XaiJu
GiantHurtBall
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EOR Test Version V0.1.92.5.6 Update Notes

Hi everyone,

Thank you all for your support. It is fantastic to see more people interested in End Of Reason and its story. The fifth test version + patch is currently out, and the update note will combine the two versions into this post—apologies in advance for the wall of text. A summary of new features will be in a separate post for ease of reading.

The sixth test version will drop next month. Sadly no progress on my My 3d Printed model, and I'll have to schedule some time for it. The patch I felt was necessary to get out as soon as possible to improve the experience and fix bugs.

Bellow is the current update notes and playtests changes.

MZ

//!! Conversion Progress !! //

Main Game

(New)

- Added Harpy village chapter 3

- Added GHB Harpy Jail chapter 3

- Added GHB Storage chapter 3

- Tangle Woods Chapter 3 removed the ability to cancel choice, potentially soft locking the game

- Fixed tileset in Tangle Woods CH3

- If Jinzo is in the party, Petal relationship value will

drop by 20 if you kill the slave that Ganju asks you to retrieve

- If Orihime is in the party, Petal relationship value will

drop by 20 if you kill the slave that Ganju asks you to retrieve

- Blue harpy no longer gets stuck after saving the first one in the cave

- Corrected lighting in GHB Jail HG Capture map

- Harpy village GHB quest added

- Compass for Chapter 3 added for testing

- Compass setting for hiding and size added to options

- Compass icons added for Petal village/Temple, Steam village, Tageth, Harpy Village, Demon Aura,

- Move the Petal Temple compass icon to the left, so it is not overlapped

- Saving the harpies quest added to the harpy village

- Defeating any of the GHB forces will auto fail the GHB quest for capturing the harpies

likewise, accepting the GHB forces quest will auto fail the saving the harpies quest

- Corrected reward list for saving the harpies quest

- Capturing the first harpy now makes all harpies hostile

- Relationship value should drop the correct amount if you defeat all the GHB forces in the

harpy village

- Rewards for saving the harpy quest will now show that the rewards

have been collected

- Fixed GHB jail team fighting you if you are allied with them

- Fixed GHB guard not responding to the player if the relationship value was too high

- Restricted movement of harpy outside cave so it no longer can block the cave entrance

- Harpy Guards can no longer be bypassed by saving the first harpy

- Compass now activates when transporting in Chapter 3 from Petal village to transport map

- Compass added to Chapter 2

- Chapter 2 thief base now changes icon on map dependent on if the objectives have been cleared

- Chapter 2/3 Aura Demon fight now changes icon on map dependent on if the objectives have been cleared

- Compass setting corrected for chapter 2 and 3

- If you defeat the jail team before the first guard added an auto event to

force the player to defeat him

- Fixed being able to speak with the harpy that gets rescued if the player skips fighting the guard

- Removed the option to buy the Eos key without doing the quest

- Changed Harpy conversation depending on the order the quest is done

- Chapter 2 removed the duplicate of hidden fields

- Fixed not seeing the harpy village on the relic transfer map when you have Eos's relic key

- Corrected Variable for beating up harpies

- Save harpy quest variable update fixed, so it completes if you come back and do the event later

- Objective need a harpy will no longer trigger continues auto fails for saving the harpies after the first fight

- Harpy no longer auto-trigger cave conversation if you defeat the first harpy before heading into the cave

- Harpy Tornado animation changed

- Harpy element weakness updated

- Corrected Harpy counter for the two blue harpies

- reduced harpy drop rate of shards

- GHB guard no longer auto aggro when completing the GHB forces objectives before going into the cave

- Need a harpy quest changed to very hard

- Lever can no longer be used to rescue the harpies if you complete the GHB forces quest in the harpy village

- Added Amethyst to gem list and to purchase listing for Purple memory unit item

- Corrected shop value for the GHB forces

- Fixed exceeded stack value error

- Player no longer able to buy more than one of each item in the GHB forces shop

- Fixed Green Chest in GHB lab bot

- Fixed tileset in GHB Lab Bot

- GHB chest now openable

- Shard now 250 gold + additional cost

- Fixed GHB Abandoned Area tileset

- Machine fraction added to the relationship checker

- Unit73 will be hostile should the player be enemies with the Machine God's group

- Unit73 shop items will change based on the progress of chapter 3

- Updated all pickaxe descriptions and names

now the player can see the shards that can be mined with each pickaxe

- Fix patrol setting for the GHB Morphling Parasite 1 in sheyo hiding place 1

- Fixed being able to climb the wall in Metal Cave

- Adjusted lighting for Metal cave

- compass no longer appears in the metal cave

- Metal Cave 2 added

- Reduced level gain of elder cave spiders

- further Reduced level gain of elder cave spiders

- Increased reward loot for elder cave spiders

- reduced amount of guaranteed rewards for elder cave spiders

- New game setting adjusted for Machine relationship

- Geva's Mansion added

- Fixed tileset for Geva's mansion

- Out House added

- Tunnel 1 added

- Fixed Mansion regions

- Fixed Outhouse Door

- Reduced Demon Spawn Pit level to static 1

- Reduced Demon Spawn Pit attack stat

- Reduced Demon Spawn Pit reward loot

- Demon Binder Bard attack rate reduced

- Demon Binder Bard now has a chance to drop life shards

- Inside Outhouse tileset fixed

- Fixed tunnel exit leading to the forest, making the player invisible should you revisit the area

