Miscellaneuous Gaming Suggestions for Best Visuals & Clarity
Added 2023-05-22 07:36:53 +0000 UTC
Just wanted to share some suggestions for noticeably improve Visuals & Clarity for all games:
Avoid 30fps: especially on OLEDs, where those can results in exacerbated stuttering on camera movements and much increased input lag. Always choose locked (or unlocked + VRR) 60+ fps or even fixed 40fps mode (in-game) at 120hz (on the Console/PC) for much improved motion and input lag. Evaluate if using 120fps modes on Consoles as those usually come with noticeable visual downgrades (both in native resolution and visual effects or objects' removal from the game)
Always disable Chromatic Aberration: it sucks on all games I tried so far. It will just distorce/destroy image clarity and quality mimicking old/crappy camera lenses
Evaluate using Film Grain: when done right this could reduce/eliminate color banding along with providing a more cohesive and pleasant to look picture but sometimes game developers exaggerate it (like in Cyberpunk 2077) so you can evaluate turning it off in those cases except maybe in some horror games made to look "retro" or emulating a recording with '70s cameras (like Alien Isolation and similar)
(Almost) always keep Motion Blur On: except when very excessive in some games when moving the camera. Usually it will just make motion more fluid and natural, especially when the blur is "per-object" and/or "full-scene" but well balanced and especially on OLEDs
Always keep Depth of Field On: as it's usually well implemented and contribute to immersion and realism during dialogues or looking at objects up close
Lens Flares up to you: it's true that our eyes are not doing that, only camera lenses, but in some games they make sense, even in first person (Cyberpunk 2077 with Kiroshi optics, Master Chief visor in Halo etc.) or they will just look cool regardless. Personally I always leave them On
If you use DLSS4+ or FSR4+, always set in-game Sharpness slider to 0: this because the new upscaling techs, especially DLSS4 using Transformer Model, are now able to recreate a "better than Native" picture without adding artificial extra sharpening like the older models, thanks to hardware ML processing (using Tensor Cores). That said, most devs leave their in-game Sharpness slider (or DLSS/FSR/FidelityFX CAS sliders) to 5 or 50 as they probably tested their games with older upscale models which blurried the image (or they are just accustomed to them, like on Consoles) but this will create oversharpening artifacts (like haloing and flickering of fine details) when coupled with new upscale models. As a general rule, if you use any of those new upscalers, set in-game Sharpness to 0 to restore a correct/natural picture
Enjoy :)
-P
Comments
Does this apply only for playing on pc where we can use or engine file or for console aswell
Laurens
2025-07-14 08:56:53 +0000 UTCUPDATE 2025/07/14 - Removed my personal preference of "always disabling Film Grain" as that's not actually true - Also in-game FSR Sharpness slider is recommended to Off if you use FSR4+ More info in the post.
P40L0
2025-07-14 08:50:08 +0000 UTCOn PC I lowered it to Low. Having it Off completely is too jarring on camera and object movements.
P40L0
2025-07-08 21:59:47 +0000 UTCdo you recommend to turn motion blur on or off in cyberpunk 2077?
Ownsin
2025-07-08 21:57:05 +0000 UTCUPDATE 2025/07/08 Added: - If you use DLSS4+ or FSR4+, always set in-game Sharpness slider to 0. More info in the post.
P40L0
2025-07-08 21:25:13 +0000 UTCI found no issues with motion blur + DLSS so far. Haven't tried the other much as DLSS is just superior so I'm sticking with it :D But both XeSS 1.3 and FSR3.1 have improved a lot, so I don't think there would be issues there as well.
P40L0
2024-05-28 16:05:23 +0000 UTCWhat are your thoughts on enabling motion blur when using fsr/xess/dlss? Since it’s upscaling using ai & previous frames, I’ve always thought motion blur would confuse the program and exponentially scale the overall distortion. Have you found this not to be the case?
