August State of the Dungeon
Added 2022-08-12 20:44:46 +0000 UTCHi all! Bit of a slow month, although we've seen a lot of new QoL and features such as being thrown into cages before being hauled off to jail, and lots of new spells.
I've started doing official sprints to sort of focus on specific features. The current sprint will focus on bondage spells and mechanics. Currently brainstorming regarding potentially having different types of binding for enemies, including lockable binding (once 'locked' it wont be struggled down) and 'quick' binding which is more powerful but enemies struggle out of it faster.
Still ironing things out, any ideas welcome.
Comments
Thanks for considering it. I am glad I can help. Another small suggestion, shall we put more type of blindfold? We got plenty other restrain, but only a few blindfold, wish we could see paddle blindfold or latex, may be some steal one?
Victor
2022-08-22 16:17:25 +0000 UTCThanks for the reply. I am planning on increasing the number of "furniture" objects like the cages. Suspended hogtie is definitely an option, just need to find time to work on it
Ada18980
2022-08-21 18:23:49 +0000 UTCHi, I got a advice, wonder if this will going to help. I was thinking, If the player was putted into prison, I think the guard should Hotie the player then hang the player to the celling. Or at least they shall do it in the High security prison since it was “High Security”. Hotie plus hanged to the celling should completely stop Player for wandering around, which a guard supposed to do that in High security prison. Or else the player press the"passing NPC botton" then just walk out the prison right after the guard walk in, right in foront of a guard's eye! That was too silly lol.
Victor
2022-08-21 13:39:37 +0000 UTC