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Red Dead Redemption 2 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The initial RDR2 HDR implementation was probably the worst ever seen in the history of HDR games so far, with "worse-than-SDR" luminance and washed out colors with no option at all to adjust.

Almost 2 years after its release the game was patched by Rockstar introducing a totally re-done HDR implementation which resulted in a fairly good HDR proposition.

After the patch, the game now has 2 distinct "HDR Style" modes:



If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

> you're using HGIG:


If you don't have an LG OLED and:

> you don't have an HGIG option:

> you're using HGIG:

Comments

Yes if peak luminance is around 800-1000 nits. Otherwise use 276 nits paper white for 1.500-2.000 nits.

P40L0

If using hgig on a non lg OLED is it still 200 nits for paper white?

haris mohammad

Yes, usually devs won't update DLSS .dll . Personally I manually update that and also DLSS Frame Gen and DLSS Ray Reconstruction (separate) .dll's with latest versions and everything only improved by doing it. DLSS is alternative to TAA and already includes its anti-aliasing. It's basically AI upscale/reconstruction + NVIDIA Anti-Aliasing at the same time, now providing better results than Native at Quality and Balanced presets.

P40L0

Is it in all games that support dlss need to do this operation with file replacement? I thought it is done with updates itself when you update games and video card drivers....? And also noticed below there is also sharpening taa anti-aliasing, but why is it if at dlss taa anti-aliasing itself is inactive as it should be, but the sharpening slider can be moved....?

Евгений Макаренко

When you activate DLSS (which, remember, it's an AI upscale/reconstruction done from lower resolutions) the game will have an older version of it which will require a sharpness pass done by the game itself (which is different from the TV sharpness which should still remain at 0) to look good, so it's normal and you can leave it that way. My advise is to replace the nvngxdlss.dll file inside the main game folder with the latest version of DLSS (currently 3.7.10) you can download from here: https://www.google.com/amp/s/www.techpowerup.com/download/nvidia-dlss-dll/%3famp Which will look much better and will ignore the in-game sharpening pass as it's not necessary anymore.

P40L0

And here I wanted to ask more, when selecting the option dlss, for example, quality, is activated item sharpness dlss, it by analogy with the TV settings should be turned off completely, or at a minimum to set, or vice versa more, the picture will not be soapy with the removed sharpness dlss? Just a lot of places already get this setting....

Евгений Макаренко

Even if Vulkan may seem to run faster, DX12 is more stable/consistent and with less stutter in this game so I would pick DX12.

P40L0

Hello, do you happen to know which is better to choose vulkan or directx12? Video card nvidia Rtx 4080

Евгений Макаренко

It was literally called "Peak Brightness" under the HDR Calibration page last time I checked. It's important to select the "Game" HDR profile in that page first.

P40L0

Hdr slider is peak brightness right?

haris mohammad

Because Paper White 200 is an universal reference both for movies and PC HDR monitors (as an "SDR reference white" which is usually used for in-game menus or less bright elements) while Peak HDR Luminance will vary between each display. HGIG means no tone mapping is used at all so you have to put exactly the max luminance of your TV in nits as anything below will be dimmer than it should while anything above will be clipped/overbright.

P40L0

With hgig would peak brightness slider be my tv peak while paper white slider is still 200?

haris mohammad


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