XaiJu
chazz barramundi

chazz barramundi

patreon


chazz barramundi posts

Reactive Infantry Deployment

Hey everyone!

Reactive Infantry Deployment (RID) is an advanced scripting feature for DCS missions that brings the battlefield to life. Whenever a RedFor armored transport vehicle or support unit is hit, the script deploys a squad of RedFor infantry behind the damaged vehicle. These AI soldiers are not just scenery-they immediately receive orders to move, flank, or ambush, creating unpredictable and cinematic ground combat moments.

How does it work?

  • <...

    View Post

New Game Mode - Frontlines

Hey guys, I've been busy cooking up a new game mode. I thought the 'zones' type play style can be done a lot better so I've completely done away with it and instead moved to a dynamic 'frontline' style of game!


Your Objective: 

Push the opposing force back until they do not control any more runways. As frontlines move, ownership of runways will change. Frontlines are defined by the units on the ground (refer to the attached images).

H...

View Post

Have you used Sneaker?

Hi everyone!

Just wanted to share again our Sneaker webpage service which you can access from any internet browser including via the Open Kneeboard application. It gives you an alternative to the in-game F10 DCS map and displays both air, ground and ship units.

I really like Sneaker because my system has issues on maps like Syria, Sinai and Kola when loading the F10 map, which causes crashes. It also let's you stay longer in your cockpit, rather than needing to switch out to the...

View Post

Much Dynamic! (New feature Reactive Armies)

Hey everyone!

Wanted to give you one last update on what I've been working on this last week before I head off for a little break for a month.

I got sick of seeing red units and blue units sit idly by and not engaging each other unless specifically ordered by a player, so I've built a new feature titled 'Reactive Armies' !

Basically what this code does is will give orders to groups of armoured units and infantry to intercept opposing forces if they are within range. This...

View Post

Pretense Sinai!

Hey everyone!

I'm very excited to bring you the latest update on the next mission, which we'll be running on our Burning Skies - Command Centre servers, Pretense Sinai!

This campaign will be one of our largest, with over 7,800 enemy ground forces and structures to destroy in zones which span across the detailed areas of the map. You'll enjoy finding targets defending towns as well as occupying cities, so cluster bombs are a must.

In this version we start off in Is...

View Post

Command & Conquer

Hey everyone!

I saw some comments in the discord about being able to move ground forces that you've deployed using CTLD or the Hercules to make them more effective, so I thought I'd build something to help you do that!

I'm pleased to announce that now you'll be able to order ground forces to move to destinations that you specify using mission markers using the code I've built titled Command & Conquer.

Simply put, all you need to do is put a mission mar...

View Post

Kola is up next!

Hey all!

Kola is ready to launch and I'm just waiting on the current Syria campaign running on the Australian Command Centre server to be completed. I've added more zones since the last weeks update and will build more before we start. I plan to add over 1,000 spawnable aircraft slots and have included some of the best mods for you to fly including the Globemaster, Hercules, Bronco, F-22, Su-30, Su-34, Su-57, F-117 and B2 Spirit. I've included restrictions on the advanced weapons some...

View Post

Kola Pretense coming!

Pack your winter gear because it's going to be a cold campaign in the arctic!

I've just got to add all the blue spawn points and enemy red aircraft (planes/helicopters) and of course, your patreon slots. We'll be good to go in Kola after the Syrian campaign.

I've been busy updating the pretense code to use some of my additional code to generate the spawn points for the ground forces. Basically I draw the large circle zones in the mission editor and then my code determines the ...

View Post

Pretense Persian Gulf!

Hey Everyone! It's been a while since I've done one these, the F-15E and Sinai have taken up most of my time but I thought I could give an idea on what I'm working on next.

Huntsman 1-1 | Rhodes has been helping me with placing FARPs and helicopter spawns for these FARPs around PG, while I've been doing the Pretense configuration for the Persian Gulf map. It's taken a couple weeks to get to this point but now hopefully the rest of the config can be finished quickly. Then it's onto the B...

View Post

New Warzone Rotar mission is ready!

Hey all!

I wanted to give my patreons the new mission as part of early access, so you can now connect to the Burning Skies (Fox 2) (direct IP - 119.17.148.162:10305) server as it is running the Warzone Syria mission for you. 

The password to connect is door2

This is early access so it's almost ready for launch but I wanted to give you guys a chance to enjoy some early access to the mission while I tweak and improve it.

