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Ghostwire: Tokyo - HDR Optimized Settings


The game is NOT using/applying Playstation HDR Calibration app settings.


The game has a fairly good HDR implementation offering proper Peak HDR Luminance control, but just with 2 fixed options (1.000 nits or 2.000 nits).

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.


There's also an UI luminance slider you can adjust to your likings. The default value at 50 can be very bright.


If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

> you're using HGIG:


If you don't have an LG OLED and:

> you don't have an HGIG option:

> you're using HGIG:


BONUS:

Comments

It's just a bad optimized game (even if a good game), especially on Xbox. Also Halo Infinite is great now, but still has the same VRR issue when the game is set to 60fps target and Xbox to 120hz. Both not patched yet, which is a shame.

P40L0

So strange, I thought I was taking crazy pills with this game cuz this has been an issue since launch. Hope there's a way to let the devs know somehow

Mark Barry

I know, it's crazy and should be the opposite. But it's probably a bug. Same thing is happening with Halo Infinite right now which runs better with VRR Off...

P40L0

Omg your recommendation to turn vrr off in the system settings has made this sonkuch more less stuttery! Why on earth would vrr cause this? Especially when it's fine in other games, makes no sense to my tiny brain

Mark Barry

Thanks πŸ‘

Fred Dinamics

Yep, it's the same

P40L0

On Xbox series x is the same settings ? Because a lot of choices videos pictures in the options, thanks

Fred Dinamics

Hello P40L0,

Fred Dinamics


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