Hey peeps,
Thanks for all the support lately!! Passed the $1,500 mark which is super exciting for me. This amount is around the minimum wage for my country, and I can cover my living costs with this cash + have some to spare for actual development budget. This means I can spend 100% of my time on development without financial concerns :D :D
Next goal is $2,000 which will let me commission some more stuff that I can't do myself! This mainly includes Voice Actresses, which I want to be a big part of Sandbx's content, and they're quite expensive because of the unique service they provide.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I'm planning for Naughty Sandbox updates to start becoming more content-driven soon.
Currently there's some usable stuff around in different levels but I want all the available equipment and accessories to be available in all the levels.
To that end I've started concepting a UI which will show all of Naughty Sandbox's items, and the idea is that you can use it to spawn items into the world.
The items are sortable by date added to Naughty Sandbox, and can be filtered by type. This won't be that useful for now, but when more and more items are added to the game, it will hopefully be a nice way of quickly finding what you want to spawn.
Since I eventually want some system of purchasing and in-game currency, I've designed the system as if it's an in-game store, but I doubt there will be any sort of in-game economy any time soon (since that requires a lot of balancing and tieing it to some reward system) so I'll probably remove the money & purchasing aspect of the UI for the initial release.