XaiJu
sugarmint
sugarmint

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Progress on the development of Malevolent Planet - 10th July 2020

 This update contains some UI additions:

My hurdle right now is finding ways of showing the right content at the time you visit an area, for example logically after the ending of the last version, you are supposed to head back to Morris and find out the latest developments relating to the vaccine, but it is not yet clear how to do so. From a coding perspective, what I would need is a switch statement that depending on the value of a variable that relates directly to that area, it would show different content. But, that does not feel "dynamic" enough, as locations will sometimes show different content depending on the day of the week, the time of the day and so on, so in the end a widget that considers all the factors (such as the current's location relation to an event or a quest), prioritizing those above the events that trigger themselves under different circumstances.

After more deliberation while writing this development update, a very helpful person from the Twine channel shared an event system code with me and gave me the go-ahead to integrate it within the game, so that will help me.. a short intro on how it works is that all passages whose tag is event get parsed at the beginning of the game and depending on various factors, they will be shown at some specific locations. The shower scene event will be triggered using this script in the Sanitation Room that you will hopefully unlock soon.

For more transparency on aspects of the story and so on, I am updating the About page on my Patreon to contain percentages relating to the story development, art assets and coding. I am adopting a style of development that I think you will appreciate as it will show you how far (or how close) a new version release may be.





Progress on the development of Malevolent Planet - 10th July 2020 Progress on the development of Malevolent Planet - 10th July 2020 Progress on the development of Malevolent Planet - 10th July 2020

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