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[D'sP] Devastation - Chapter 292

When everyone is ready, the team sets out to finish the floor. This ends up taking a bit of time though as after another tight squeeze, they have to climb through two more pits, thankfully empty. Before the last fight, this wouldn’t have taken too much time, but now the group is a wee bit more cautious when descending into the things.

Those pits, however, are empty of any monsters and so even Jim feels like the effort was a bit wasted. Not that he has long to process things, because soon enough they arrive at a giant cavern. Though not so big that it doesn’t seem absolutely packed with monsters.

If Jim had to guess, it looked about half the size of a ball field, any of them really. As for the height? It was a weird comparison, but for some reason he just couldn’t help but think of a five-story pagoda he had seen once while traveling for business. Oh, and there are a lot of mushrooms from what he could see when peeking in, both mobile and not.

While the previous areas had their fair share, it was in this room that things went to eleven. Even the ceiling had mushrooms growing from it. Though most important was at the center of the room.

Jeremy was the one to spot it, though Jim would have noticed soon enough. At the center of the room, where a giant pillar formed by the meeting of a stalagmite and stalactite met, there stands what has to be a boss monster. Taller than the rest of the myconids by an appreciable amount with what looks like a crown and a cape.

Though most striking is its color. They had sort of noticed it with the other myconids on the floor already, but the others were muted. More along the lines of various colors you would call burnt umber. Not so with this myconid. Their cap was a bright orange with creamy orange spots like what you would see in a video game. Sure, there are mushrooms that can take on similar shades even pre-system, but this felt like something out of a cartoon. Not only in shade, but overall coloring.

At this point, both Jim and Jeremy back off and regroup with the others.

Jim, “So yeah, looks to be at least twice as many enemies as the last group, plus a boss monster. Jeremy, would taking more of the spore preventative help keep us fighting?”

Jeremy shrugs, “At least it won’t hurt. I don’t really know how dosing works with magical cures yet. The tutorial, of course, talked about limits on how much you can chug healing potions and what not, but this is different.”

Kelly, “I feel it should work to a degree. From what I saw while we tested the things, the way they work is by leaving a blob of antidote magic in a person that gets used up with time and going by recent results, heavy exposure.”

Jim nods, “Okay, now the question is, do we want to fight this battle?”

The others laugh and Bill speaks up, “We have the drop on them this time. Kelly can easily charge up another fire spell and clear out much of the chaff. While dangerous, I don’t see it being deadly. Though we should stay in the entrance area and be ready to skedaddle if any of us fall over.

Jim sighs, “This is more than just a little dangerous. However, only Kelly and Kellinger have fallen to the spores so far. I suspect the rest of us just have more investment into physical stats. Though at this point, if you have spare path points, now might be the time to look into something short to handle poison.”

Kelly chuckles, “Way ahead of you. Of course, I won’t go into specifics, but right after we rested, I took a quick five pointer to up my resistance to the stuff. It was a little general so I don’t expect too much, but better than wasting a skill slot on something like poison resistance.”

The others see the wisdom in this and so take a moment to see what they have available. They do. After all, they just spent a number of fights being constantly submerged in the stuff. Though not all of them take the paths, they have available. In particular, Tess doesn’t because the only option she has was way too specific.

Sure, living next to this dungeon means being resistant to spore based poisons isn’t the worst thing. However, she wants one that will work against poison in general. Not that it wasn’t tempting. From what little they have discovered about paths, while stat rewards tend to scale with level, bonus effects are one off deals, if powerful. So the resistance to spore based poison would likely be on the scale of being immune to any myconid in the dungeon. At least until multiple floors deeper, but it wouldn’t ever get any better.

Bill does try and convince her to take, after all, five points isn’t going to matter in the long run, but she stands her ground. So, thus ready, they wait another couple minutes for Kelly to really charge up a shot. This was closer to ritual magic than the normal stuff, something that would be titled siege magic in a more developed world.

Once that was ready, they approached the cavern. Of course, with a giant ball of fire at the ready, this was a less than stealthy approach and so the myconid lord sent a couple swarms and a lesser to begin the fight. Maybe to try and bait the spell, maybe not. Either way, Bill and Tess are more than capable of clearing things up as the group gets close enough.

