[D'sP] Ace And Jim Team Up - Chapter 178
Added 2021-12-10 11:02:00 +0000 UTCWith everything figured out, Doyle turns back to the seventh floor. His grand masterpiece is coming along and was a major reason why he didn’t even consider the engraver path. It had likely come about because of how much engraving he had done. However, it wasn’t complete. This, this would be a crowning achievement.
While simple one word paths have a power in simplicity, Doyle felt something when he saw the path. That wasn’t the place for him to start down that path. So now Doyle focuses on engraving the large orb of stone, setting up the boundaries upon which future work would be done. Time passes and he barely turns away when his passive flow of world energy into the power storage option finally finishes. Only looking away long enough to confirm the rewards and move the world energy flow to buying the naming skill.
{Mana Stone pattern lv30 acquired
Spirit Stone pattern lv30 acquired
Monster Stone pattern lv30 acquired
PsiCrystal pattern lv30 acquired
Karma Star pattern lv30 acquired
Luck Stone pattern lv30 acquired
Elementally Energized Crystal pattern lv30 acquired
Prana Lotus pattern lv30 acquired
Bloodstone pattern lv30 acquired
Mana Stone, Spirit Stone, Monster Stone, PsiCrystal, Karma Star, Luck Stone, Elementally Energized Crystal, Prana Lotus, and Bloodstone patterns merged into Mystic Energy Storage Patterns lv33}
The next interruption, however, wasn’t something Doyle could easily turn away from. The town had what was at this point long ago, discovered the change to the instances. Though their guess on that was mostly that it had shifted around to take into account the amount of traffic the first floor was getting.
An idea that when Doyle heard it, decided to make it the truth. A few tweaks and a rule or two changed up how the instances worked. He could still move them around as he wanted, but if left alone and too many people tried to take advantage of a floor with fewer instances, they would shift to compensate.
All that aside, Ace and Jim had decided that the boss floor had stymied them for too long. While they had been fine with taking their time at the start, that was months ago now. Doyle had to pause when he heard that and check in with Ally. But no, it was the truth. Between two and three months had passed since they had first made it to the fifth floor and while the combat was still difficult, the teams weren’t advancing fast enough anymore.
The kobolds had stopped getting better and with the lack of new challenges the founders started to stagnate, which Ace could not allow. So to bust through to the next floor Ace and Jim had joined their parties together as well as bringing along Doctor to provide healing. So Doyle was now staring down a baker’s dozen of the strongest humans on the planet.
He wasn’t necessarily worried about this. If anything, this was a good chance to watch how the boss floor reacted to someone breaking the party size limit. Still, this was a worrying development as far as Doyle was concerned, but also a warning. He didn’t plan to change the difficulty of the boss floor, but it showed that if Doyle tried to play hard with a floor, they would be more than willing to follow through.
All that, however, can wait. One of the parties had blitzed through the fourth floor and the other seven were now catching up so Doyle pulled back and let his mind encompass the fifth floor. He could already sense everything, but delving deeper into it allowed what he considered as more of a dungeon’s view.
The first six delvers go through the portal and nothing much changes. The nameless kobold boss lounges on her throne wondering when the next incursion would come. In steps the seventh delver though, and She sits up as if just shocked. A bloody aura spills out, killing intent suffuses the throne room as She roars a command to her troops.
All the delvers have entered the boss floor at this point and they make short work of the patrol that got caught out. Jim’s ears perk up as the sounds of their combat dies down, “The boss knows we’re breaking the rules! Prepare for a swarm though going by the town, I think we might be committed to a siege.”
Jack laughs as he bounces his giant bronze mace on his shoulder. “I think I can bust their gate wide open!”
Sammy smacks him upside the head, “All the while they attack from above you. Leave the sieging to the magical types.”
Ace gestures and the group goes silent as Jim puts his ear to the floor. Jim shakes his head, “Siege it is then. There was another patrol around but with the boss roaring their head off they retreated.”
Back in the center of the floor the boss has left her room and is stomping around the town square as every monster gathers. Even the cattle, goats, and wolves have been pulled in, with the five kobold herders taking command of their flock.
Up on the walls are the ten mages and the one commander with a bow, the floors only ranged threat. Still, with the support of the six healers the chance of any of them going down to anything short of a one hit kill is near zero. Nevermind that most of the founder’s ranged threat comes from magic as well and so things would likely fall into a counterspell battle.
Ace, wearing summoned vine armor, leads the group out into the middle section of the floor. That armor instantly proves to have been a good idea as an arrow smacks him right over his heart. The arrow quivers as a good half inch of it is sunk into the wood. Kellinger is about to cast a spell but Ace shakes his head, “There aren’t enough archers up there to make a windshield worth it. They’ll mostly be using magic.”
