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Improved Weapon Collisions (WIP)

A very early WIP of improved weapon collision handling. I got rid of BSG's implementation as it's janky, especially with the changes I made for stances. The interactions in the video are slowed down for testing purposes, in the final state it will be based on weapon ergo and other factors.

The intent is to stop the gun over-reacting to cover where it quickly snaps back and forth, especially in cases like railings. It's also to make he overall experience smoother, while giving a more significant advantage to shorter weapons.


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