Then Kelly lets her spell go. What might have been mistaken for a fireball, soon shows its true colors. She had kept on improving her fire ribbons to the point that unbeknownst to others; she had even gotten a path devoted to them, and this big ball of fire was no different.

The ball slammed into the ground just past the entrance of the cavern and it splashed outward like someone had thrown a ball of damp sand. Except instead of grains, what burst out was ribbons. Those ribbons then crashed over the gathering of sprouts, lessers, two of the guards, and the five violet fungus.

Each ribbon fades away after hitting something, even the ground. Good thing there are enough that even losing a few when it hits the ground doesn’t matter. Sure, it doesn’t quite wipe out all the enemies in one shot. However, the sprouts and violets are gone along with one of the guards and six of the lesser myconids.

That meant out of a group of nearly a thousand monsters, only four survived. One guard and three lesser, though it isn’t like they’re doing so well either. The fire magic was enough to leave deep scars across the entirety of the guard and the lessers only managed it because the guards blocked for them.

Such a powerful display of magic isn’t without consequences. Kelly wasn’t out of the fight, but she wasn’t going to be casting more than a ribbon at a time and not strong ones at that. Her Mana pool is overdrawn and her ability to regenerate it is shot. Still, in theory, there wasn’t much need of her fire power.

Of course, the general crowd of monsters wasn’t everything. The myconid lord had his personal guard and the eight regular myconids had been with him. So in theory, much of their actual power had been preserved, barring of course the two guards. However, myconids had never been ones for individual strength, rather always forming colonies and such.

There was just one catch, this wasn’t like when they had taken out the chaff in previous fights. The regular myconids weren’t at the top here. Rather, there was a myconid lord and that meant instead of leaders, the myconids were followers and could focus more on offensive power.

So while the party easily slices through the burned survivors, once they class with the guard and myconids, things stall out. Jeremy does his best to try and flank them, but the lord moves his followers to block it. Jim attempts to take him out, but the guard almost against its will raises its leg at the right time to deflect the shot.

In fact, all nine of the direct combatants are working together in a way no one in the team had seen before. Even more so than what Jeremy had seen in various military training grounds. Not that it was a secret why they could do so. The myconid lord was clearly in charge, even to the point of the other myconids almost seeming like puppets.

They weren’t of course. Still, the lord’s ability to talk through their spores was more than just natural, there was a touch of magic mixed in. This was what ended up turning things in the fight.

A stalemate turned fight for their lives. Jim kept trying to pin down the leader, but the guard did its duty well. All the while Kellinger and Kelly tried to grease up or burn down the regular myconids being barely kept back by Bill and Tess. Except it wasn’t working.

Even if it wasn’t quite a proper defense, the myconids not having to focus on both spore creation and spore talk were able to store some up. Enough that whenever a magical attack came their way, they could blow out a thick cloud of them to disrupt the magic or at least burst the magic early.

So while Bill and Tess are decent tanks and Jeremy really was trying his best to kill any of the monsters, the line of myconids started to push forward. Even when Jeremy did finally manage to take out a myconid, it wasn’t enough as the fight had been going on for a while at that point. Another myconid fell to the combined effort of Bill and Tess, yet still they were forced to retreat as the duo were taking damage from slaps and slams.

It was only once the third myconid fell that things started to look up. At that point, the lord was forced to send the guard forward to hold the line and take over their own defense. With that, the myconid lord could no longer focus on commanding and the monsters became sloppier in their attack.

Things were looking up, it should have been fine. Then Jim landed a shot on the lord, standing at the back, he looked larger than life, like some person out of a tall tale. Sadly, it wasn’t an instant kill. The lord was down and knew it wouldn't live, that the defense was doomed.

So it gave one final order and pushed all of its remaining magic into it. Tracks through the spores light up, like roots through the air. It doesn’t buff or otherwise improve the remaining monsters. That wasn’t the kind of order it was. Instead, they knew what to do.

Bill and Tess brace themselves as Jeremy joins them, able to tell something was to come. They didn’t get much more time beyond that though as the remaining five myconids jump forward and grapple the three. Two to Tess and Jeremy, with a single myconid giving Bill a bear hug.