- Fixed player being teleported into rocks after using the secret exit

- Fixed not being able to cross the bridge in Chapter 3

- Compass now shows after moving to and from Bridge Tuska in chapter 3

- Removed the old map from the centre of Chapter 3

- Chapter 2 honey forest no longer reset chapter when travelling from chapter 3 to honey forest

- Compass added when travelling from honey forest to main map

- Chapter 2 Goblin village no longer reset chapter when travelling from chapter 3 to the goblin village

- Chests in outhouse fixed

- Added music to Outhouse and Geva's mansions

- Fixed regions outside of Geva's mansion

- Fixed tileset for Geva's mansion

- Fixed Error failed to load bit map when entering Geva's mansion

- Further Fixed tileset in Geva's mansion

- Removed shadow from the small crow

- Declining Geva's quest no longer sets her group as enemies

- Fighting, Geva auto sets her group to enemy status

- Fixed Demon Orb missing from Orb loot

- Fixed Demon shard missing from shard loot

- QOL Collecting Orb Quest can now be completed in one go if all Orbs are present

- Orb collecting quest no longer can the shard orb be used for each orb

- Fixed Orb collecting not recognising Fulfilment Orb

- Sheyo group relationship is set to zero at the start of chapter 3 instead of -50

- Corrected Drake sprite in Ch3 Petal Village

- A matter of high council quest now is added after the Izanagi Chamber meeting in chapter 3

- Readdjusted exp gain from Geva and demon binder enemies

- Fixed Chaos summoning not working

- Reduced stats for Corrupted Lesser Demon

- Increased HP and Regen of Demon Binder Summoner

- Player can no longer sell Lady Geva's Mansion keys nor discard them

- Killing Geva now denies the quest rewards

- Fix the top right door in Geva's mansion, teleporting the player into the wall

- Added stealth regions to Geva's mansion to prevent the game from crashing when multiple enemies alert function is triggered

- Added Cultist/ corrupted enemy

- Fixed enemy size of Demon Binder Healer

- Fixed enemy size of Demon Binder Mage

- Fixed Demon Binder Healer blocking the player when entering the mansion the first time round

- Fixed Demon Binder Healer spamming heal

- Removed Demon Binder Mage's ability to summon a lesser demon

- Fixed tileset for Geva's mansion first floor

- Added icon to guard that allows progression in the Lady Geva mission

- Added additional text for Geva's guards

- Bound state reworked adds 1 turn per use avg 2 instead of 5 turns

- Bound state icons changed

- Fixed not being able to open Geva's door if you turn on her forces early on

- Removed reward claim when turning on Geva's forces now shows up probably as a fail

- Reduced Demon Binder Angel weakness to light and dark element

- General Exp decrease for all enemies in Geva's mansion

- Slight reduction to Corrupted Lesser Demon attack stats

- Fixed tileset for Geva's Mansion second floor

- Cultist mage enemy fixed

- Reduced Damage of Colossal Demon Crow boss (attack stats reduced by 20)

- Further reduced stats of Demon Binder Bard enemy

- Further reduced stats of Corrupted Lesser Demon enemy

- Corrected battle back for outside enemies in Geva mansion

- Added more collectables and loot to Geva's mansion

- Fixed guard blocking the path in the mansion when accepting a different quest from Lady Geva

- Further reduced the damage output of Demon Obelisk enemy

- Demon Obelisk defence stats reduced

- Reduced strength of demons summoned with the Demon Obelisk

- Demon Obelisk reduced the frequency of the darkness skill

- Demon Obelisk summon skill no longer crashes if the Demon Obelisk is silenced

- Demon Obelisk removed bonus attack speed

- Demon Obelisk reduced LUK stat

- Demon Obelisk reduced the Guard rate to 150%

- Demon Obelisk turn frequency reduced to normal

- Demon Obelisk HP regen per turn decreased

- Fixed game freezing when entering Enlightened Tower Forest from chapter 3

after accepting Geva's experiment quest

- Fixed Bellatrix not being able to say no to geva during experiment quest

- Fixed sorcerer orb objective showing kinetic orb instead

- Fixed Iron orb objective showing Ancient orb instead

- Removed invisible wall in world eater hub

- Vessel corruption, karma and player progress updated at the beginning of chapter 3

