I wanted to publish this article a bit sooner, but I kept working until I reached a good stopping point, and before I knew it, it was this date. I often wonder if posting just one article at month's end is really the way to go. I want to dedicate the motivated first half of the day to CG production... but then the second half hits, and I'm like, “Ugh, I can't do this anymore, my brain's fried, I can't write.” Managing my daily energy levels is tough.
Well, having finally finished the bunny that gave me such a hard time, this month I'm tackling elements I hadn't started on yet. Yes, it's finally *pussy* time. But before that... It's been a year since I started this project, and since some of you who've recently become interested might not know, I'll insert a little explanation.
This fan site project is a new challenge for me too. Specifically, it involves incorporating techniques I haven't used before, like video production and physics simulation, to achieve expressions that weren't possible in my past works.
For example, I've made videos featuring breast fondling in past works too, but the main approach was brute force—modeling the shape when squeezed and morphing it to fit the fingers. While the CG software tools were limited, the fundamental issue was the format: a video + adventure game where you progress by clicking the screen. This required creating short looping videos and stringing them together, so even if accurate, the lengthy simulation results couldn't be utilized.
However, around the time I started the fan site (2023), promising tools (ones capable of GPU acceleration) began appearing, and GPUs themselves accelerated rapidly in performance. With the Wolf Girl Project concluded and a sense of closure, I felt like doing something different from before... This led me to decide to create videos using these tools.
That said, these tools weren't specifically designed for making adult videos either... It felt like ‘building a robot with Lego blocks’ – a real trial-and-error process, with days spent struggling and experimenting. Plus, even with the benefits of GPU acceleration, complex simulations still take a significant amount of time.
Amidst this, I spent the past year creating videos while first giving shape to the ‘breasts’ system—something I'd regretted not being able to use in past projects, thinking “If only I could do physics simulation then...” The breast system evolved almost monthly, and now it's more realistic than a year ago, delivering ideal results even when faced with unreasonable demands.
And when it comes to making erotic videos, the pussy stands shoulder to shoulder with tits. As a lowly erotic video creator myself, I have an extraordinary obsession with pussies too. I wanted to pour that obsession into my work, but pussies are even more complex than tits, and achieving the ideal shape and ideal movement proved incredibly difficult. It wasn't straightforward, I resolved that I must accomplish this someday, and gradually accumulated know-how while simultaneously producing nipple videos.
What I demand from pussy videos...
A snug fit that sucks onto the inserted cock
Ability to show cross-sections from various angles
Support for insertion viewpoints and internal perspectives
Visual representation of semen being poured into the uterus
There are other requirements too, but I wanted to create sex (insertion) scenes only after fulfilling these first. This October, one year into my work, the mechanisms to meet these demands are finally taking shape.
Over the past year of running this fan site, several challenges have become apparent. First, it's simply impossible to produce a decent video within a single month. It usually takes about two months. Currently, the site states that I provide a “satisfying video” every month, but in reality, I haven't been able to keep that promise. Well, even if I could release a video monthly, whether it's truly “satisfying” is subjective for users...
Another issue, which involves money... When considering monetization for a fan site, ideally...
Create works intended for sale → Share the process openly → Sell upon completion
Freely create or showcase Skeb commissions, then bundle and sell periodically
Sell past logs from the fan site as back issues
I started with a vague idea of these three approaches, but currently, all of them are proving difficult. I'm thinking about Pantora-chan's backstory, but it's getting a bit too grand to shape quickly (seriously). I've accumulated a year's worth of work, but it's mostly just situations born from whims or extensions of experiments, so it lacks cohesion. Plus, some months have little to show for it, so selling back issues is out of the question.
Marking the one-year milestone, I was fretting, “What the hell am I gonna do next?”... Right then, the ‘Pussy System’ finally seemed ready for actual deployment. That's when it hit me.
“If I add sex scenes to each scene I've made over this past year, wouldn't that tie everything together as a finished product?” I also thought, if I could establish a workflow for creating sex scenes, wouldn't that make it easier to meet my quota of delivering jerk-off material every month?
It may sound optimistic, but honestly, the production cost and difficulty of sex scenes involving thrusting movements are low. Even if a full-length scene takes two months, I figured releasing a sample sex scene in month one followed by the full version the next month would be easier for supporters looking for something to get off to.
So!! For now, I plan to solidify future direction by creating scenes related to ‘pussy’—not just sex, but masturbation, foreplay, and such.
Finally, I uploaded a video of riding position thrusting while massaging breasts and a short video of a transparent dildo to Discord. These are for the Lunch Plan and Steak Plan respectively.
I'm currently working towards providing full-length versions of these.