XaiJu
Gutemberg Nascimento

Gutemberg Nascimento

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Gutemberg Nascimento posts

Zoey RIG

Hi everyone! To start the week off right, here's Zoey's rig. I wasn't feeling too well last week, and even though the rig was practically finished, I didn't feel well enough to open Blender all week. Anyway, here it is, it's basically identical to Rumi's (which means you can reuse animations between them) with the obvious exception of the clothing, weapons, and hair parts, which are different. Hope you like!

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I'm live now rigging Flash

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Exciting news!

Hi everyone! I'm doing a collab with an amazing artist (https://x.com/georget_allan). And we're doing a couple of character rigs together, starting with this Flash (Barry Allen) rig.

I'm thinking of documenting the rigging process live on stream. What do you guys think?

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Zoey Rig Update

Zoey is coming out tomorrow! I'm finishing matching the rig and adjusting a few things on her face.

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Relearning to Draw (Day 3)

Still feel awkward, especially on longer strokes. Tomorrow I'll try some specific exercises.

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Rumi Rig Update

Minor update to Rumi Rig. Added hand pose library, face selection sets, and a property to toggle mouth collision(visible when selecting the jar or mouth controls)

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Relearning to Draw (Day 2)

Still super shaky. I'll do my best not to skip more days so I can get used to the pen again

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Relearning how to Draw (Day 1)

First time in more than 5 years trying to draw.. It felt like I had Parkinson's or something, given how shaky I was. I'll be trying to doodle every day for a bit to regain coordination and learn again, and develop a style.

Anyways, my attempt at some Capcom girls

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Rumi Rig (Early Access)

Hi everyone! Here's the Early Access for the Rumi Rig. I'm uploading here first for testing before I work on the other characters. Let me know what you think!

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Rumi Small Updates

I didn't like that the original eyeball topology didn't allow for animating the iris and pupil. I could've done it in the shaders with parallax, but I thought that doing it with geometry would give easier control for the individual parts and still be visible in solid view. So I swapped the original mesh for a simple eyeball mesh and added a separate cornea mesh for additional reflections.

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Rumi WIP

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EEVEE interior Test

Another EEVEE test. Low samples, so it's still noisy, which is a bummer since to use raytracing at its full potential, you have to increase the samples, and at this point, go to cycles. I think I could get away with a lot by adjusting the probes (some light bleeds can definitely be fixed)

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Mai at a Station

Just another EEVEE render. Trying to get the hang of the settings.

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Simple A.K.I. render/portrait

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SF6 A.K.I. Rig

Hello everyone! To start the week off right, here's AKI's rig. There are two Blend Files with identical rigs configured for both versions of EEVEE (Legacy and NEXT). If you use any version of Blender from 4.2 onwards, simply open the file with this description. For earlier versions from 3.6 to 4.1, just open the other file.

In version 4.2+, there's a node group in the compositor for the Technicolor look. You can copy and save it for use in other files. The rig is similar to the other S...

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Technicolor experiments

I was preparing the files for EEVEE Next and ended up creating some color grading nodes for some 3-strip/2-strip looks. I'll include this in the files if you find it useful in some way

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SF6 A.K.I. soon

I had this AKI rig on standby for a while and decided to finish quickly to put into practice some ideas on simplifying my rigs in a way. I'll make it available here either later today or tomorrow. Let me know your thoughts.

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Mai SF6 Rig Outfit 2 (For All Members Now)

Hi everyone! Here's an early access version of SF6 Mai's rig. There are 2 blend files, both with the same rig, but one is set up for Eevee Legacy (Blender 4.1) and the other for EEVEE Next (Blender 4.2 and newer). The rig includes her second outfit and her Senzu rig as a separate rig. Let me know if is missing anything.

Update (relinked missing textgures)

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Viper Face Changes

Experimenting with some subtle changes on Viper's face to make it closer to her cinematic model (side-by-side comparison with the original)

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Mai Outfit 2 Portrait

Just a combination of both EEVEE renders

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Updates

Due to client work, I didn't have much time to complete many of the things I had planned here. So, what if I make this Mai Rig available as early access (this outfit only) before I finish all my work and have time for more exciting stuff?

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Wanda Shader Tests

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About Cloudrig

Yesterday, the Cloudrig developer, who is also the Blender Studios rigger, saw my Hela Rig that I created using Cloudrig and wanted to talk to me. We had a chat about the tool, and he mentioned some exciting features he's working on for the future version, which will be on 5.0. I suggested a few things based on feedback, like more metarig presets similar to rigify, face modules, and some small UI features. Overall, I liked Cloudrig a lot already, but I think it can be even better if it is mor...

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Hela - Queen In Black - Rig (Fixed)

Here's the Hela Rig updated. Spine now is exactly like Rigify, fixed bugs with corrective bones, and added Elbow/Knee locks.

Edit- Cape shader fixed. Now it's fully transparent when you use the dissolve effect

Fixed - Ankle Deformation

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Hela Updates

I Updates the Hela Rig. The spine now is exacly like Rigify and fixed a few errors on the correctives bones and shape keys. Since I'm still without internet I can't upload the files yet so I'm testing with some small animations

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Hela Rig is now availible for everyone

Feedback on Cloudrig features is still welcome.

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Hela Cloudrig Full Access

I'm putting this Rig available for you guys to test. I want to see if you guys prefer the result of this rig more than the rigify ones. If y

I'm putting this Rig available for you guys to test. I want to see if you guys prefer the result of this rig more than the rigify ones. If you face any problems or have any questions, feel free to ask.

Link in the New Post

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Hela Cloudrig experiment

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These tests are fun

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Hela

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