Submit Your Comment For The Deepest Dive On The Last Of Us Part II - Part... II
Added 2020-06-29 19:27:56 +0000 UTC
If you're playing The Last of Us Part II along with us for The Deepest Dive, now's your chance to submit a comment for us to read during the second part of our gigantic game club discussion airing on Wednesday on YouTube and the Patreon-exclusive podcast feed. The Deepest Dive for The Last of Us Part II will feature Ben Hanson, Jeff Marchiafava, Suriel Vazquez, and HyperDot developer Charles McGregor.
Leave a specific comment below sharing your favorite moment, visual detail, building layout, crafting item, or anything under the sun from the start of Seattle Day 2 through Seattle Day 3. So the cut-off point is when the game cuts to black after a climactic moment at the end of Seattle Day 3. Please do not share or tease anything after Seattle Day 3! We're expecting a lot of comments and want to get to as many people as possible, so please only leave one comment. You're welcome to read the other comments to see if you're the first to comment on this specific detail to raise the odds of being included in the discussion. As always, the more specific the better.
We had a great time creating the first discussion and are looking forward to three more!
Comments
I'm not a surfer but I had the same thought and found the same thing. If you get hit by a crested wave it tumbles you under and you loose a lot of air. If you dive beforehand you can avoid the big stamina hit, much like real life. I was hugely impressed that this mechanic existed.
Nick Rodriguez
2020-07-01 17:24:25 +0000 UTCI want to say something about the dogs. I knew they would be here, I knew it was going to happen. But what made it even worse was alerting the group right as I was about to get a stealth kill. This lead to me wildly swinging my melee weapon around. In this frenetic madness, I turned the camera to see a dog charging me mid swing. Pretty solid animation. I'll let you guys know if I make to day 3
2020-07-01 03:59:01 +0000 UTCThere was some controversy over TLOU2's dog enemies and Day 2 is the first time Ellie encounters them. I never had any issue taking the dogs down (even though they all have names). Same goes with the human enemies. So here's my question: Did the game's "every enemy has a name" feature humanize those enemies for you and make you reluctant to fight them?
Isaac Monterose
2020-07-01 00:26:59 +0000 UTCAt first, my prophecy about this game eventually getting too hard to be fun seemed to becoming true. I died over and over at the first Scars section, at multiple checkpoints. But then I started playing outside my comfort zone and being a little more aggressive, and I think I hit a breakthrough! Those land mines are super helpful for dealing with infected at choke points (no pun intended) and sniping the Scars with the bow and arrow felt GREAT. I’m still super engaged with the story, but as I think JeffM predicted, Ellie knowing about what Joel did makes her motivations more confusing. I understand she’d still be distraught at losing Joel even if she somewhat hated him, but enough to go on a killing spree after people whom you admit you understand? I never agreed with Ellie’s actions in the first place (not a big “revenge” guy myself), but I empathized with her. Now, unless she’s hiding something ELSE from the audience, I’m not so sure. Also, we’re all agreed the rest of the game is going to be from Abby’s perspective, right? I have no clue beyond the game, that’s just my guess.
Joseph Stanichar
2020-06-30 20:28:34 +0000 UTCBoris! I felt like this encounter was a super fun payoff to the subplot of the Hillcrest community. Didn't expect to see him pop up and loved that his bow (teased earlier) was the reward for defeating him.
2020-06-30 20:17:37 +0000 UTCI was blown away by the waves while getting close to the Aquarium
SwittersYoni
2020-06-30 19:10:29 +0000 UTCOne minor detail that has a surfer I absolutely loved. In the sequence where ellie's boat dies in the ocean and you have to make your way to the aquarium, if you time things right and dive under waves early enough, ellie's movement isn't impacted. But if you don't duck early enough, she gets pushed around by the wave. As someone that learned about going under waves the hard way, this was great to see.
Jerry Young
2020-06-30 17:05:34 +0000 UTCI feel like the combat really opened up in a fantastic way over the course of this section. The sprawling level design of the Hillcrest fight blew my mind and led to one of the most intense and stressful chase sequences I’ve ever experienced in a game. The exact same could be said about the hospital infiltration. And how about that Seraphite introduction? Hearing a distinct whistle, wondering what that sound was, and then quickly taking an arrow to the shoulder had me immediately terrified of the cult. The way they communicate through whistling instead of talking combined with the gruesome religious rituals make them seem almost inhuman compared to the WLF. In addition, Ellie’s expanded arsenal allowed for more ways to quickly get in and out of a fight, which usually had me scrambling to find a hiding spot any time I would get caught. Overall, I’m absolutely loving the combat in a way I never felt about the first game.
2020-06-30 17:00:31 +0000 UTCTheir is one small detail I wanted to to point out this week. Through out the various flashbacks you can see the work in progress on Ellie's tattoo. When Tommy lets Ellie use his rifle to take out stragglers, the tattoo looks like it has just been started. By the time Ellie confront Joel outside of the hospital, the outline of the tattoo is nearly complete. It is a cool little detail that really adds to the world building of the game.
IanTClark
2020-06-30 16:35:01 +0000 UTCHello! This time around, my comment is related to Ellie's personality in cutscenes versus gameplay. In gameplay, she's a murdering machine that stops at nothing to exterminate the opposition with a facial expression of pure hatred. She even insults them after killing them, but when she finally reaches Nora, Owen and Mel, she gets heavily affected mentally. I do find her reaction interesting in cinematics and I would have loved the game to explore it more, but to use an old term, the ludonarrative dissonance never felt as strong as in this game between what the title needs the player to do versus what the title wants to tell during cutscenes.
2020-06-30 15:09:25 +0000 UTCI'm not quite to this section of the game yet but I wanted to provide a correction on part 1 of the deepest dive! You say Ellie and dina walk past an LGBT flag without saying anything but if you go to the right spots you can see a rainbow crosswalk (these exist in capital hill in Seattle) and if you go into the bookstore after seeing that, you can discover that the bookstore is a gay bookstore and Dina points out some LGBT erotica and you can read the raunchy description on the back of the book. The line that sets off this series of events comes from Dina saying "what's up with all the rainbows?" Thanks, Thom from Seattle
Thom Blackburn
2020-06-30 14:59:34 +0000 UTC