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[Background Blog] Beek 2.0 Development Update

Hey Patrons, Compymono here!

It’s been just over a year since our last update on Beek: Familiar Spirit v2.0! Oh the time has gone by so quickly. 😭

As a refresher, this is a small project I’ve been working for on the side. The goal is to remake Beek from the ground up with our current tools in order to ensure it remains function going into the future. [For more info, see the previous blog]

And now for the news!

Over the past few weeks I had the chance to really knuckle down on Beek— and I’m glad to say that the new version is almost complete!

Although, that’s not to say it’s ready to release right now. While the core development tasks are done, it’ll take some extra time over a few months bug testing, polishing, and preparing the public announcements in-between our usual work.

A early look at some of the changes.

In the previous blog we covered some of the bug fixes and improvements made during the process of rebuilding the game. This past month we implemented those changes and much more, such as:

While not visible to the player, a huge amount of work went into reverse-engineering and updating the story scripting for the game. Aspects like flags, choices, relationship values, music scripting were remade while revising of the scripting format.

Including all languages, approx. 1932 seperate csv files have been reduced to just 1!

This severe fragmentation of story files made it fail difficult for the translators of the game as dialogue and responses were separated in different files— causing much of the context between conversions to be lost.

While we aren’t in a position to revise the Japanese, French and German translations at this point, we are working on a complete revision of the game’s English translation for this update.

There’s likely some other optimisations I haven’t mentioned here, but this should cover all the major points. (Quite a lot has changed, hasn’t it?)

But maybe it’s not quite a 2.0 update anymore?

One thing I discovered when talking about this update with friends is that saying ‘Beek 2.0’ made everyone think I was talking about Beek 2…

So in order to reduce confusion and better reflect the extent of changes being made— we plan to announce this new version as Beek: Familiar Spirit - Remastered!

I hope people will look forward to trying the game or replaying it when it’s ready! (So much work to do!)

- Compymono

[Background Blog] Beek 2.0 Development Update

Comments

Looking forward to see how this remaster will turn out!

ゲン


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