Rumi Small Updates
Added 2025-10-05 11:49:21 +0000 UTCI didn't like that the original eyeball topology didn't allow for animating the iris and pupil. I could've done it in the shaders with parallax, but I thought that doing it with geometry would give easier control for the individual parts and still be visible in solid view. So I swapped the original mesh for a simple eyeball mesh and added a separate cornea mesh for additional reflections.
Comments
oh my god oh my god I am so excited for her!! ^o^ From you. ♥ ♥
Sreliata
2025-10-05 13:02:34 +0000 UTC