- Player progress updated for the end of chapter 1

- Chapter number updated at the beginning of chapter 2

- Fixed Tileset for Chaos Hub

- Fixed Geva getting stuck in Cursed cave

- Compass icons added to church prison

- Updated Honey Slime reward droops

- Reduce the amount of shards rewards by 1 for each variant of Honey Slime

- Honey Slime miniboss no longer can be bribed by Annabel's skills

- Giant Honey Slime light resistance increased

- Giant Honey Slime level increased by two

- Fixed shadows appearing after mining in Honey Slime Forest

- Honey Slime Forest tileset fixed

- Fixed being able to bypass chaos ambush in Honey Slime Forest

- Giant Honey Slime

- Fixed Yuu's Garden Tileset

- Honey Forest Slime Forest relic can no longer be used to transport to Yuu's realm before getting Geva's quest

- Fixed getting stuck in Yuu's Realm

- Added QL if no relic key is found when going to Yuu's Garden, the player will be prompted to get one before going to prevent the player

not being able to return using the relic

- Further fixed Yuu's Garden Tileset

- Reduced Yuu's Guardian recovery

- Increased weakness for Thunder type skills by 10%

- Yuu's Yuu's Guardian can no longer be bribed

- Yuu sentry position no longer saved to prevent it camping the relic and the player being unable

to get passed

- Stealth regions added to Yuy's Garden

- Stealth regions added to Honey Slime Forest

- Reduced enemies in Honey Slime Forest to improve performance

- Added chests to Yuu's Garden + Honey Slime Forest

- Yuu Rangers can no longer be bribed

- Killing any Yuu rangers or Guardian will set Yuu favour to 0

- Corrected balloon popups in Yuu's Garden

- Yuu Sentry element weakness changed

- Further fixed Yuu's Garden Tileset

- Fixed Harpy guard moving from their post if harpy leader is not saved but the GHB forces were defeated

- Removed Harpy testing event

- Removed Yuu Sentry

- Improved Yuu Sentry stats

- Yuu sentry resets when loses sight after winning a battle/escaping

- Fixed Geva appearing in two places after agreeing to help with her experiments

- Increased Compass range from 30 to 40 and 50 for the church prison and harpy village to make them easier to find

- Increased Compass range from 50 to 70 for the church prison

- Increased Harpy Leaders weakness to thunder element 150 to 170%

- If harpy guards are engaged and killed before quest given quest will now update and can be

view in the quest menu

- Reduced first harpy speed when entering the village to make her easier to avoid

- Harpy outside village no longer gives rewards after harpys become enemies

- Lever for prison cells in under harpy village can no longer be used when you have knocked out

at least one harpy

- GHB forces no longer get stuck if you do the objectives in reverse for the Need A Harpy quest

- Lowered variable value for GHB prison lever to prevent player from pressing it during GHB quest

- Fixed Winged Raptor Rex not responding to alerts

- Adjusted HP bar of Winged Raptor Rex, so it is visible in battle

- Winged Raptor Rex can no longer be bribed

- Lowered reward for Winged Raptor Rex

- Chapter 2 Freela icon added for spider nest clearing

- Chapter Freela variable switch brought forward when new text is triggered

- Durro Relic Key, Tuff's Axe, Gold, Enhanced Potion

- Durro Relic Key can no longer be applied to ally

- Spider Nest quest converted to new quests

- Autosave old function removed from Petal Village East chapter 3

- Freela now seen in Petal village if you did the spider's nest quest

- Petal pendant quest no longer rewards the player if they have not found the pendant

- Removed being able to make copies of Pendant

- Spiders cause terror to Clara and Bellatrix

- Annabel Token no longer can be gained if already in items

- Retuning Richibea Fujin no longer fulfils the token requirement for Annabel recruitment

- Removed light kill switch in Lord Silver's Mansion

- Changed order of item call to prevent conversations not unlocking

- Fixed background error for enemies in metal and light caves

- Tileset fixed for Light Cave

- Corrected battle background for all churchwardens in Oeyama Prison

- Stealth regions added to Oeyama Prison

- Churchwarden no longer takes all light shards the player has

- Mining chests added drops a random pickaxe type

- Fixed rolling numbers for mining chest

- Stealth regions added to Light Cave

- Removed option to cancel Blackguard conversation in Izanagi Chamber to prevent soft lock

- Demon ambush will no longer trigger unless you are playing as Orihime

- Demon changing event should now work in chapter 3

- Demon Ambush will no longer trigger if Jinzo or Ruth is not in the party

- Demon Ambush should now no longer spawn in places where it can be stuck

- Winged Light Slime now drop Slime Shards

- Reduced rewards for killing Jinzo

- Jinzo demon controlled level should now match the level he is in your party

- Corrected Error no active actor if either Ruth or Jinzo die

- Killing Ruth will no longer active his quest when controlled by a demon

- Fixed Jinzo not being readded to the party after dealing with the demon

- Reduced Damage done by Demon Succubus

- Jinzo, Ruth and Demon Succubus now resist bribed state

- Enemy Ruth now shares all Element rates as actor Ruth

- Enemy Jinzo now shares all Element rates as actor Jinzo

- When demon ambush triggers, it will check for actors in the party rather than any members in reserve

