Success!
Added 2017-12-01 20:47:27 +0000 UTCI finally finished the tutorial today. A very basic tutorial, not the best one ever, but in the end it means more game mechanics that can be recycled for other means later on.
I could continue forever, but right now I'd say it's not much but good enough for the very first public demo. I know - you as my patrons don't care so much for a public demo since you already got access to all beta versions. But in the long run everyone will profit from it if i get more patrons and earn enough money to actually buy an oculus or vive. Also I'd spend money for awesome photorealistic assets after that.
Currently I'm building everything. It means I recompile all lightmaps, walking paths, shaders, texture streaming and so on. After that I'll compile the game for release, add sbs 3D support,write a readme, package it and we're done.
I expect to release the demo on monday.
I'm actually glad that i finally finished the stuff i wanted in the demo. It was a bit of a show stopper since i had to care about that instead of developing interesting new features for the game. So yeah back to awesomeness. I really wanna finish the first release candidate of the girl editor and I also have a interesting idea about a shower. And yeah there are so many other features i wanna keep working on.