This holds them in place as the Guard aims for the person in the center, Bill. At the back, Kelly and Kellinger send magic over Bill’s head to prevent it from stomping, except that wasn’t the plan. It isn’t like the guard has a skill for that, anyway. What it does have a skill for is grappling.

So instead of raising up, it simply barrels into Bill, crushing him with three of its five legs. At the back, Jim pulls out a pair of dungeon loot daggers and jumps onto the point where one of those legs connects to the main body as he tries to hack through it. Next, Kellinger grabs another of the legs and tries to burn his way through.

It isn’t quick enough. Off to the side, Tess can only watch as she tries to struggle away from the two myconids. The guard doesn’t even bother with the myconid that was caught up in its grip as well, instead putting all of its strength into squeezing. Bill, of course isn’t weak and so holds on for a moment.

Then the sound of bones cracking and Bill goes limp, his clubs falling out of his hand. Tess rages against the two myconids and the others are stunned, but they can’t stop. The enemies aren’t dead yet so the fight goes on.

On the other side, Jeremy manages to kill both myconids grappling him and he hurries over to help Tess. This is enough to free her soon after and with the five remaining focused on it, the lesser troop guard is soon dead. With that, all the monsters have died, the myconid that grappled Bill having succumbed well before him.

With nothing stopping her, Tess is down by the remains of her boyfriend, holding his head and crying. She wanted to believe, wanted to hope. That hope was shattered. Her healing potion dripping slowly out of his slack mouth, having done nothing.

Together, Kellinger and Kelly are able to lever the guard off of the body with their magic and Jeremy is able to get in to check. Except, even with his knowledge, finds no hope. Of course there will be loot, but Tess doesn’t care about that.

Instead, she grabs up her boyfriend’s body and rushes towards where they can now see the portal is. Outside, Ace  and Doctor are waiting. The person who had been on duty, watching the reports on people in the dungeon had saw one of their groups light go out and so called them.

Doctor even had a spell ready, except when it entered Bill’s body, he could only sigh and shake his head. He didn’t reveal how much damage had been done, but it was more than enough to have killed a normal man even without the broken bones.

Tess could only stand there as that last hope was snuffed.

Wolf’s Rest had lost a Founder.


Salt Of The Earth - Chapter 291

The Two Sides - Chapter 293

Comments

This has more to do with troop guards than anything else. While they aren't out looking for ways to die, they will sacrifice themselves at a moments notice for the good of the troop. Troop guards are not natural stages of growth, but rather represent a dead end. When six myconids come together to form a troop guard, it represents a last line of defense. While Doyle is using them as basically bruisers, that is just because he can spawn them. While a troop guard doesn't technically have a limited lifespan, they generally don't live past the fight they are formed to fight. While it was a good bit ago, ch167, one detail from when the first is formed is that the gills of all the lesser myconids used to form it fall off and release a giant spore cloud, larger than they would normally be capable of releasing. This represents them sowing the next generation while at the same time becoming unable to have any sprouts in the future. All spores they release at this point are purely magical manifestations without any naturally grown spores mixed in. Of course, that is all how it happens naturally. In some myconid civilizations they'll have any myconids that are at the end of their lifespan come together with five others in a similar situation to create a troop guard in the middle of a fertile field. Plus any number of permutations on that idea. Anyway, to a myconid, a troop guard represents a last line of defense to be expended before normal myconids if at all possible. Even the life of sprouts are more valued because they have the chance to evolve into higher stages. The more shocking part of the fight is the fact the guard lives so long and that is on Doyle's side of the equation. If left to their own devices, the myconids would clump all the troop guards into a pile of death and send that as the first wave of attackers. After all, they already have been formed so no reason not to use them. Doyle has a mistaken idea of them because of them being called guards. They're less like traditional guards like would be watching the town gate, instead being a last attempt at guarding the future of a troop. In that either by coming together the resulting troop guard is strong enough to defend the troop or that extra dense cloud of spores will allow for a new generation of sprouts to form and hopefully climb back up that evolutionary ladder to being full myconids.

