Day 1 Immediate Next Priorities
Added 2024-11-12 02:37:32 +0000 UTCHey Luddites,
The public launch of Lambda Station has gone off and, miraculously, things aren't on fire. I haven't been getting widespread (or any) reports of crash errors occurring, and a wide enough range of people seem to have reached deep enough into the current build. That's about as much as I could hope for.
Now that I've had a moment to hear some voices and a broader spectrum of feedback, here's some initial goals, leading up to build 0.3:
Icons for all station buttons. Is this a quest, are you talking to someone, is this a NSFW scene, etc.
Formalized tutorial (and options to skip it). The first 3 missions are a little slow. They could use a NSFW scene to ease people into the NSFW game, an option to skip the section and get into the later missions, and (as below) a bit of a speedup
Decreasing the distance between allies/enemies at the start of an encounter. There's a bit too much time before action starts, which only heightens the slow-feeling start to the game.
The quit key needs to be on-hold for a second or so, instead of instant. I'm seeing too many people hit the escape panic button and quit when they're trying to open a menu or something
General UI. Beyond icons, removing some elements when they're not needed, adding tooltips over loot varieties, and maybe adding a new UI hotbar in the station to hold dockyard/industry/promenade/command shortcuts in it
Mouse1 to skip the start splash-screen (those precious seconds add up)
Moving past initial concerns/feedback. Some other next-steps priorities are to:
Add in some other game-over states. Losing sufficiently to the elves, for example, results in them taking over the station. This is suggested in dialogue currently, but still requires new animations, etc.
Add in new buyables. The store actually has more items/weapons/tech in it already. It's just sitting unused because it's lacking mission activation triggers, etc.. So more mission = more weapons. Maybe a new quest from the Mechanic would serve as a good path there.
And in the medium term, I want to do some overhauls of allied character lewdity and how that interacts with their ships. Changes to the Officer's ship if she's given herself to the elves or tentacles, basically.
This all in conjunction with more missions, more ships, more weapons, and more NSFW animations, of course.
Thanks for tuning in.