Michael Hilnbrand
2024-05-28 15:53:10 +0000 UTCSure, all can be subjective and those are just my personal suggestions overall. For blur specifically I mentioned "almost" always keep it on because recently most games has it "per-object" other than "per-scene" which to my opinion provide a more pleasant and natural motion of individual objects on screen (a weapon reloading, corpse flying, things exploding and so on) so in general if it's well minded and implemented is beneficial...but if everything is too much exaggerated like the entire scene totally blurring even with slow paced movements, no, better to turn it off like you say. On 30fps it should be left on to mitigate the stutters, especially on OLEDs tho.
P40L0
2023-06-24 08:02:47 +0000 UTCI realize that all is largely personal preference, but I super hard disagree on motion blur. I always turn that shit off, it's just eye cancer inducing. Blur makes sense for movies where it naturally occurs, but this doesn't happen this way in a game where frames are generated individually.
Hope
2023-06-24 00:41:28 +0000 UTCYou're lucky then. To me is night and day from a stuttery, unresponsive mess to silky smooth and reactive movement.
P40L0
2023-06-15 17:51:47 +0000 UTCI honestly can’t tell the difference between 30FPS and 60FPS in most cases on Console. Maybe the movement is a little smother, but for some game such as FPSs it can also make the camera really jumpy too.
Jay Corbin
2023-06-15 17:44:36 +0000 UTCYeah, but in the last 2.5 years I think those are a minority, not the majority. In those cases the choice is subjective: if you prefer fidelity and much higher preset, stick to Quality otherwise if framerate is always king no matter what, stick to Performance. Personally I really can't stand 30fps gaming on OLED so I would never pick those if I have the choice.
P40L0
2023-06-15 16:18:28 +0000 UTCThere’s also games that go from “High” graphics quality to “Low” in Performance mode, which means low quality textures, pop-in, etc etc.
Jay Corbin
2023-06-15 16:16:46 +0000 UTCI don't think this is the case. The "massive" difference usually goes down to the shift from 4K to 1440p and disabling Ray Tracing (which is just a gimmick and a waste of resources compared to the marginal benefits it introduces on current gen consoles anyway).
P40L0
2023-06-15 16:14:52 +0000 UTCWell I was talking about games where you either give up framerate, or you take a MASSIVE hit to image quality, which is the case for most games that have Quality/Performance modes.
Jay Corbin
2023-06-15 16:03:40 +0000 UTCI would always prefer smooth 60fps (or even 40fps @ 120hz) at lower resolution over fixed 30fps @ 4K. That said, 720p seems too low and also to avoid, but luckily it's also a thing of the past with current gen consoles (which as an average can do reconstructed 4K from around 1440p/60 with some exceptions).
P40L0
2023-06-15 07:00:37 +0000 UTCOk, but what is the best for games that have either a Graphics mode that’s 30FPS but good image quality, or Performance Mode, which runs at 60FPS, if you’re ok with your game running at 720p?
Jay Corbin
2023-06-15 00:43:35 +0000 UTCYeah, that's the OLED "fault" in being too good with its near instant pixel response time which will remove most blur artefacts, therefore showing 30fps for what they really are: bad for gaming.
P40L0
2023-06-05 17:56:22 +0000 UTC30fps feels so bad on a OLED, I don’t remember games feeling so bad last generation
David Soto
2023-06-05 17:44:58 +0000 UTCYeah, I mentioned that Motion Blur should not be excessive to be good, otherwise you can disable it if you get sick with it. Film Grain as well: in some games it really makes sense and are intended with it, but I found better with it Off for most. The Aberration is really really bad in my opinion, so yeah: in this case opinions may differ ;)
P40L0
2023-05-22 18:50:16 +0000 UTCFunny because I usually leave chromatic aberration and film grain on because I love that old movie look but I turn off motion blur, it gives me a headache! To each their own
xSTARRYxEYESx
2023-05-22 17:05:01 +0000 UTC