- Fixed active actor being replaced on a successful battle against Demon Succubus

- Conquesneces for killing Jinzo and Ruth are too extreme at the moment will, add back in once balanced

- Phelmore music returns after the demon ambush

- Brother Dave, stuck in the stone statue, now proceeds to his second conversation without needing to speak with him again in Forest Shrine

- Relationship checker now runs when leaving Petal Village East

- Tuff fight added to Petal Village East

- Changes made to Tuff faceset 2

- Ruth and Jinzo drop a life shard upon defeat

- Tuff practice battle now unlocks Ice Relic next to Goblin King's building

- Tuff practice battle should now reflect his level better

- Tuff practice battle Giant Slayer move readded but with cooldown

so the player isn't defeated in one shot

- Feral and Land type pickaxe can now be brought in the Goblin village

- Fixed Ice Relic tileset

- Greater Ice Slime weakness to dark increased from 125 to 150%

- Reduced stats of Ice Slime

- Slimes now share similar state resistances

- Greater Ice Slime damage type corrected to Ice from Light

- Fixed Ice Cave 3

- Fixed ice trap not moving player properly

- Increased hitbox of ice slopes

- Removed healing skills from the Greater Ice Raptor & Elemental Ice Snake

- Removed Heaven curse immunity from  Elemental Ice Snake

- Stealth regions added to all ice caves

- Corrected mining in Goblin temple

- Goblin temple now can no longer be accessed unless

you enter the ice relic

- On the second crystal puzzle, fixed AAB switch

- Removed redundant check on the fourth switch

- Goblin temple access removed the ability to bypass the gatekeeper boss by using the relic key

- Audio clues were added to the third puzzle to help

- Reduced timer of set 3 crystals

- Rearranged trigger for Crystal A5 to prevent it auto triggering

- Changed order of light fine so it resets instead of increases per offence

- Fixed Churchwarden in the light cave not battling the correct one

- Choosing to fight the churchwardens now reduces the Order of light relationship in the light caves

- Removed shadows from nature shards in the Goblin temple

- Fixed player speed being affected after the first puzzle in the goblin temple

- Fixed player being able to skip to chapter using ice cave using relic key

- Fixed playing as Bellatrix and not being transported to the goblin temple

- Reduced stats of Greater Ice Raptor

- Fixed background of Greater slimes in Ice cave

- Stealth regions readded to under Hidden Village chapter 2

- Skeleton mobs in ice cave stats reduced in Ice cave

- Fixed being able to change the position of actor 1 for party member changing purposes

- Fang shards now drop from Ice wolfs

- Freeing Gren either in Chapters 1 and 3 should now reveal the village location with the compass in the Phelmore map

- Taking the red orb in chapter 1 removes a helpful hint when revisiting chapter 3

- Blue Orb is no longer removed from outside of the ruins in chapter 3 encase the player didn't pick it up in chapter 1

- Fixed switch in Magic Seal room Ruins chapter 3

- Fixed resetting var value after speaking with Gren

- Reduced mining loot by 1

- Ruins chapter 3 tileset fixed

- Reduced Ruinic Sword Sweep damage for Runic Stone Golem

- Reduced attack stat of Runic Stone Golem

- Mana barrier crystals moved, so they don't overlap with the Runic Stone Golem barrier

- Corrected Custom Action Sequence for Runic Stone Golem

- Rescaled and moved hud for Runic Stone Golem

- Fixed Runic Sword not damaging all targets in scope

- Increased stats of Trangor Warrior

- Further Increased stats of Trangor Warrior plus hue change to make it more apparent in

the first mob it is seen in

- Honey Slime picture changed

- Fixed shadows in Light cave

- No longer able to sell/discard Influence Remover at the shop

- Fixed game freezing in Treeman village

- Fixed Treeman Sprite gold, brown, silver, GreenTop and PinkTop

- Removed chance for Influence Remover to appear in the treeman shop twice

- Duplicates are no longer being generated for items in the treeman shop

- Compass no longer deactivates after visiting Time Lock Relic, Treeman Village and

- Sv mechs in world map random movement when enemies of the player

- Ship icon added to compass to make it easier to come across

- Updated side mission icons

- Fixed Gren's quest not

- Updated Gren's Friend Quest

- Fixed Fairy Land Tileset

- Fixed Fairyland shadows

- Fixed Fairy Land Map 3 transition

- Fixed character text no triggering after crossing table event in chapter 3 Fairy Land

- Fixed player getting stuck on window climb on Amo's house chapter 3 Fairy Land

- Fairy Land chapter 3 Stealth regions adjusted

- Fairy Land chapter 3 logs now forbid the movement of events

- Stealth regions in Fairy Land chapter 3 no longer auto-trigger a returning event out of chase mode

- Fairy Land chapter 3 Increased Compass range to help player navigation from 30 to 45

