So I found a Tinkerbell model that looks amazingly good, but didnt have a rig
So I rigged it up a bit, and decided to recreate this scene with it (though its not really the best to test a rig as you can barely see the harder-to-rig parts)
I'm using it to test a lot of physics stuff. Softbody, cloth, etc
Apparently Blender's clothsim does a much better and resource efficient job at emulating softbody (jiggly bits) than the actual Softbody modifier does. Who woulda thunk?
Regardless, its WIP(?) because I'm not sure if I'll be doing more with this specific animation, and do something else with the model to showcase the rest of the model(because especially the face is super well done)
I might add some camera movement to this one and call it a day, render it out, etc, but I dont want to spend too much time on it since I have other animations that I need to give my attention to. Commissions, and the voted-for animation