XaiJu
Project Quimbly
Project Quimbly

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Where we're at March 2025

Alright, this month had some serious progress and we're only content focused now when it comes to:

Project Quimbly:

The biggest change this month towards Quimbly was making it able to be transelated. If enough people band together to translate the game into different languages then we can totally make it official and port it to all systems.

Japanese:


Russian:



We have the manpower to make the official translation in all these languages but unfortunately we are busy writing more dialog and we want it to be finalized before we go full translation mode.

In other news the public demo of Project Quimbly will cease to be updated after this update as it will have a quarter of the planned content for the game, we can't give it all away for free, only you guys will be getting the newest updates. Also we are to use a new branch on Steamworks starting this next update (in an attempt to limit piracy) Well either that or we'll make a Patreon only test by on itch or something. At any rate, expect your awesome Patreon update sometime in April, it's happening!


FATTY RPG:

The Fatty RPG is coming along indeed, we've got saving of structures now which is a total big step up from before, NPC positions, Enemy Positions and Story events however are a different matter. We are not quite sure how to save certain things. We have fixed a few bugs that were reported from the bug test though. the game is in more or less the same state as before as the project lead had some computer troubles, but we're getting back with editing the map to fix some graphical errors and also editing the crafting system to make more sense.



Thank you all for your subscription and we hope that you'll enjoy the new Quimbly update coming out next month!!!


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