- Fixed bug where image scale not defined pops up in Fairy Land chapter 3 when under an event that is over the player crashing the game

- Reduced wait time for Shipmaster when transferring to just outside of Fairy Land chapter 3

- Removed Enrika from outside once she entered the house

- Shrinking in Fairy Land chapter 3 will now carry over to the world map to allow for additional related content if unshrinking is not preformed

- Player can no longer duplicate Farleeri Pollen by shrinking and unshrinking

- Further fixed the tileset for Fairy Land chapter 3

- Crystal barriers in Fairy Land chapter 3 no longer share one variable value

- Removed redundant skip for crystal barriers Fairy Land chapter 3

- Removed Crystal 4 from Amo's House and Crystal 5 from outside of Amo's house Fairy Land chapter 3

- Changing colours no longer keep switch 1 on

- Compass icons changed for activated crystals to aid the player in finding ones which are currently not active. Fairy Land chapter 3

- Added additional compass points to help with player navigation Fairy Land chapter 3

- Removed testing event from Fairy Land chapter 3

- Stealth regions readded to Fairy Land chapter 3

- Fixed Greater Ice Raptor forgot to take out a test switch

- Removed condition for Greater Ice Raptor in Goblin village chapter 3

- Reduced Elemental Ice Snake stats

- Removed Skeleton 7 from Ice relic, causing Pixel data error

- Relationship for fairies added and set to enemies

- Event added to chapter 3 that sets all relationship values to default to avoid soft locking the game for people playing from old save files

// an auto event in chapter 3 world map will set this is you have a save in chapter 3

- Fixed fairy trap hitbox undefined error

- kyōgen Jududi can no longer be bribed and is immune to the effects of shield break

- kyōgen Jududi boss fight increased MHP

- Removed Compass Test event

- Fixed God Tear in form shop in Fairy Land chapter 3

- Further Fixed Fairy Land chapter 3 tileset

- Fixed Magic Seal relic not accepting a Furry Orb

- Fixed fairy trap freezing the game when she jumps down when entering from the ship master's side Fairy Land chapter 3

- Fixed fairy trap player being invisible when transparent setting doesn't reset

- Fixed fairy trap after event pathing fail Error and vector point Error

- Fixed being able to bypass the shrinking event in Fairy Land chapter 3

- Improved Performance of Fairy Land chapter 3 should now stutter less as you move through areas with many events

- Fixed Shipmaster's location not being saved for when the player leaves the map

- Fixed Crystal barrier not resetting properly when colour is changed Fairy Land chapter 3

- Removed Big Farleeri flower event, for now, will be readded in the next version (has been added as of patch)

- Fixed Compass icons for Fairy Land 7

- Removed Jade from Infinity Gem Loot and added Topaz

- Fixed Pricing for gems

- Removed Amethyst from Ultra Rare Gem Loot and added an extra Emerald chance

- Fixed item Diamond not pulling data from the correct database ID

- Improved Tuff's Earthquake skill damage now scales with his HP and AGI stats making it more useful given its high casting value

- Reduced Rewards for Fairy Lilly

- Fairy Lilly now scales and is becomes very hard to beat if you have been fighting or being hurt by other fairies

- God Gwyllion animation fixed error when deleting animation

- Fixed tileset for inside fairies house and God Gwyllion Cave

- Reduced Devasting stomp rating to make villagers less of a pain

- Fixed missing file error for angry Gwyllion

- Fixed animation error when playing the intro flying animation

- Removed old animation

- Jinzo's lighting strike increased the Damage

- Added Yuu's Group and enemies of Yuu to ch3 auto event quick fix to prevent softlock in fairyland

- Fixed crash on the main menu when module failed to load

- Yuu and Fairy's relationships added to the beginning

- Yuu realm relationship value now decreases properly

- Removed some parts of the exploring sleeping fairy for this version

- Fixed waiting time being extended when picking options in the fairy house

- Fixed freezing when leaving fairyland if auto pathing fails

- Increased timer to escape the talon as it was too difficult

- Fairy Land Fixed moving from map 2 to map 3

- Fairy Land God Gwyllion no longer triggers fairy trap when kicking you out

- Fairy Land God Gwyllion game over using Lulu now triggers probably

- Chapter 3 Hidden Fairy Land added

- Fixed Fixed Síofra not appearing after being set free

- Chapter 3 Bandit Camp Added

- The cult Of Blood relationship added

- Fixed bandit not disappearing when fighting the bandits and winning

- Fixed Mordred not fighting after bandits

- Bandit camp tileset fixed

- Core engine QOL country locale change from en-us to en GB

- Crafting flower mix caused error underdefined x

- Fixed Crafting not working for Flower Mix and Honey Chocolates

- Fixed Icon placement

- Craftings show correct items when speaking with Síofra

- Player is no longer able to break crystals to avoid fighting the bandits

- fixed Error displayed if the recipe is unknown at the time of crafting

- Fixed loop in Síofra quest when accepting, allowing the player to kill Síofra and complete the quest

