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[NR] Comparing Himself And His Status To Others - Chapter 432

Jason shakes his head. The feeling of something being missing is hitting quite hard, but while he doesn’t remember why, he knows it was for a good reason. That and to not look back. The previous area was only useful in getting through quickly and only because it forced him to overextend himself again.

Ever since forgetting, Jason had been going at a slow walk because over the last month or so, he had been forced to run way too many times for way too long. Worse, this time he only got  an additional two Toughness. Sure, it was better than nothing, but there was certainly a decent amount of drop off happening at this point. Maybe next time he would only get one point or even no points.

Besides, he wasn’t looking for toughness. It depends on how things shake out, but it almost feels like by the time he breaks the level 24 bottleneck, he will have stockpiled enough toughness to star it all over again. Then again, the total points a normal person has access to by the next bottleneck at 49 almost quadruples.

Jason sighs as this reminds him of a bunch of useless info he has stuffed away in his head. After all, it isn’t like they throw kids into NeoRealm without any clue about what is going on. So while a relatively minor part of school, they do teach you the basics such as stat point gain by level. Of course, the given values are the “normal” amount of points and it can vary. That and the three core stats aren’t the only ones you can put points towards.

Still, the knowledge isn’t completely useless to Jason. It allows him to keep track of where an average player will be. Plus, it isn’t like the stat points gained is some complex formula or a list of numbers to memorize. Up till level nine, you get one point. Then at level ten you get seven a level and that amount goes up by two plus the number of bottlenecks you’ve passed after every bottleneck. Not the easiest, but certainly not the hardest.

The big thing is that the number is stupid simple to keep track of with things like a spreadsheet or even just writing it down. From there though, the spreadsheet increases in usefulness as you can get the total points earned. For instance, from zero to 24 a normal player will have had 107 points to spend. From 25 to 49, they will gain another 288 points for a total of 395.

Besides the increase from gaining only one point a level to seven points a level, this increase is the largest. That means the chance of having Toughness starred with overflow is incredibly low. After all, For a level range where the most extra points a player could get is 107, Jason’s Toughness starred at 60. A person would need to put over half their points into toughness to match him.

At this point, Jason had been thinking about various random facts and comparing himself to the “average player” for a while now and he feels somewhat better. Except the urge to turn back and look in the direction he came from is present at the back of his mind. He knows he is well past the point that he could see the area of the forest, but the urge persists even through forgetting. A disturbing thought and so he falls back into considering how he is doing. Though this time he pulls up his complete status.

{

Basic Info

Name: Jason

Level: 16 - 7.21%

Legal Status: Player

Title: Core Genius

Normal Stats

Auxiliary Stats

Tripartite Conceptual Energy

Organizations

Adventurers Guild - Basic Member - Rank D

Odd Ones Out - Team Member - Leader

Bonuses

Knowledge Bonuses:

Discovery Bonuses:

Bottleneck Bonuses:

Titles:

Skills

Energetic Body Reinforcement

Accepting only purity of body and mind you have given up past concepts of self for the uncertainty of truth.

Apprentice Level 8 - 88.21%

Rarity: Truth

Type: Passive, Cultivation

Effects:

Energetic Poison and Venom Resistance

One of the rare active skill based resistances. While still able to passively provide benefits, this skill really shines when directly used. Beyond that, the skill has been changed to treat all venom and poison the same. So while the nuance has been lost and percentages harder to increase, this variant has become more suited for its current user.

Apprentice Level 1 - 0.00%

Rarity: Variant

Type: Passive/Active, Energy, Adaptive

Effects:

Body Blast

What started as just a variant of Blast Punch meant for Energy Users has evolved into something much less restricted. The biggest feature of this new skill is the ability to any part of the body as a weapon to project the blast from. Not much else is known about the skill yet as the creator is still shaping it.

Apprentice Level 3 - 62.61%

Rarity: Variant Beginner

Type: Energy Attack

Effects:

Herb Farming

You have shown yourself to be proficient at this classic skill. Don’t look down on it as these lands contain many mysterious plants with uncountable effects. Though you seem to have already taken a step towards understanding this.

Apprentice Level 8 - 30.25%

Rarity: Uncommon

Type: Passive, Production

Effects:

War Stomp

A classic powered kick attack. Despite the tendency for it to be used with Qi the skill can be powered with any type of resource pool. The different power sources will cause different effects to happen and so the possibilities of this skill are technically unlimited.