And he wasn’t wrong. Now that they have a target, the ten mages begin to cast their spells at a sedate pace. Just slow enough that by the time they are casting the next spell, they have recovered from the first. Later on, there will be time to cast spells like a madman. As it is though, both sides recognize a situation that could easily fall into a stalemate. The nameless boss isn’t going to let that happen, however.
These invaders had broken the covenant. While She didn’t care all that much about how they fought, the limit was six. Even if each of those six had the ability to summon an army, it wouldn’t matter. But they had entered with more than double that and so She waited. More and more invaders entered into the center hollow and still She waited.
However, once they had made it halfway to the gate despite the kobold mages’ attempts to pepper them with magic, She gave the order and the gates opened.
On the other side, Ace watched as the wooden gates part. But that wasn’t the focus of his time. No, he knew what such an action meant and so instead focused on some magic suited for the grass covered field. As he finishes the first spell, the grass right in front of them bursts upward to form a solid wall of plant matter.
This blocks their sight for the moment it takes them to get up on the prepared walkway. Once the town is visible again, they can see over 150 animals being led by five stone wolves charging their way. Oh, and while Doyle hadn’t meant it to happen, the five herders were riding out with their charges, atop the level six goats.
Kellinger wastes no time in laying down a grease spell. This manages to slow most of the stampede but the stone wolves prove to be above such tricks. While the spell does make it near impossible to find purchase on the surface it is attached to, the stone wolves don’t depend on that to stay up. No, instead, they use their innate magic to anchor each step to the ground.
Now well in the front, they reach the grass wall, trampling over Ace’s second spell that had stealthily converted the nearby grass into sturdy needles. Unfazed by this, the five wolves leap and handily make it to the top of the wall. Quite the impressive feat for what some might see as normal wolves with stone slabs glued to the sides.
Though unfortunately for the wolves, their achievement is short-lived. Jack alone smashes three of them back with his mace while Bill and Tess knock away one each. This doesn’t slow the attack though as the next fastest of the monsters arrives as the five wind wolves leap up onto the wall as well.
Not only that, but through the use of their wind the five are able to push back the nearby defenders. For the most part, that is. Jack manages to smash one of the wind wolves head in with his backswing. While that might not be possible with the stone wolves, the wind wolves clearly sacrifice some of their defense to move fasters.
Then the magic happened. Fire swept out over the field, setting light to the grass and igniting the grease stuck to the charging animals. This alone was enough to take out the ten dungeon wolves as the spell was a cooperative effort between Ruby, Kelly, and Kellinger. On the other hand, the remaining four wind wolves are taken out by a much more mundane method.
Og Pwner had been set up with a number of nasty items to throw around. Nasty items that the wind wolves were now intimately familiar with as the shards of glassy rock cut deeper with each movement. Of course he had been aiming to also do something about the stone wolves, but literal slabs of rock tend to stop that.
Jim, in turn is firing his arrows nonstop to slow down the massive numbers of goats and cattle coming their way. While this doesn’t work so well against the cattle, it does thin the herd. Not that he has much time to do so. Even with the grease and the fire, there just is not enough space between them and the kobold’s town gate.
Good thing Ace’s sharpened grass did a lot better against most of the hooves. Only the earthen cattle have an easy time as they speed up and ram the wall. Well, they try to at least. All that extra material to get the grass to grow into a wall had to come from somewhere and that was right in front of the wall itself.
The wolves had skipped the ditch made almost invisible by grass. Cattle and goats? Not so much. Instead, the front line takes a tumble and so does the line just behind them. Though speaking of the wolves, at this point, all of them had been taken out. Ace had animated the grass wall so it would grab the wolves and the Barrai’s made short work of them with a dagger being inserted into certain unprotected spots like the neck.
Down below, most of the cattle that fell are having a hard time standing up with only the earthen cows doing alright. It takes just a minor act of earth magic on their part to raise proper platforms. Though not before, Ruby once again shows why she is the town’s top fire mages. Ribbons of liquid fire spew out of her hands wherever it lands, it sticks. A feature that the cattle and goats below are finding most unpleasant as the substance continues to burn.
Expensive Options - Chapter 177
Overturning The Wall - Chapter 179
Comments
He will have more options in the future and more instances to spread around.
Akhier Dragonheart
2021-12-11 02:10:24 +0000 UTCSo its a choice doyle "do", its not really "cheating" and breaking the rule if only one instance is here I guess depending how its go here he gonna choose in the future to get multiple instance for the boss floor and so only 6 people or stay like that so they can go at more than 6 but get a "stamped" and full regroup of monster in reaction to this :°p (maybe tinker the parameter to have, the normal way mode with 6 people max and have another way with a maximum of people (like i dont know 12 or 18max) but get stamped + all monster of the floor together :)
Zarik0
2021-12-10 22:30:47 +0000 UTCHow quickly we see it depends on how hard the boss floor is for the founders to beat. Though we will see it as Ace and company won't be the first who decide that massed combat is the easier way to beat the boss floor. Though the floor is going to do a good job as a skill and or gear check. Which is sort of why the founders are having a hard time beating it despite being so powerful. With proper gear or maybe if they actually brought a healer with them before this it might have fallen.