- Failing Síofra quest locks out bandit camp also, the player can no longer pass choosing to help and now either must help or fail the quest

- Failing Síofra quest and winning will keep the player's shrunk status

- Gwyllion Honey Treat no longer can be brought in shops. Now only craftable

- Icon for a few items updated

- Fixed music stopping on

- Fixed Fairy Icon being removed

- Remove fairyland test events

- Fixed Yuu Statue shadows

- Fixed crystal in hidden fairy place

- Fixed Relation checker repeating Kratos, Yuu and fairy enemy notifications

- Fixed GHB guards and crystals when the slave traders were defeated

- Fixed not being able to pick up items in bandit camp when all the bandits are defeated

- Removed Gem Giant from Bandit camp

- Fixed not being able to get to flower patch 3

- Fixed Rare Earth Ingot being priced at zero at elf store

- Added artwork in Lord Silver's Mansion

- Fixed Síofra In Trouble quest being marked as completed after rescuing the other faries

- Fixed compass not showing when leaving Sheyo Hidding place 1

- Fixed Bad Blood Forest Chapter 3 not being accessible

- Fixed speed change after being transported by Gwyllion

- Fixed major bug: failing to load after engine updated

- Fixed Glictching sleeping fairy sprite

- Suki Water Moon now correctly applies Bribed state at a reduced rate 33%

and no longer removes from enemies

- Fixed Sleeping Fairy Akari fight UI

- Sleeping fairy no longer forces fight upper half

- Sleeping fairy Akira's angry counter now works as intended

- Fixed Sleeping Fairy Akira toe crush not triggering

- Fixed doodas folder

- Reduce the number of fairy items that the player can farm from sleeping fairies

- Fixed Kuro Niwatoko triggers

- Removed Testing events from Sleeping Fairy Nest

- Added a safety net to ensure the player doesn't die in one run when collection fairy drool

- Changed the reference from FL crystal 8, so top is aligned

- Gwyllion's relic now allows you to port to Síofra Camp when the fairy alliance is active

- Not having Gwyllion Honey Treat will no longer save the player if they do Síofra's Quest

it is now a required item to get the fairy alliance

- Removed Barrier testing event

- Removed event left in hills ch3 Phelmore

- Corrected Choice in Goblin temple

- Removed buggy plugin causing the graphic issues

- Removed all animation tied to a buggy plugin

- Made it so you can't brute force crystal puzzle group 2

- Fixed the undefined x when fighting Lilly and Fairy Villager when the fairy angry counter is 0 or less than

- Fixed the barrier escape not playing when the colour is not green

- Fixed Gwyllions scene

- Added option to hitch a ride for Shipmaster when shrunk

- Fixed the teleporting the player to left most fairy House

- Fixed Gwyllion scene when playing as Bellatrix

- Fixed Stealth event for fairy houses

- Fixed picture not disappearing from fairy after alliance accepted

- Fixed black screen after button-mashing event in fairyland

- Updated Lord Silver Mansion bath scene artwork

- Sound that plays before the greater sleeping fairy battle now fades instead of being continuously played

- Added option for Greater Sleeping Fairy Nest 2 (this is a new one, not to be mistaken for the old events)

- Fixed Looping for custom females character in the Izanagi Chamber chapter 3

- Interactions on the fairy nest 2 version takes account of the direction fix

- Big Faleeri Flower player location updated.

- Fixed missing Clara picture for GSF

Minigame

(New)

Room Service

(New)

- Room Service Loading Bay West Stealth converted

- Room Service Loading Bay West includes faster mechs for higher difficulty

- Room Service Loading Bay West Minigame coin chests converted

- Room Service Loading Bay West Stealth regions added for walls

- Room Service Loading Bay East Stealth converted

- Room Service Loading Bay West & East Mech speeds based on difficulties increased

- Room Service Loading Bay West & East henchmen updated based on difficulties

- Room Service Loading Bay West & East fixed bug for event movement speed

- Room Service Phantasos Essence Stealth converted now works on all maps

- Room Service minigame coin shop restored

- Room Service Loading Bay West & East chase function restored

- Room Service GHB Grey Chest updated

- Room Service Hand Of Midas affects all minigame coin chests in Room Service

- Room Service Stealth Armour and ghost Armour now function when calculating Echo Evasion

