Between the rush of work, thoughts of saving certain mechs for special patreon composition ideas, thinking a lance/star might finish soon, or just being straight up forgetful. It doesn't take long before a bunch of mechs pile up in the finished stack without being shown off here or anywhere else.
I decided to just grab all/most of said mechs and throw them in a render for you. While this grouping is fairly large owing to a few factors, including plain old fast production speed from our modelers, I think it may help show that even when you're seeing a lot of content drop from this project, there's probably a ton more already done or near done that you're not seeing. There's just SO MUCH STUFF.
I still very regularly sit back looking at what we've already finished, and the overall picture that we're closing towards completion on, and it blows my mind. It's kind of unimaginable to think possible, until we did it.
For a similar comparison, I praise PGI for managing to cram the most mechs ever into a Mechwarrior game over so many years of MWO's life (and yes, their in house design process is much harder)... we're doing around the same number of mechs in just 1.5 years. Roughly a new mech every week.
Getting closer!
Kanrei13
2020-07-28 13:15:27 +0000 UTCAnthony Scroggins
2020-07-28 12:29:55 +0000 UTCAnthony Scroggins
2020-07-28 04:40:09 +0000 UTCMalintus
2020-07-28 03:45:14 +0000 UTCMalintus
2020-07-27 23:51:51 +0000 UTCThe DRT
2020-07-27 23:38:09 +0000 UTCJames Hauserj
2020-07-27 17:20:03 +0000 UTCRobert Schuster
2020-07-27 12:49:59 +0000 UTCPhil
2020-07-27 12:37:06 +0000 UTCKanrei13
2020-07-27 12:02:06 +0000 UTCAnthony Scroggins
2020-07-27 11:50:34 +0000 UTCAnthony Scroggins
2020-07-27 11:49:33 +0000 UTCBenjamin Myers (Bishop Steiner)
2020-07-27 11:44:05 +0000 UTCAlex F
2020-07-27 11:39:42 +0000 UTC