XaiJu
Bob Blunderton
Bob Blunderton

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Two for one update for 0.18.x

Type something it tells me...


Not one but TWO updates.  The Bob's been a busy guy!

Technically there's a third update which is Yellav Valley by Ouerbacker, which I forwarded by the staff, forest issue of disappearing / fading out too soon is fixed and some stuttering is gone.

Los Injurus mostly bug-fix is here WITH ONE CAVEAT, the 'Old Skool Mesh Road Bridges' still used in some rural sections of the highways (mostly the outer loop) are GONE.  They are HISTORY due to a bug with 0.18.x I didn't discover until I was uploading the map.  I wasn't going to post-pone this yet another day, as I only have roughly a week until I have to make another update and I can fix it then (or replace said bridges).  It only affect the OLD portion NOT THE NEW STUFF.  Still, the outer loop of freeway won't be usable until next week at the earliest.  I guess I better get started on some of my bridges.  I will have new buildings to show off next week, too.  A few, nothing too major, but it's kicking off 2020 a little early with a little more love-letter to Gary Indiana and even our once-blessed Motor City of Detroit.  Why shouldn't Detroit - once the great 'Motor City'  be forgotten (even though combustion power plants in our vehicles are called ENGINES, not Motors)?

Los Injurus.  1.40GB.  Ouch.  Gotta work on that.  Too bad anything I do on the size will be out-done in mere days by adding more content to it.  It IS a whole city.  This isn't West Coast where all the asphalt roads are the same color asphalt, or 100% the same concrete :x

Some highway is improved past where I worked on stuff before, lots of behind the scenes bugs with the stupid terrain and the new version, or the old version and Nvidia cards.  New terrain layers like Tan Old Asphalt and it's variation texture, and concrete slabs, and even seal-coated asphalt have been added to the map.  A new entrance to the mall and a store is in near a recently-added intersection infront of the mall.  There's lots of other AI bug-fixes and some other things but I'll leave it to you to figure out.  See if you can notice the polish to the map that's been added.  Hint:  It's not really near the spawn point.

https://mega.nz/#!3E9EEQYY!b1W65je1jFVzTP5AHLzDudtEOdzr2OO2Jcz9TQKoGGs

1.4GB, mind that some old steel guide-rails are GONE, and some old bridges from the original so-cal are GONE.  Sorry about that.  The bug is reported and will be in the hot-fix and at which point I will re-add my mesh-road's guide-rails back, or not.  I might just forget about it and replace the bridges and be done with it :)

But wait!  There's MOAR!

Nevada Interstate:

https://mega.nz/#!mNFUjSiT!XpAVg9N_kBFJt6brykCJbXQU3yxHYa4Eqy2QuOycxos

Only a lowly 300mb!  ISP's rejoice!  This is only a graphical update to the graphic format.  No textures except the title card have been replaced, just the formats have been updated to look correct in the new game version.  If you notice goofy reflections or other weird stuff, ignore it.  The only reason this didn't hit BeamNG servers yet is due to wanting to send it to Supporters first.  There has to be some benefits, right?

AI path bugs and problems have also been fixed.  If you notice stupid AI stuff just send me a picture of it on Steam or on BeamNG direct-message or post it to the Nevada Interstate forum and let me know it's the new version.  I will be posting an update to it before Christmas.  

Also, again, don't forget to try out Yellav Valley which will come up under Ouerbacker's name (as he's the original creator of Black Hills 2015, and my Nevada Interstate was borne from that map with his blessing of-course, I maintain his maps).  It's on the BeamNG forums and has a recent update which I spent some good time on, enjoy the free FPS.


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