Akhier Dragonheart

I'm not saying I'm shocked the happy lovey couple experienced the early deaths as that's as common a trope across any genre What I am shocked about is how he was killed to what felt like a suicide attack from monsters that will just respawn? This feels like a massive jump not only in difficulty, but mob behavior, just to be used on a ruin the happy couple trope in a fight that's already decided seems kind crazy, I mean "first boss knows she'll respawn so she doesn't try as hard" is massive different from a "protector" ordering 'puesdo-suicide' attacks to kill ensure a kill after he gets hit by an attack This is event should stain the dungeons reputation, suicide attack inclined boss monsters when you're winning but they still out number you? With being physically grappled and then smooshed to death, this death felt forced just for the trope, and because it felt so forced might ruin the relationship between founders and Doyle, even tho Doyle couldn't have predicted the boss was this effective/set on killing, I mean the 5th boss actual goes ez on people cause she knows she comes back to life, this boss gave a suicide order with his final moments

P K

Tropes have their own way of coming into being, it helps establish them as a trope

felinoel

The good news is that I didn't plan this. I ran the fight from the start without the intention of someone dying. Now, I was expecting someone or multiple someones to get get seriously hurt, but the death wasn't some foregone conclusion.

Akhier Dragonheart

I was wondering which one was going to die, figures it was the partner of someone. This is what I was telling you over at Scribblehub, the happy couple always loses one of them and becomes the unhappy survivor trope.

felinoel

Yeah, I need to update that. Since I have to go back and add them in they can end up a bit behind. Hell, I'm not even all that far in adding them to my other story. Be easier if I could link to unpublished chapters so I could set it up ahead of time. Not that I'm suggesting Patreon should add that. Because that sounds like an absolute pain in the keister for the tech guys.

Akhier Dragonheart

I don't see the link to the next chapter and I see 305 is out did something go wrong?

Lost

i just see doyle cetching the soul and saving it for a boss or try to revive bill cuz why not try for the second reason could be said as bill's fight made the dungeon happy with him and decided to give a final chance and revives him or atleast tries. after all the death make the cruff or whatever to be used by the dungeon why cant he do a reverse and give it back?

Izuku Midoriya

Maybe necromancy? Or something weird like Bill becomes a fungus citizen.

Telewyn

It was going to happen at some point for the Founders. They got just a bit too relaxed and overconfident. Tess hopefully mourns and accept it, then forges forward with no negativity settling in her mind.

Knightlykobold57

Yeah, I’m hoping it doesn’t become some vengeful thing, or she refuses to delve anymore, or any of that. My hope is she refuses to delve for a while, but eventually starts again, but she winds up actually becoming one of the most powerful founders because she becomes like, the most dedicated to it.

DustHurricane

6hr

Captdeth

Wow. Sad, but nicely done. They kept getting overconfident throughout this delve run. They even mentioned it themselves at the beginning, but kept wanting to push. Hopefully Tess doesn't become one of those vengeful people at losing someone. Doyle doesn't need that. Granted, he'll probably meet a few.

Matthew

Wow. I never thought Bill would die. 😢

Black Esper

I'll get to that, but I need at least another town side chapter

Akhier Dragonheart

Good catch

Akhier Dragonheart

”So while the part easily slices through the burned survivors, once they class with the guard and myconids, things stall out.” Should be ”So while the PARTY easily slices through the burned survivors, once they CLASH with the guard and myconids, things stall out.”

mpop

Now I am wondering how the dungeon felt watching it. And the gains he has made from it.

Dennis

Thanks for the chapter! A little morbid, but I've been waiting for a serious death for a while. They've gotten increasingly cocky and this should remind them that they can still easily die. I wonder if this will mess up their party dynamic; maybe Tess will refuse to go back in for a while. It's almost certain she'll get a quest next time she's in there though. Maybe a one-use resurrection item that has to be used shortly after death, would be rather ironic. On another note, all that fighting for their lives and an actual death should mean some SERIOUS gains for the dungeon. Exciting stuff!

Tetrisman87

Oof, I knew one of them was gonna go down eventually, but damn. It was probably one of the hardest from an emotional standpoint… Ace or Jim would have been worse for the town, but for the characters Bill dying is really rough… I’m hoping Tess manages to be alright, I really liked them.

DustHurricane


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