- Room Service Kinetic Armour now function when calculating Damage Reduction

- Room Service Items added with icons

- Room Service Error checking for pathing added

- Room Service Cat maids in Lobby updated patrol/chase

- Room Service stealth added to the lobby

- Room Service Feeding Grounds regions fixed

- Room Service Feeding Grounds Stealth readded

- Room Service Feeding Grounds Old Plugin data and commands removed

- Room Service Feeding Grounds Feral Cats scale with Difficulty

- Room Service Feeding Grounds Feral Cats battle stealth after battle decreased

- Room Service fixed no event reference

- Room Service Fixed CW4 missing difficulty modifier

- Room Service fixed CW angry levels now correspond to right difficulties

- Room Service Minigame coin chest replace for Portal Room

- Room Service Minigame coin chest replace for Gas Chamber GC01

- Room Service Minigame fixed shop in inside vent

- Room Service Stealth areas readded to VX corridors

- Room Service removed old regions and movement rules for VX corridors

- Room Service fixed Mech suits being able to walk on walls VX corridor

- Room Service added ID for Lady A encase I forgot to add it to event 3

- Room Service Arcade and gambling converted

- Room Service Updated Grey maid and staff with new patrol plugin commands

- Room Service removed the option to cancel choices given by Hitomi

- Room Service fixed infinite minigame coins chest exploit

- Room Service fixed stealth regions for Z01 Bio Lab

- Room Service removed parameter defence reduction by 1 for the dmg checker

- Room Service Grey chest now references the minigame coin common event for coins

- Room Service Biological repairs now factor in Difficulty 4 and 5

- Room Service Cat Maid stats increased for difficulties 4 and 5

- Room Service Cat maid damage increased for difficulties 4 and 5

- Room Service Increased shield efficiency by 1 for each difficulty blocking more Damage

- Room Service reduces wait time for game over for cat maid

- Room Service Enemies speed increased for difficulties 4 and 5

- Room Service rewards for feral cats increased in difficulties 4 and 5

- Room Service Threshold for being caught increased for difficulties 4 and 5

- Room Service bonuses for avoiding being caught updated for difficulties 4 and 5

- Room Service Feral Cat damage + bonus damage recalculated for difficulties 4 and 5

- Room Service Stealth after enemy fights updated for new plugin data

- Room Service General shield increased by 1

- Room service Enemy bonus damage for the feral cat in hand no longer scales by * minigame diff now +3minigame diff

- Room Service shield for feral cat handheld increased by 1 for calculating damage reduction

- Room Service struggle now further reduced by Echo attack

- Room Service Plasma Bow + Velco Blaster no longer deal bonus damage when held in the hand

- Room Service reduces basic struggle for handheld escaping

- Room Service HP update includes data for regens for difficulties 4 and 5

- Room Service Fixed HP not being saved when stomp is selected in attack for cat maid

- Room Service Fixed game over not being triggered when HP reaches 1 Catmaid

- Room Service Enemy damage set for each difficulty instead of *by minigame diff for Cat maid

- Room Service Cat Maid hand grab T5 variant updated for all difficulties

- Room Service fixed healing Error for T4 variant for Cat maid all difficulties

- Room Service Burn damage for cat maid updated for all difficulties

- Room Service more attacks added to Feral Cat

- Room Service Fixed enemy variable gauge not appearing when being attacked by the feral cats

- Room Service foxed shadow glitch seen on feral cats

- Room Service fixed extra HP being added to echo after the player used an HP bonus

- Room Service fixed echo not being able to equip items

- Room Service readded enemy health gauge

- Room Service readded escape threshold gauge

- Room Service Fercat grab attacks now trigger correctly on diff 4 & 5

- Room Service Damage by default now includes echo's ATK instead of only applying it when a weapon is equipped

- Room Service doubled random Damage done to feral cat hand

- Room Service reorder scratch attack pictures so they don't interfere with the feral cat

- Room Service white cat maid RS 307 common event

- Room Service fixed game over when killed by white cat maid in hand

- Room Service Dazzle spark damage increased

- Room Service Morph Energy Battery no longer increases defence Var; instead increases player DEF parameter

by 2 and AGI by 2 + Bonus Healing by 20 + Str by 2 + Stamina by 2 + ATE by 2

- Room Service particle wall can no longer be spammed

- Room Service Medi Drone heals increased from 20 to 50 HP

- Room Service Shard enhance no longer increases Stamina, removes MLE and Vessel vitality, instead increases MHP by 100

- Room Service Nano Regen increases one-time bonus from 15 to 25 HP

- Room Service Bonus Fire Damage now deals more Damage to threshold and enemy health

- Room Service removed the self switch that activated during the catmaid event causing problems on some maps

- Room Service removed an old animation reference in the burn sequence

- Room Service reworked and reduced code in the damage calculation step

- Room Service Increased player damage

- Room Service Feral Cat lick attack no random safe rolls

- Room Service removed buggy parameter change that used an old script from items in battle and outside of battle

- Room Service fixed fixe feral cat for Z01 Bio Lab

- Room Service Fixed tileset for Upper chamber

- Room Service Fixed Tesla coils not activating

- Room Service Converted some shops to a single purchase

- Room Service Upper Chamber readded

- Reduced number of events in Room Service

- Removed Old Stealth command references for camera switching

- Room Service fixed additional broken minigame coin chest in feeding grounds

- Room Service Minigame safe uses Minigame coin common event now

- Room service invisible issue appeared workaround added

- Fixed missing files audio/se/8-BitPC_SE_serect6.ogg and audio/se/Well_3_JP012SE.ogg (Alert sounds not carried over)

