XaiJu
ACacklingHyena
ACacklingHyena

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Project Rori 3D Update!

Hello everyone! I hope you're all doing well! <3

I don't have much time tonight to chat but I wanted to drop another update on Project Rori and just show you the progress I've made! Videos attached to this post!

I'm very very close to getting to the good stuff and I have most of the systems ironed out and stable, I even figured out a way to optimize heavier models so we can have a much more sexy gameplay loop hee hee! <3

If you notice in the bottom left corner I got a Lust meter working, at least visually anyway, I'm still working on getting it functional, at the moment all it does is make you slower so you can't run away as well from would be grabby enemies, triggering a full meter causes a "LUSTED" state forcing the next enemy to touch you to initiate a grab you can mash out of, at least that's the plan.

You can see from the videos it can get a bit crowded so I'm planning on making a field grow from the player to push enemies back and allow them to trickle in if you don't mash out or press the right button combination in time, allowing for fun gang bang animations.

I know the geometry on the enemy models might look a little rough but I haven't done any shape keys just yet for the lizardmen or for Rori in their Decimated model forms. You can see a preview of what I intend to do with the Game Over mechanics in the last video, upon reaching 0 HP, you'll be forced to watch your chosen character get the business end of a few meat sticks, while I don't have these animations implemented yet, you'll have the freedom to watch and rotate low poly animations on the Game Over screen. I also forgot to adjust the zoom in factor but you get the point lol ^^;

I'm not quite sure how I'll do it just yet but I also plan to have my usual fully rendered animations as CGI/movies that will also play on a Game Over screen or perhaps for special conditions like falling to 0 HP in the presence of certain enemies, etc, still working that out, but all Game Over anims and full rendered animation will be viewable in a unlockable gallery where youcan purchase previously viewed animations and low poly animations with in game currency. Right now I only have one tier of currency (the blue rock looking things in the top left UI) but there will eventually be 3 tiers of materials that you can use to buy upgrades and lewd things and costumes for your characters, etc.

I'm getting really close to closing up the gameplay loop and once I do I'll have a demo out for you all to enjoy along with all the other stuff I've been meaning to get out, so please have a little more patience I'm hard at work and I promise I'll have something playable out soon!

I hope everyone's new year was amazing and even though things seem a little crazy right now I hope you're all doing well and are safe, thank you all for your patience and support! <3 <3 <3

Project Rori 3D Update!

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