Mod Status: July 26th (2020) Patch 1.65.70.1020
Added 2020-07-26 23:22:17 +0000 UTCSorry for the wait everyone! Pancake and I discovered something amazing the day of the patch, which is that custom occult plumbobs are possible! This has been one of those Sims 4 modding problems that has plagued me since creating my Removed Occult Plumbob mod and trying to help others who were wanting a custom one. I thought for the longest time that they were VFX, but they aren't and are in fact meshes! I was so excited about our findings that I spent the last few days testing and writing a tutorial on it. I just finished it about an hour ago and will be publishing it after this post, so keep your eye out!
Only one mod needed an update!
Updated:
- Xhallie Custom Wrench Icon Update - Only one file broke and it was very minor. Please re-download your main CC wrench (not the swatch one).
Compatible: Everything else. As said before, No Fade on Everything will receive an update once S4S's Nifty Knitting update comes out.
As for #JusticeForCowplants, yes, this was halted in preparation for the patch as soon as EA announced the naming feature (I was so annoyed, sadjkasjdas). Thankfully they only touched one of the cowplant files, which was the object tuning, so I only need to update that file, delete our rename file (*cue crocodile tears*), fix EA's cowplant rename interaction with our custom strings, add the last feature I wanted for this version, and then we should be good to go for version 1 launch. After that should hopefully be Human Ghost, finally, lol.