Send me any feedback that you might have on d...

View Post

Warzone - Rotars

Hey All! 

Long time since I've posted a sneak peak here, so I thought it's about time I posted some initial screenshots of a new helicopter focused mission I'm putting together. 

It is PVPVE based in Syria and primarily for the helicopter pilots. The fast aircraft pilots will have limited ordinance and need to have passed some goals before being able to get into a fast mover. Enemy ground forces are located at the small blue and red circles along the Warzone.

I've ...

View Post

Frontlines Foothold - Early Access

Hey Patreons!
The new Caucasus training missions is ready for testing by our patreons. Early access starts now and I'll be on testing and tuning the mission. 

This new mission is different in that we'll have 'Frontlines' to push the RedFor back to Anapa. This mission will be called 'Frontlines Foothold'. I've setup the RedFor to now attack BlueFor controlled zones with Su-24Ms, Su-17M4s, MiG-27Ks, Su-25s, Su-34s, JF-17s, Tu-22s, Ka-50 and Mi-24Ps. So we'll need to defend the zo...

View Post

Test Server is Live! New Syria mission with dynamic taskings available

Hey gents! 

Just letting you know that the new Syria mission is available for patreon early access testing and feedback! You can direct IP connect or find it in the server list. The password is testpassword

This mission has some of my new dynamic taskings! You can see them in the radio menu of the image above. The Apache Hellfire missions will progress further into the map as we capture more zones. Same for the escort missions. The Mediterranean Sea and Torpedo Intercepts are...

View Post

New Syria Mission in dev!

Hey gents! Merry Christmas! 

I thought I'd give you a sneak peak of the new Syria mission I've been spending heaps of time on building. This mission will be different in that you'll be able to request taskings/missions to escort transport aircraft, attack helicopters and ground forces and support them in completing their objectives. After which you'll receive 500-1000 team credits to spend on additional support options. The mission will still include the Foothold territory game sty...

View Post

Patreon Invite -New South Atlantic mission

Hey guys! The new South Atlantic mission is 95% ready! I still need to add a mission briefing another other minor details (eg sounds). You'll be able to do FAC with the Bronco, launch and recover with an F35 on the carrier and generally be challenged with the defences around the map.

One thing I noticed is that the frame rate at Ushuaia isn't great, so will tweak things a bit there.

Virgin Australia (Test Server) - Foothold South Atlantic v001 You can join via the server list or d...

View Post

Return to South Atlantic!

Hey All, i'm pretty far progressed with building this new South Atlantic mission out. It again will be PVE and I'm setting up the Falkland Islands to be suited to helicopters and light attack aircraft (MB-339A, L-39, etc). The main peninsula will be defended by long, medium and short range SAM sites which have layered defences setup, so should be more of a challenge. 

I'm hoping we'll be able to test this out shortly.


Thanks,

Chazz 

View Post

Lets do Caucasus a bit differently!

Hey Gents!

I'm putting the Fox2 PVP Persian Gulf dev on hold to bring you new missions for Caucasus! I haven't worked out exactly where Blue will start and when the mission will end, but we have over 1,000 locations where enemy units can be found. Hopefully you get to see more of the country side in Caucasus!

I'll workout different areas to engage in A2A more frequently.


Thanks,

Chazz, 

View Post

Fox2 PG in dev!

Hey Gents!

Just working on a PG mission for Fox2 for If/when we finish the Caucasus Fox2 mission. This mission will be a bit different as you'll start in zone adjacent to each other, as opposed to the Caucasus Fox2 mission where you've started at entirely different ends of the map. I've made use of military installations on PG and we'll have some additional side objectives to strike critical infrastructure to earn extra credits.

The aircraft available and weapons will be the same ...

View Post

Patreon Invite - New PVP Syria mission

Hey gents! Thought I'd give you a bit of a surprise and let you trial the new PVP mission. I'm still developing the mission so don't have any enemy AI flying around to shoot at, so you'll only be shooting other players on the other team.

It's limited to basic Fox 1 and Fox 2 missiles, so dogfighting should be good fun. I've also limited aircraft to a cold war era.

Direct IP connect: 159.196.250.193:10309


Thanks,

Chazz

View Post

New mission for Syria in the works!