Initiate Level 9 - 63.12%

Rarity: Common

Type: Primal Energy Attack

Effects:

Wealth

Money

Property

Businesses

Pets and Companions

Non-Combat Pets [0/2]

Combat Pets [0/1]

Companions

Equipment

Living Amber Skeletal System

Description:

This masterpiece of magical items is the opposite of the undead. While undead are the living that are killed and turned into magical items, this is a magical item turned into a living piece of a creature. An intricately carved full skeleton made entirely of Magical Amber. It was then hollowed out leaving just the barest of a lattice work. When magically implanted into the host, the bone marrow was grafted into these cavities. Because of difficulties and dangers that appear when trying to enchant a living creature they have instead been imbued with magic.

Effects:

Bonuses:

‘BlueIron Rust’ Electrolysis Ritual Circle

Description:

An impossible ritual that crystallized directly in the lungs of the Traveller Jason. Through BlueIron’s innate electrical nature this formation can break down water into its components and capture the resulting breathable elements. This will allow for sustained underwater activities as long as Energy flows through it. As a side benefit the ritual will also expel any unwanted matter from the lungs at an additional Energy cost whenever desired. Best used when leaving the water to expel any remaining water.

Effects:

Bonuses:

Complete Weaponless Rabbit Leather Martial Arts Beginners Set

Set Items:

Description:

An Exquisitely crafted set of gear made entirely out of the cheapest quality of Rabbit Leather. Only through years of research and many crafters blood, sweat, and tears was this level of quality reached while keeping such a low price. All the pieces of this set have been specially created to be swapped between several configurations and thus there is no step by step set bonuses for it. A pair of boots, greaves, and a bastard sword are just as valid of a complete set as wearing something in every equipment slot. As for how it looks. Best way to put it is they tried.

Effects:

Bonuses:

Set Bonuses:

Pants of the Royal Gardner

Description:

Day after day a king's personal gardener whose name has been lost to time would have to traverse vast distances so as to make sure their king’s many rare plants stayed healthy. As you might guess this wasn’t the easiest thing and as they grew older they feared losing their position and so embezzled large sums of money to find a solution. These pants are the last project though that royal gardener never had a chance to wear them as their king didn’t take too highly of the embezzlement. Though their successor made good use of them and having learned from their predecessor made sure to embezzle only lightly so as to have a retirement fund.

Grade: Exquisite Normal

Effects:

Bonuses:

Forged Iron Wing Crane Feather Arm Guards

Description:

A pair of arm guards made with iron reclaimed from the feathers of an iron wing crane. While the iron is as sturdy as any other, this was overall considered a failed experiment, as using the feathers directly is more beneficial as the forging process used broke the delicate air magic inherent to the feathers. Attempts to fix the broken magic were made but the resulting effects, while interesting, were in the end a failure as well. The only unexplained oddity was that the surface of the iron retained a feather pattern no matter what work was done to it.

Grade: Low Normal Lv20

Effects:

Bonuses:

Belt of the Prepared Traveler

Description:

A very common belt pattern that has been used with basically every type of leather you could imagine and some you can’t. This specific one has used leather from a quartz tusk boar.

Grade: Normal Lv20

Effects:

Bonuses:

Deep Earth Scaled Moccasins

Description:

A pair of moccasins crafted from the hide of a deep earth two-armed snake. Despite the snake's size being many meters wide and potentially hundreds long, the scales, especially on the belly, are all extremely small to the point that their young appear to not have scales at all except on the closest of inspections. These moccasins have been made specifically from leather harvested from the area around the heart, which along with the normal toughness includes a crystalline structure that the snake’s Energy would naturally toughen. This natural tendency has been strengthened by careful carving of various rituals allowing for the toughness to not get in the way of flexibility as well as some minor automatic repair functionality.

Grade: High Normal lv53

Effects:

Bonuses:

‘Sealed Silver’ Tool Set

Description:

A set of tools for harvesting resources such as plants and monster parts. The tools are plated in Sealed Silver. This metal when used to cut something prevents the flow of power though the slightest resistance will remove this effect. Perfect for harvesting as it stops the leaking of any natural energies.

Small Critter Protection Harness

Description:

An odd harness made by an odder ork. Built into the shoulder is a protective cage meant to shelter small animals. When in use the cage is shifted away from the current dimension to provide an extra level of safety. While the harness itself looks average, the material used is leather from an elder glutton wolf, a distant relative of Fenrir by way of Skoll and Hati. The creator has focused all magics woven into this device on the safety of the animal and so provides no bonuses to the wearer. Because of this you can wear the harness over or under other magical gear with no fear of unexpected interactions.