Akhier Dragonheart
2021-12-10 21:29:03 +0000 UTCThere are a limited number of instances and Doyle is only currently able to apply those instances to floors before the first boss. Each floor automatically has an "instance" from existing and then Doyle can pass out 10 instances for floors 1 to 4. Right now because of all the people from upriver farming the early floors Doyle has 7 going to the first floor and 3 to the second so the first floor has 8 total instances available and the second floor has 4 total instance.
Akhier Dragonheart
2021-12-10 21:22:20 +0000 UTCWant to see it this stampede in the sixth floor :) how doyle defend vs a malicious group who want fuck the dungeon of this town :P And the people say wtf and get fucked xD and the town and founder is just holy shit ;)
Zarik0
2021-12-10 21:05:29 +0000 UTCOn this point im a little confused too, how the fuck they can break the "rule" when they are floor instance and only 6 can go in and if other people follow them they get to go into another instance Guess i missed something here or the boss floor is special?
Zarik0
2021-12-10 21:02:26 +0000 UTCThe biggest thing a name gives is the ability to learn like a normal member of the monsters species. Without a name a dungeon monster has a limited amount of memory to work with. When given a name they gain the ability to grow their skills and all that implies. As for Doyle's reaction to this? We are seeing his current reaction where all the monsters on the floor become active, though with the boss there is a bit more on the ground control over this instead of them all just charging. Which is the correct answer at this point as otherwise they would have all been trying to jam into the tunnels. Important to note is that if they tried this on the sixth floor it would result in basically a never ending stampede as hundreds of cattle run over them as they constantly loop.
Akhier Dragonheart
2021-12-10 19:55:20 +0000 UTCSo I'm going to note that there are 13 of them, all of them who are either founders or have at least been there from the start. Also as mentioned, they aren't doing this for fun but rather because they aren't advancing their skills as quickly as they need to. Because of the open design of the center of the room even though individually the monsters are easy enough to fight they couldn't handle the entire group with a single party. This isn't to say they couldn't eventually beat the floor but rather they wanted to keep up their fast pace of advancement. So to do so they accept the risk that breaking the rules will bring them.
Akhier Dragonheart
2021-12-10 19:34:37 +0000 UTCTheir doing good so far, but that a given since most of the swarm was basic Dungeon animal mobs. If there had been more elemental aligned ones in the group, they would be having harder time dealing with them. Plus, with any other group in town this swarm would have killed them to the last. Now I imagine that if Doyle felt that he was threatened he would pull out all of the stops to kill them, but since he knows that they only want to break through the boss floor then he's not pulling out the "Ban hammer" yet. Great reaction by the kobold boss so far as well, if she's this intelligent without a name. Then with one she's going to be a great floor boss going forward. Can't wait to see the next chapter.
Knightlykobold57
2021-12-10 16:16:48 +0000 UTChmm i dont think it is too much.. .they broke the rule, so they get swarmed... even if it isn't very effective... in the future i hope doyle finds a way to punish cheating a lot harsher than what happened here.. maybe with some global curses or debuffs of something.... cheating is not cool :p
TargetDrone
2021-12-10 15:51:34 +0000 UTCPersonnal feeling: that feel a bit to much no? i mean normally they 6 vs what? 150 animal + big number of kobolds (100?) and boss and its only the 5eme floor... Did now a Dungeon Delver alone is = to 20 or more monster in a direct figth? Feel the grow is overpower vs what we have gotten in the past in the first few floor, its only the 5eme floor..... That mean at the 20 eme they will be total monster no? Guess i was not understanding how much the grow is Question: did at some point he gonna have path or etc for expand the first few floor? (so more big group of delver instead of the only 6) or i guess just get more more instance of floor because long away in the future that seem impossible to stay like that and function well when we get a city who have "million" of people and so thousand or more of delver for the first few floors per days (mmm like maybe in the future he can maybe "fusion" his first few floor into a big big one when multiple party (with possible big number of people) can go in a dispersed way into multiple entrance to the floor (like floor 10km area) and so party can meet somewhere at some point if lucky) (more a real ecosystem floor with multiple way in than just a linear path like we have for now for his early grow) Or you prefer stay all the time in the setting like that with little group of 6 separated and multiple instance for floor who stay "little" (except maybe for some few special floor) I cant wait they finish this floor and what they get on it and later when they gonna discover the next few :P
Zarik0
2021-12-10 12:41:30 +0000 UTC