon doesn't offer me the option of applying a spoiler tag on them, so don't scroll down if you don't want to see anything. They're not representative of the final drawings in the sense that the final drawings look much better and colorized, but the idea of the scene behind the sketch can be assumed, so..
Speaking of recent developments.. I'll separate them by branches.
- As seen below, the three new events for the Sanitation Room have been implemented. They are still pending review (bug testing for every branch, quality control, review)

- And below we have the two new enemies. The combat with these two will be more versatile than with the Corrupted Plant. I will also try to code in an evasion chance for attacks. Enemies will have a base evasion chance for now, while the your character's evasion chance will be given by clothes (just like the Tease Damage). Later, I will make it a function that returns a random percentage depending on the status of both your character and the enemy NPCs. If Health & Energy are too low, or Lust too high, it's also logical that this would handicap your character's or the enemy NPC's evasion chance. I would try to do it before the release, but it can lead to bugs so I am trying to take care of everything else. Also, there are two mini scenes inside the combat sequence for the Tentacle enemy, with a large scene that changes its ending depending on your character's Lust inside the combat sequence for the Infected Likurieris enemy.

- The first quest has been implemented and it works from start to finish as well. Review process is still pending, but the important thing is that you can finish it. I am implementing the second quest as well right now, and this one is the huge 16k words one so this will be a bit difficult..

All in all, I think it's going well. The recent temperature change (Winter is Coming) has affected my workflow negatively, but I'm trying to persevere. I'm relatively anxious about whether I can work enough to maintain a consistent bug-free quality for the $5 Patreon release considering that there are 9 more days until the estimated timeframe for the release, but fortunately the difficult part of offering plenty of new content in terms of writing, art and so on is already over with.
After I'm fully done with the implementation and the reviewing processes, I'll get the animation finished, then I'll add some fluff content (dialogues, reactions to the currently worn outfit, etc.). Considering that the $1 Patreon release (without access to the latest version's drawings and animation(s)) follows one week after the $5 Patreon release, I will also have more time then to continue on the fluff content, so that even the $5 Patreon release will be updated with the latest fluff content at that time.
Hopefully this seasonal fatigue will fade away quicker so that I can resume my very active workflow from August-September. One might call it crunch nostalgia, but I call it passion nostalgia (since I do this for me and you, not for a manager).
Comments
awesome!
Jack Hallows
2020-10-11 10:30:44 +0000 UTC