Throwing Daggers x5

Description:

Basic iron throwing daggers crafted by a journeymen smith. While the material and shape are nothing special, the smith used a special heritage technique in the crafting of this set of daggers. This elevates them to the status of graded items.

Grade: Low Normal (technique)

Effects:

Small Porcelain Jar of Redeath Rose Essential Oil x2

Description:

Oil that has been steam distilled from the immature flower of a Redeath Rose Slug. This oil contains a large amount of Nature Mana and is aligned with countering the energies related to the undead through subsuming said energy to fuel its own growth. If sprinkled on a corpse, the oil will prevent it from rising as an undead for ten days. When applied to a weapon while the oil remains, any undead hit will receive extra damage and the weapon will ignore any defenses based on the undead’s natural powers. Can be used as an ingredient to add anti-undead properties into other things.

Grade: Normal (ingredient, magic oil)

Effects:

(Manual) Small Scale Alarm Ritual

Description:

A manual describing how to carve a small scale Energy base alarm ritual. The ritual requires ten Energy to work

(Manual) Light Ritual

Description:

A manual describing how to mimic a light spell with Energy. The ritual requires one Energy to work

}

Jason nods as he glances through the various things. First of course is his stats and the fact despite his toughness gains, it looks like Agility might be the stat to overflow star. Though since he does have it up, Jason adds it all together and removing the base ten each stat gets and the result is 204 points. Compared to the 107 gained points normal people get, that is quite impressive.

On the other hand, Jason hasn’t received any permanent stat boosters that rich people will prepare for their kids. Sure, it might be reported that only once a year does someone find some mystical fruit that increases Agility by +5, but everyone knows that is only because the rich and powerful, both in and out of NeoRealm, have grabbed ahold of most of those resources. And when the only limit is how much variety you can get of them since repeated use has diminishing returns, some of those rich young master types might even be able to match, if not double, the lead Jason has.

Despite that, Jason still feels satisfied. While his stats might not make him the undisputed strongest player for his level, even if he went back and included the stockpiled stats gains, his various bonuses and skills should make sure he isn’t too far behind. Just on titles alone, Jason is ahead of the pack in both quantity and quality. After all, things like how many stat points an average person has becomes less and less useful as a measure the further you advance.

Bottlenecks are a real stopping point for many people. So what good is knowing what the average stat total someone will have at level 100 when the average person won’t ever make it to level 100? So while stats are useful and more is almost always better, the simple bonuses Jason has and the skills he knows are more important.

Sure, right now something simple like a +5% bonus to damage against cats or being able to feel the maturity of a herb doesn’t seem like much. Later on, though, those bonuses will shine. Percentage bonuses are easy enough to explain, they apply late in the damage calculation and so can have an impressive effect on damage output. The herb thing, though?

It might seem more niche until you remember those boosting fruit. If you find a tiny apple tree growing a single apple that will improve your HP by 9, that is a nice little bonus. Most people will pick it and either eat it right away or sell it to a rich faction. Much better though would be to know it only needs two more days to fully ripen and then end up with a fruit that will increase your HP by 81 because the amount it could boost tripled every day until ripe.

That and Jason’s skills are all quite advanced despite now showing all that much growth recently. To remember this all you need to realize is how for crafters, the level 24 bottleneck is beaten by having an apprentice rank production skill and more than enough crafters still get stuck at level 24. Compared to how all but one of Jason’s skills have reached apprentice rank including herb farming, a production skill?

Well, he is only level 16, which is less than halfway to 24. If he had chosen to be a producer, he would already qualify to breakthrough. Sure, the 3rd bottleneck isn’t some great filter, that tends to be the sixth, but some figures he had been taught in school pointed towards nearly a quarter of crafters will end up getting stuck at 24 for their entire life.

Comments

If you are referring to the soil getting better from the places he travels, that is more of the magical equivalent of improving things by grabbing the missing elements. So say IRL, the soil is a little acidic. This effect would be the equivalent of grabbing some base elements from the next area you go through with an excess. Though from the magic side of things so more about balancing elements while improving the power density. So the point is that it doesn't unbalance the garden. And I will readily admit that I designed it this way so I didn't have to come up with an arm long list of what each place he has been through does to the planter. If you mean something else, remind me and I'll talk about that as well.

Akhier Dragonheart

a thought, what effect did the snake area have on his garden?

darrel morris

yup

leon boudet

I already commented this on an earlier chapter but in the chapter where he upgraded Desolate Traversal you say that because it was moved to his cultivation technique it maxed it out to 99.99 Apprentice.

World_Wolf


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