- Fixed exit to vent getting the player stuck in the wall

- Interacting again with the security camera for the 300 meeting room, no longer get the player stuck

- Fixed console in VX Security Control should now be accessible, although it does not have a function atm

the text will reflect this

- Fixed not being able to get out of washroom basket

- Fixed Hitomi Text, not word wrapping

- Fixed Hitomi not staying in place after the first conversation

- Room Service Fixed getting stuck in the archive room

- Room Service Fixed VX suits causing massive lag when being activated

- Room Service fixed variable giving error on game startup with an unknown token

- Room Service gauge not updating with max value when appearing on the map

- Room Service Threshold maximin value updated for feral cat enemies

- Room Service fixed gauges not disappearing after zero HP

- Room service fixed health being increased when recorded

- Room service fixed catmaid in hand battle not counting turns for diff 4 & 5

- Room Service Oil Jet does more bonus burn damage

Below are various text changes/fixes:

(New)

- Corrected GHB SV suit CH3 mining fight text

- Fixed Ganju label not showing CH3

- Fixed slave text

- Fixed Clara Conversation mentioning Bellatrix

- Fixed more text in Tangle Woods CH3

- Trangor Honey now matches icons + colours CH3 Tangle Woods

- text jubokin change to jubokkin

- Corrected GHB henchman leader text in harpy village

- Removed quest testing text

- Corrected harpy text

- Petal Guard text in Bridge Tuska

- Fish Scales Shard Text

- Orb quest text corrected

- Izanagi Chambers Chapter 3 Text

- Corrected text in Geva's mansion

- Corrected Geva text in world eater hub

- More text corrected Geva text in world eater hub

- Character text added world eater hub

- Chapter 2 Forest of Eyes text corrected

- Fixed Yuu's Guardian text

- Corrected text in Honey Slime Forest

- Various skill text

- Corrected Harpy Leader text in questions

- Corrected Harpy's text, so they don't mention you saving them unless you open the cell

- Harpy leader question cancel added

- Harpy Akarui text corrected + added character text

- Character text added to Geva mansion first floor

- Corrected harpy Akarui's text

- Harpy Guard text corrected

- Need a harpy quest text update text for harpy guards added

- Text corrected for GHB guard in harpy village

- Elder Freela removed human reference Chapter 2

- Elder Freela's character text was added in Chapter 2

- Added more character text to Annabels Room

- Added different text based on the items picked up in Lord Silvers Mansion

- Rearranged Annabel text

- Extra text for Annabel added

- Corrected Key Warden text

- Corrected text for Aura on Lair East, West and North

- Corrected Demon Ambush text

- A used god tear message appears when using it to auto revive Jinzo and Ruth

- Corrected human reference to jubokkin in Forest Shrine

- Corrected Tuff text in the practice battle

- Corrected Room Service Text

- Further Corrected Room Service Text

- Corrected Tokami text

- Corrected Itami Room Service Text

- Corrected Cat maid Room Service Text

- Corrected Fumika text

- Corrected Tokami text further

- Corrected guardian text

- Corrected Fumika Text ice cave

- Changed Chapter 1 area text for when the player revisits chapter 3

- Tree man Gren text corrected in Ruins

- Corrected Tree man text Treeman Village

- Corrected Fairy Land Text

- Various rocks text changes to only include the main character

- Corrected Fairyland text for NPC

- Further Corrected Fairyland text

- Corrected God Gwyllion text

- Further corrected Room Service Text

- Corrected Throne text

- Character text for Gwyllion

- Character text for sleeping fairy

- Item descriptions updated

- Corrected Gwyllion Text

- Corrected Gwyllion game over text

- Corrected Yuu Text

Fixed Bugs

Bug

- Annabel Moving to two locations causes problems looking into

- Fixed a bug where the game would crash when entering the menu due to a typo in the quests

- <Cannot Counter> no longer works counter-attack state remove as a temporary thing

- Midori error when attack (using anything but triple attack so using any animation Attack A and B) unknown ID change bug

Uncaught TypeError: Cannot read property 'updateID' of undefined

- infinite game loop when a failed escape occurs during the kyōgen Jududi boss fight and the harpy fight, sometimes not always

(^ I Think this has been fixed will wait before moving this to the fixed because it might be related to 3rd party plugin  Cae_OnUseEffects will wait to see if contact is needed)

For the complete update notes, see the text file.

It is shown in the bio on Deviantart as.

"Deviantart End Of Reason Updates.txt File below:

https://mega.nz/file/xZFXVZyL#FLWty_8JWy4rDvGGzyYux0dgWeGbAun224tQRSZpXKw

I have updated my bio to reflect this journal.

Thank you to all who are supporting and playing End Of Reason!

ヾ(⌐■_■)ノ♪

EOR Test Version V0.1.92.5.6 Update Notes

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