My idea is that this will be a PVP Fox 1 (and maybe Fox 2) mission set in about the 1970s or 1980s. This mission will include aspects of Foothold like zone capture, moving convoys to capture and attack zones as well as the credit store. I was thinking of having carrier groups as well on each side of the map for Red and Blue.

Red forces will be limited to USSR related aircraft and Blue will have US/NATO aircraft available.

I've only just done this design as a test to see if the l...

View Post

Launch of Syrian Command Centre Foothold Campaign!

Hi Gents!

I've finished building the Syria Command Centre Foothold campaign and will be launching it this weekend! 

I've done a lot of custom stuff in this campaign such as kneeboards with tacans, mission markers with runway details and a over hundreds of custom landmark based spawn locations for RedFor ground units. Some runways will even have SAMs placed within the fortifications and trenches. 

The campaign will likely take 2-4 weeks as I expect well slowly chip...

View Post

New Syria Foothold/Command Centre mission in the works

Hey Gents!

Just thought i'd give a quick update on what I've been up to. Just finished setting up the zone design and will now work in making it more into a mission, so different kinds of targets, spawn locations, etc.

I'll send out a patreon invite only shortly once it's ready to be flown on.

Thanks,
Chazz

View Post

I heard you like zones?

I'm about 80% of the way through making this mission. We start off in the South West and will work our way across the map. The other difference here is that the map is pretty much covered in zones, but I've placed about 700 spawn locations on the map where units will spawn within these zones. What this means is we won't have units hiding in the super dense forest, and instead on the edge of a forest or in a clearing between buildings. I still need to place down blue aircraft, some trigger thi...

View Post

Warzone Paradise (New mission in dev!)

Hey Gents! Thought I'd give you a sneak peak at the new mission in development! It shouldn't be too far away from being complete! It will include all the scripts we're used to using, so CTLD, FAC & Recon by Motion_Blurz, Foothold, SplashDamage and Command Centre!
It will take place on the Mariana's map so pack your sunscreen and beach towels. There's a lot of water to cover! The think the images shown help depict the scenario and I've utilised their wide range of available navy ships. ...

View Post

New 'The Channel' WWII mission in dev!

Hey Gents,

I've started work on a new WWII mission on the Channel. I hope this sale you picked up some WWII modules like this map and the assets pack! I'm working on adding some ability to recon and call in artillery strikes using the FAC script and commands.

You'll be able to fly on both the Allies (Blue) and Third Reich (Red) teams,

There's also a ground suppression script which I've added which will stop AAA firing while they are fired on. This is to simulate the operato...

View Post

May the 4th be with you!

Hey Gents,

I've started building a new mission on Nevada! I think I'm going to keep it hardcore specific as we've been enjoying the F10 cheating to find units. This mission will combine Foothold and Command Centre. 

I'm not 100% sure but I think we'll start off at Nellis AFB and work our way outward. I'll have Apache and other helicopter spawns at most bases. Jets will be a bit more limited however enough for all of us to enjoy!

Thanks,

View Post

New Syrian Command Centre & Foothold mission is ready!

Hi Gents! 

Quick one from me, I've been working on the new Syrian C&C Foothold mission whilst flying on the Persian Gulf with you guys. I'm planning to launch this mission as soon as we've finished the PG misison. 

In this mission there's going to be 3 areas we'll be operating out of, Ramat David, Akrotiri and later on after it's been captured, Incirlik!

I'll also be adding the ability to join taskings for CAP via the command centre menus.


Th...

View Post

View Post

New Persian Gulf Command Centre Foothold mission incoming!

I've put together a new Persian Gulf mission which will combine both Command Centre and Foothold to give a more lively and dynamic mission style. There's 74 Foothold zones in total, however the aim is to neutralise the enemy zones, rather than capture all the zones. Of course capturing zones will provide benefits such as SAM defences, spawning at captured bases and rearming/refuelling at captured runways.

The mission has carriers operating near the Kish airport, and stretches from Shira...

View Post

Syria - Foothold has been released!

Hi Gents!

Just writing to let you know that the Syrian Foothold mission has been released and is ready for everyone to try out! The patreon slots have been added so you should all find your aircraft in the select role list. Let me know if you have any issues!

I've tweaked things for a foothold mission based on what we've learned from the Caucasus mission. I actually like this way of building a Foothold mission more than the Caucasus setup so I'm thinking of re-doing Caucasus. ...

View Post