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[Background Blog] Astatos - Store Design Update

Hey Patrons, Compymono here! 

This month I've been working on a bunch of stuff, and one of those things is a complete redesign to the store UI in Astatos! 

This coming February will mark the addition of the 31st Hero Skin to the game, and things are beginning to stretch the limits of the existing store UI for a few reasons:

For those reasons I've wanted to update the UI for a while now, and add a bunch of new quality of life improvements. (Especially since this was one of the earliest menus I designed for the game back in mid-2020)

With the new year's break, I had a little time away from other work at SK, so I mocked up a new  design in Illustrator at the end of December.

With the UI layout roughed out, I spent the next few days designing and programming the elements in-engine. 

Thankfully, all the code that actually handles purchases and item information is seperate from the UI, so I was able to scrap the old menu entirely and just call the existing functions when needed— It's less work, and means less testing needed to be done. (Unrelated, but the scrollbar was very challenging to get working!)

In the process of building the design I polished up some of the layout, especially on the navigation bar, which I moved down to align the category tabs and heading. 

Some other features include:

And there we have it, a nice new store UI that won't run out of space any time soon! It was a hefty challenge to get all of that done in less than a week, but I'm really happy with how it turned out. It definitely makes me reflect upon how my UX design has evolved over the past few years for the better! 

The new store will be coming in the next Astatos patch, and I'm hoping to polish a few little things over time. (i.e. the category graphics need some work still) I hope to share more development work soon!

- Compymono


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