XaiJu
QS

QS

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QS posts

1.6.x

Work has started on 1.6.x

The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recovery, aircraft pylon loadout selection, sandbags, weapon lasers, and more. Most of the changes were clientside, with of course some serverside changes to govern the new systems.

With 1.6.x we are shifting focus back to serverside, focusing on mission objectives and tasks. Depending on how much de...

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New feature

Small new hidden feature coming in next build.

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For base-building (some parts coming now, most later), one key consideration is choosing flat terrain. We are delivering two solutions, pictured above.

Look closely at the above image, there are two methods used to prepare a surface for base building. 

Initially, we will have the Sand-colored container be the "Platform Module"

The yellow container, however, is an entire...

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Logistics, Logistics

Pushing forward with more logistics design, much further than we intended to go for next framework update, however I think it will be worthwhile!

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Player mechanics

Beta version of the latest gameplay feature

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Gameplay mechanics

Due to popular demand we're finally rolling forward with a small feature many have been requesting....


crate inventory save/load

We should have it ready for public dev build by end of this weekend. Keep an eye on the github repository for the commit. It is fairly modular, with only a few files modified to make it all work.

In addition there is another popular-demand surprise coming the following week, but I cant share details (even here!) just yet until developmen...

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Stratis

All attention is on Stratis at the moment.

Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "Zeus Mode". Part of that is to improve terrain-based logic in the mission systems.

A goal is to create a "Zeus" role in the role selection menu. Server admins can choose whether or not to enable it in parameters. This allows them to host a pop-up public Zeus server on any terrain they can thin...

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Leaderboard overhaul

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1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to HashMaps for data structuring.

In addition, we are adding an innovative new leaderboard to track player accuracy. We are splitting it into two, one for Snipers and one for all other roles. The top 3 snipers of the week (by accuracy) get added to a Sniper whitelisted slot for the following week, s...

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AI Suppressive Fire

demonstrating some of the innovating things we're working on related to AI behaviours.

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for now this vid is only visible on patreon :)

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Sitrep

Working on improving AI unit & group behaviours. We've moved over to Arma 3 Dev Branch as it contains a number of new AI-improving functions.

Probably we will add some parameters for AI, since some of the more powerful stuff also comes with a performance cost, so an ON/OFF toggle for server admins will be handy.

Was working on AI helicopter landings, however want to make progress on other things as well, so the AI helo stuff has been dropped to the back burner for now. Ran a f...

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Future updates

Hi all,

It's been awhile :)

Just a small heads up that there are 2 mission updates in the pipeline,

First is a maintenance update to address a few bugs and making some easy-to-access tweaks

Second is a content/feature update with some deeper changes/new stuff. Nothing huge, but some mission stuff--focusing on AO sub-objectives--and some AI stuff. AI stuff to include Headless Client finally, and some behavioral tweaks.

We will be recording some of the development ...

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1.2.0 Roadmap

Now that 1.1.9 is pushed, we're looking ahead to 1.2.0. The goal is a 4-6 week cycle for this update. Enough time to squeeze in some interesting features.

Two main features for the update will be:

- Player sandbag deployment

- Headless client

With also some work going into improved AI made possible by recent Arma updates, and even a little work on missions and tasks.

This is in addition to a small list of bug fixes to take care of, from player and community repor...

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Future content

As my previous work on a new Urban mode got wiped with a hardware upgrade in March, and then the "human malware" event caused a lot of life turmoil including an employment standdown (work volume dropped by 90% in March/Apr), it took a few months to stabilize things. Now work and life are looking better, so I can resume Arma as a small side hobby.

For future content, I'm looking to resume work on the Urban mode.

To compliment it, I think adding some small systems like cover/sandbag...

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Finally update is live!


At a snails pace, slowly but surely, we have finally published an update with the new menu.

Once this patch is finalized (currently a short beta test for the menu), we'll get to work immediately on the following plans:

- (Highest priority) Support for the new Global Mobilization DLC, across all mission types.

- (High priority) New main mission ...

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Role Selection System UI progress

A progress pic of the UI of the new system

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Looking ahead to 1.1.3


1.1.3 we hope to deliver two large features to the Apex framework.

First is the Headless Client system. For other modes it is not so hard as they rely on vanilla AI. However for our custom AI systems it is a complex process to get everything right. Once active, the server will attempt to distribute about 35% (customizable) of the AI calculations to the Headless Client CPU, improving both the AI and a...

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Update 1.1.0

Next mission update is published, featuring support for the new USS Liberty destroyer.

More info here:

https://forums.bohemia.net/forums/topic/212240-apex-framework/

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Next patch coming soon!

With 1.84 released, our next framework update is just a few days away. Featured is full integrated support for the new USS Liberty destroyer and AA/Radar assets.

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Recent developments

https://forums.bohemia.net/forums/topic/212240-apex-framework/

https://discord.gg/TAUSBnD

The last several months was an exciting time for development, with lots of updates and patches (and patches on patches). Thankfully it is starting to cool down now and we can start to get a sense of where things are in the wake of t...

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Apex Framework

https://github.com/auQuiksilver/Apex-Framework


Other ways to support the project:

BTC - 1EYuCtKGvruJ1UveL5K7TvuZLauaoE7b36

ETH - 0x2c1dbae68eea123dd9a3fdecad57500522cc3b7e

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